This.
I tried playing FPSes with a controller, it was a nightmare. Nothing beats keyboard+mouse combo. An emulated controller on a touch screen is even worse.
Agreed—D-pad is NOT the way to aim on iPad! Hopefully they will not try that nonsense! (A couple early iPhone FPSs tried that and it was the worst thing ever.) Direct touch is the way to go for aiming.
Now... I know that a controller is not
always a nightmare for aiming. It's not, IF:
A) You take the time to get used to it. (Why would I? I have a Mac that can aim properly!) Millions have—and these games are FUN once you're used to them, clearly. Fun is what games are about, a big TV is fun too. I do not judge.
and B) You do not object to auto-aim training wheels. Again, I do not judge. But for me, that's unacceptable. Console controllers are awesome for driving... and third-person... but for aiming? No. I want to play the game
myself. All myself. No built-in aimbot.
(I actually use a console controller most of the time with my Mac—and even for FPS games! But I hold it in my left hand and aim with the mouse. Best of both worlds.)
P.S. A console controller COULD have direct aiming. There have been designs/experiments with a trackball or trackpad, which would be awesome if the components are accurate enough. The Steam Controller design shows real promise in that way (at least on the aiming side).
P.P.S. You're right that touch can block some of the screen—but it can be done right and block very little (and not block the important central part ever). What you're left with is still a nicer view than conventional tiny handheld games.
Great points!
To the "touch screen beats real controllers" guy...you're doing to have a hard time convincing people of that, to put it mildly.
It's fine for certain types of games, maybe even roughly equal, but FPS and the like aren't those types of games LOL
I won't try to convince anyone who has already accepted indirect aiming + auto-aim. You're having fun, keep at it! But that's not most people... and even those people could get used to a new control system, if they already got used to the console mess.
But to convince anyone else.... done
Example: try using a console joystick to navigate the an arrow cursor around your desktop computer screen (or even a game menu with giant targets). Awful. You wish for a real pointer. Aiming a weapon is the same thing.
Or imagine using a little joystick to aim your actual weapon-arm in real life. So much worse than direct movement!
But you can get used to anything, eventually.... with a little auto-aim to make you think you are playing more than you are
(For that matter, if you already accept auto-aim, the same can be done to relieve frustration on less-than-ideal touch game control schemes. I'd consider it a failing, but it's a solution that is out there.)