One Week Into Alpha
Fortunately the NDA was lifted by the developers so you are getting to hear about the game in an early, not quite finished state, where features are in flux.
First there was the mad Land Rush were not enough claims and to many players, left many of us with "wandering nomad" status. Three days into beta a new server was opened and the situation was remedied I think for most of the Alpha participants. However, the new server opened around 3am and by 6:30am when I logged in all the best spots, close to the Hub (central transport location) were scooped up. I settled on a tall mountain out near the edge of the zone in an arid desert area. Now that I've been here a few days, the area is appealing to me. I don't see many people running about although it is about a 7-10 minute jaunt to the hub.
Land rushes may just be an aspect of this game for the foreseeable future. On retail it will depend on how many servers compared to how many players, and maybe if you are willing to claim your land at 3 in the morning.
Each server has a long list of zones. Transportation from zone to zone is by teleporting from the Hub. There are no fast travel options within a zone, other than crafting and equipping some "fast running" items. This is a very pretty building game. There are no quests, no pvp, no critters to harass you (some may come later), just building. Allow me to correct that, the quest is to build, build tools, and build grand structures.
Lots (pieces of land) are claimed, each lot is big enough to build a respectable small castle, and with each lot is quite a large buffer, I assume so more lots could be added to your homestead. Although in Alpha for now, each player is restricted to one parcel. In this lot you can build your dream castle. Did I mention grind? Yes, grind. Materials must be collected from across the country side for building all items.
Compared to Mincraft, there are pros and cons. It's like Minecraft with 1000x better graphics. The advantage that Minecraft has right now is freedom, control of an entire map (if playing solo). Minecraft also has critters, monsters, and pvp, but my impression is that as the game progresses, Landmark will acquire some of these things too.
As an MMO, Landmark's huge advantage is compelling landscapes, and advanced building tools. It puts Minecraft's block by block building to shame.
Something I noticed upon claiming land was a message about "claim maintenance". As far as I know the game has been described as subscription free, and fees have not been announced, but apparently claims can expire. Also the rumor that more claims means more fees. For a MMO, it makes sense that claims should be active and not left abandoned. Those things are still yet to be fleshed out. It is also unknown if any claim maintenance will be able to be earned in-game or will have to be paid for with Sony Station cash. We'll just have to wait and see how this develops.
Another interesting aspect of Landmark will be what will players do after they have built their dream castle. Will they stay? Will they make new claims an build more? Right now that is a bit too far out to make projections as the game is in a state of flux with future features to be added.
So far, so good!