Not 100% accurate. If you have a 4,1 or 5,1 - just add a decent GPU. If you're doing all your VR in Windows, a GTX 1070 does the job nicely at a decent price. If you need to dual boot, one of the newer AMD cards.As, Huntn points out, there are no viable Mac machines ready for VR without adding an expensive eGPU box. But I do not want to re-invest in Windows/Microsoft stuff again just to run VR.
Anyone have any solutions ?
Sorry, what’s a 4,1 or 5,1? Not an adversarial comment, just revealing my ignorance on the topic. Is there a VR game ready Mac for less than $3k?Not 100% accurate. If you have a 4,1 or 5,1 - just add a decent GPU. If you're doing all your VR in Windows, a GTX 1070 does the job nicely at a decent price. If you need to dual boot, one of the newer AMD cards.
I'll have to check out some of the titles you guys recommended.
Classic Mac Pros... the cheese grater tower ones.Sorry, what’s a 4,1 or 5,1?
Not 100% accurate. If you have a 4,1 or 5,1 - just add a decent GPU. If you're doing all your VR in Windows, a GTX 1070 does the job nicely at a decent price. If you need to dual boot, one of the newer AMD cards.
I'll have to check out some of the titles you guys recommended.
I agree there isn't much to do on the MacOS side unless you're tinkering with development.The real problem (aside from IIRC NVidia GPUs in a 4,1 or 5,1 only working at PCI2 x8 under Windows - so effectively the same as a GPU in PCI3 x4 thunderbolt), is that aside from a few games, there really isn't much in the way of useful tools to do anything in VR for macOS.
Looking at Barefeats gaming benchmarks, however, I don't think the PCI2 x8 is an issue. Many examples where the cMP thrashes the same GPU in an enclosure.
Not sure I'm following you. cMP (4,1 5,1 cheesegrater) don't typically run external graphics unless you invest in a PCIe expansion chassis. And then if the chassis is connected to the Mac via a 16x slot, you'll still get native 16x performance.I wonder how many of those are cMP with display plugged into the GPU, and eGPU processing graphics for a display that's not plugged into the card.
Not sure I'm following you. cMP (4,1 5,1 cheesegrater) don't typically run external graphics unless you invest in a PCIe expansion chassis. And then if the chassis is connected to the Mac via a 16x slot, you'll still get native 16x performance.
Since the performance penalty of routing eGPU graphics back to an internal display is well known, Barefeats typically don't test in that configuration any more.
A loaded iMac from 2017 on will run the HTC Vive. That’s the only reason I maxed out my 2017 5K. Unfortunately, I’ve not picked up a Vive.Just getting started with VR.
Love the concept of an alternate VR village re-"Ready Player One". I'm not interested in competitive gaming, but gaming is what's driving the VR Tech, so good, good.
As, Huntn points out, there are no viable Mac machines ready for VR without adding an expensive eGPU box. But I do not want to re-invest in Windows/Microsoft stuff again just to run VR.
Anyone have any solutions ?
I have one of those Occulus...something. It's whatever the first generation of stand alone Occulus' were released. It was only a couple hundred bucks. The problem with the device, and I assume others in the same category, is the awful resolution. Are the higher end Windows rigs any better? I'm happy to and tempted to step up, however, if the resolution is not that much better, I am not wasting that kind of money. I guess I'm spoiled by 5K displays and OLED HDR ¯\_(ツ)_/¯I looked at many paths to get started on VR. Bottom line, Macs won't do the job, so it was $1,600 for a mid range Windows game machine, or buy a Quest @ $400. I went Quest.
Now l'm an "old timer" on VR Social sites and find the Quest to be the headset of choice for most non-gamers. a2
Many games do run on the Quest, but if gaming is your interest you might better wait for new tech. a2
I‘ve had no opinion expressed about the Quest.That's what I thought, but not being a gamer, I was just going by what @Huntn has been telling me. LOL