Do you think the illustration below was created with actual watercolors and then scanned in, or is software fancy enough these days that this could have been entirely created digitally?
I really like this!!
I really like this!!
With actual watercolors, when you paint over existing color (even if it is totally dry), there will be a little bit of smearing/blending as the brush pressure/friction moves some of the previously laid down pigment.
You must be an artist - thanks for the explanation to a geek!!
Well, whatever this artist used for this image, it wasn't one of those programs for sure.Various art programs will do this as well. also can emulate paper texture, etc.
The more I look at this image, the more the fakeness is apparent.
The more I look at this image, the more the fakeness is apparent.
Nothing adds up.
This is bad software or someone who is unskilled used good software inadequately. Either way, it screams "I am phony."
The balloon string "pencil" lines look completely fake. The pressure level for an individual line is nearly constant for the entire length of the line.
I don't even want to look at this any more.
If you own an iPad with pencil support you can try Adobe Fresco which emulates paint pretty well (both oil and watercolour). Procreate is also nice but less focussed on these water colours, it's great for drawing though. This is also a fun tutorial to create your own watercolour brushes in Photoshop:
This looks digital.
With actual watercolors, when you paint over existing color (even if it is totally dry), there will be a little bit of smearing/blending as the brush pressure/friction moves some of the previously laid down pigment.
Watercolor pigments have no substantial adhesive binder unlike oil, acrylic, tempera, etc. They are a suspension in water, hence the name.
Often the overlapping of two pigments results in a murky brownish or greyish tone (partly because light needs to travel through extra pigment molecules) but this image is totally devoid of that. All of the overlapping areas here appear to be mathematically calculated averages of hue.
This is also a fundamental optical principle: additive color versus subtractive color. Red, green, blue light sources combined will result in white. Red, green, blue paints combined will result in a muddy grey.
With actual physical pigments, some combinations have unexpected results/don't play nicely because of chemical reaction between the pigments. In the real world, when you blend two pigments together, they won't just meet together in the middle.
The classic painter's example is tinting the three white pigments: flake (lead), zinc and titanium with the same amount of any given colored pigment. Each tint blend will behave differently. The tinting power will also vary; this is the amount of colored pigment needed to provide a tint of the same value.
You don't need to be a trained artist for much of this.
A five year old who has played with fingerpaints will quickly learn that mixing seven different color paints will not result in super bright rainbows.
Even the conceptual difference between additive and subtractive color dates back to the mid 19th century.
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Well, whatever this artist used for this image, it wasn't one of those programs for sure.
Can you name a few? I'd be interested in trying them myself.
As for simulating paper texture, that's old hat. Digital compositing tools twenty-five years ago simulated film grain.
In the OP's posted image, there is no paper texture. That's another big clue that this image is digital. Watercolor works best with uncoated and textured paper than can hang onto the pigment molecules.
Hot press, cold press, texture amount, cotton rag percentage, sizing amount. Those used to be criteria that artists used. For Watercolor Painting A, it might be Fabriano paper ____; for Watercolor Painting B, it might be Arches paper _____. Because of the nature of paper production, the two sides were occasionally not the same.
Fine paper usually has a "top" side and a "bottom" side, typically identified by the watermark or manufacturer's embossed logo (*cough* Fabriano *cough*). Sometimes the sizing was only applied to one surface.
Sometimes the "wrong" side would provide better results for a given project.
One company's hot press paper might be closer to another company's cold press paper. There was never just one "watercolor paper" [sic]. Most of the watercolor artists who cared about such details are dead.
This is partially why painters still create works on fabric canvas (cotton, linen, etc.): so the pigment vehicle will adhere to a rough surface.
Thanks for the link - Not knowing Photoshop that is interesting.
Unfortunately, it looks more like he is spray-painting graffiti than using watercolor.
Yes it was meant more to show the options and technique, you can change so many parameters. Of course I'm not sure if you can create exactly the same as the opening image.
If you want watercolour behaviour you need painting software like Adobe Fresco, which I used myself. There are more.