So, after recently dropping an RX 580 8GB in to my Mac Pro, I decided to have a look at VR gaming. I picked up a second hand Oculus Rift DK2 to check things it with the hope that perhaps they'll be another sale on Rift products this summer.
Having the Oculus Rift DK2 limits me to games that use and Xbox controller and a refresh rate of 75Hz. Not too much of an issue for me as I predominately play sim racing games with a force feedback wheel and pedals.
Assetto Corsa: Easily one of my favourite racing sims, I've logged hundreds of hours in it outside of VR. As other users have said getting it set up so that ASW doesn't kick in took some fiddling. One tip I can give it to use the
Assetto Corsa Content Manager as it lets you know what settings will have the most influence on your FPS. Another tip was to use openVr and not Oculus VR, think I gained about 10% performance overhead from this alone. I've got it now that it only suffers a tiny drop when drive past the paddock. The force feedback in this game is second to none, and I'm just over a second faster around Monza in the Ferrari F2004 in VR. So much easier to aim for that apex.
Project Cars 2: Getting Project Cars 2 to sit at a constant 75Hz has taken more time than I care to imagine. I even had to result to a spread sheet to track all my changes to work out where the most gains would be. I seem to have it sitting stable but, much the same as Assetto Corsa, driving past the paddock causes a very minor drop in FPS. The most time consuming part of setting up Project Cars 2 is that you constantly have to restart the game every time you tweak graphics settings. Most irritating.
rFactor 2: Compared to the previous two games/sims, setting up rFactor 2 was a walk in the park. I pretty much used the same settings as I had for my previous graphics card (HD 7950) and it held stable. If you're unfamiliar with rFactor 2, whilst it's graphics leave a lot to be desired, the physics in this simulator are rock solid. It's a relatively inexpensive sim to pick up and is certainly worthwhile taking a look at.
Raceroom Racing Experience: You're either going to love or hate the business model of this sim, but what it manages to offer is a lot of content that isn't available anywhere else. It took me a while to get this even running in VR properly, I get being put in to a sort of 'Theatre' instead of fully dropping in to VR. I love the sounds and physics in this one and particular enjoy driving the older DTM cars. It's actually a free game on Steam, you can try it out with a few cars and tracks, and the rest of the content you can purchase later. This is the model that some don't like, but if you're smart and wait for a sale, Black Friday for instance, you can pick up all the content for a reasonable price.
I'll come back here and add more later. I've still got to check out DiRT Rally and I'll probably take a quick look at iRenting (er I mean iRacing) before my subscription expires in August. Thinking about it I'll probably have to see what Euro Truck Simulator 2 is like in VR, I can imagine that it's quite something.