True, but what percentage of emulator users actually run home-brew code? I suspect it is very small.
Because the percentage of people who run emulators is very small to begin with. Many of them either prefer modern games, or feel intimidated to run emulators.
We're talking about Average Joe here – the guy who has trouble understanding software.
Also true, but Apple probably doesn't want to get into a fight with game developers and copyright owners when they want them to develop games for their platforms. Letting emulators in would diminish teh potential market for paid versions of the games.
Except it wouldn't. Many franchises are alive BECAUSE fans have been running old games in emulation and making fan games.
The biggest example is Sonic the Hedgehog. Fans go as far as to buy multiple copies of the game (Sonic 1 for the Genesis) in multiple platforms because they love it so much. Some of those copies run on emulators.
It has to be one of the most ported games ever.
SEGA went as far as hiring fans to make Sonic Mania, and giving them a more proper budget to make an official game. Everyone loved it – so much it actually obfuscated one of the releases done by the official team, Sonic Forces.
Oh, and do you know Nintendo's Virtual Console service? How do you think they achieve that? Are the games individually ported?
Of course not. They use emulators to run those old games. And Nintendo's service is doing very well, thank you very much – even though you can actually play those games for free on your browser VERY easily.
But how many people actually own the arcade game, vs say a cartridge version, but still run the arcade game?
Many, actually. See above. Fans will buy multiple versions of the game sometimes because they love comparing them.
This YouTube channel is specialized in comparing different versions of the same game in different platforms, and it is a hit:
Developers porting their games to multiple platforms is a reality, by the way, because it means they will have more opportunities to be seen.
The same argument is made for guns.
I thought you would say that.But the comparison is not fair at all, because emulators don't have the potential to kill people en mass like guns do. In fact, emulators can save lives if the hardware is important, no one sells it, and you need to have it replicated. Think of a specialized medical device that stopped being sold.
As a fan of arcade games, I am glad emulators exist and keep them alive. I would like Midday, Sega, et.al. to release the games for more modern devices, such as Apple TV and the Mac, just as they used to for the PC and consoles.
It seems you're out of touch with the game industry. Because they do exactly that.
You CAN buy old games on your iPhone, where they are sold individually, or on Steam, where they are packaged in emulators that are disguised and have a simplified interface.
On the iPhone / iPad, some of the games that can be bought individually are:
* Golden Axe
* Sonic 1
* Sonic CD
* Kid Chameleon
* Streets of Rage
* Crazy Taxi
* Vector Man
* Chrono Trigger