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mcmacmcmac

macrumors member
Original poster
Oct 2, 2007
86
0
So I was in a store today and spotted some crazy looking flying controllers, and I thought man that must be fun..

So basically I'd like to give it a go and would like some advice here. I have a MBP 2.2 2gb ram XP installed that I connect to a 22" external - is that enough to run a flying simulator game?

Which simulator/controller would you recommend?

any advice appreciated thanks
 

sil3nc3

macrumors regular
Oct 14, 2007
103
0
Google Earth comes with a flight simulator. Albeit, not bad for a free download.
 

Shaduu

macrumors 6502a
Jan 31, 2007
750
0
Southsea
Microsoft Flight Simulator X is pretty darn good. There's a decent amount of planes that you can easily add to and all look graphically stunning. Scenery is live updating, meaning the in-game weather changes and adapts to what's happening in reality, along with hundreds of airports to choose from.

I'd suggest you try the X-Plane demo first, though.
 

WildPalms

macrumors 6502a
Jan 4, 2006
995
2
Honolulu, HI
X-Plane is definitely the best flight sim, and its one of the few with official approval for use in training pilots and accrediting hours to logged hours. X-Plane comes on 7 dual layer DVD's with photorealistic terrain and city/airport imagery. X-Plane runs very smoothly and has none of the shenanigans that plague MS Flight Sim which is a welcome relief.

Microsoft's Flight Simulator does not have this and is lacking in a lot of areas, most notably a realistic flight model, however, Microsoft Flight Simulator is not a real sim and is intended as a game or toy.

I've run both on a 5 display setup using foot pedal+true yoke controls and throttle systems. I sold this equipment to a friend who took it further and built a semi cockpit and added a projection system. He has used both systems and will not touch MS Flight Sim and swears by X-Plane.

He is currently a certified commercial pilot.

Hope this helps avoid the lesser, immature software products out there to gain a better experience.
 

RichardI

macrumors 6502a
Feb 21, 2007
568
5
Southern Ontario, Canada
Your best bet if you have Windows installed is FS2004 (FS9). TONS of add-on aircraft (most very cheap now because of FSX) and lots and lots of freeware. And, it will run very nicely on mid-range hardware. Hardly any difference between FS9 and FSX, and I have run both.
I purchased X-Plane and was very disappointed.

Rich :cool:
 

mcmacmcmac

macrumors member
Original poster
Oct 2, 2007
86
0
thanks all, I will try the x plane demo tonight... I'm assuming I could just use a mouse for now while i try to get a feel for it..

but if i wanted something other than a mouse for this.. basically something that's not too crazy but i can have good fun with, what would you suggest
 

pianos101

macrumors regular
Jun 11, 2006
189
0
Philly Area
Bottom Line

As for hardware, you can go as cheap or as expensive as you want... I use (at home) the basic Logitech joystick (no force-feedback) and it works perfectly with both FSX and X-Plane. Here it is: http://www.newegg.com/Product/Product.aspx?Item=N82E16826102204

If you want to go a bit more intense (well, more than a bit) go for the CH Products equipment: http://chproducts.com/retail/index.html A little expensive, but they will definitely give you the best flight experience using either program (I use these controllers at work).

As for software... I have quite a bit of experience in both the more recent FS products (2004/X) and the latest X-Plane releases. There are MANY differences between the two, including visual models of aircraft and environment, down to the method that is used to calculate the actual flight dynamics.

Briefly, here's the difference. It really won't affect how you play the "games" but this is why there's such a disparity in opinions you hear about the two. Since the birth of MSFS, Microsoft has used what's called the "table lookup method" for calculating flight dynamics. All properties (lift/drag/moment coefficients, engine power, speeds, engine specs) are listed in tables as a function of speed/mach, altitude, etc. These "supertables" use interpolation (and sometimes extrapolation) to calculate the total force on the aircraft at a certain position. Since mass is know, and F=ma, acceleration (and velocity and position via integration) is also know. The problem with this method is that you need to have these HUGE tables for all aircraft properties, and some interpolations/extrapolations are simply incorrect.

Now X-Plane uses what's called blade-element theory. This was developed for the analysis of rotorcraft, but is easily applied to fixed-wing aircraft. The bases of the flight model in X-Plane is NOT huge tables of data; it is, in fact, a very accurate visual model of the aircraft (dimensions, wing shape, engine position/size, etc). The X-Plane engine then breaks this visual model up into very very small "slices" and finds the force on these individual slices. The slices are then summed up and the total force (and then position via integration) is found on the aircraft. This results in a much more accurate calculation of flight dynamics; this is why the FAA certified X-Plane's engine to obtain simulator hours.

Now the bottom line (well, as I see it): at work I need to use something that is reliable and is very accurate, without much regard to the visual model, environment, and "funness" of using the simulator. This is why I use X-Plane. It does what I need it to do for work, and it does it great.

In my "spare" time when I go flying on the computer I will ALWAYS use FS2004 or FSX (depending on my mood). The Microsoft products undoubtedly will give you a better "flying experience." Yeah, the model might be off, but for those of us who are not pilots or aerospace engineers, it's not such a big deal. The scenery and environment is SO much better than X-Plane's, and it's pretty obvious too. The ATC (although it still stinks in MSFS) is much better than X-Plane's. MSFS will simply give a better "flying experience," not to mention the great add-ons (for the very best, see http://www.precisionmanuals.com).

Anyway, sorry for the rant, but I've seen this topic before and I had to stick my 2 cents in...
 

23am

macrumors regular
Oct 7, 2007
220
2
Stockholm, Sweden
Here's my config btw:
CTZcwJanG.png
 

QuantumLo0p

macrumors 6502a
Apr 28, 2006
992
30
U.S.A.
X-Plane: Most realistic consumer flight sim physics available. Graphics look so-so. Check out the customer list and you will be surprised. Some of them include: U.S. military, Lockheed, Carter Copter and many more. There is a special version that qualifies as a sim for FAA transport certificate. You can interact with other flyers and instructors remotely via internet. If you want to have a surround cockpit you can use multiple computers to drive more screens so you can have a screen any way you look.

MS FSX: Semi-simulator at best but looks fabulous. Not as realistic physics as X-Plane. That I am aware, there are no big time customers using FSX for serious simulation.

My hardware is all CH Products: Stick, Yoke, Pedals. There is also a throttle quadrant available.

Watch out for X-Plane airplanes. Anybody can create anything in the plane modeler and the planes are only as accurate as they are designed in the modeler. There are great planes, average planes and poor planes. A good place to go for tip, tricks and reviews is the X-Plane forums.
 

Nugget

Contributor
Nov 24, 2002
2,122
1,357
Tejas Hill Country
X-Plane is by far the more accurate simulation. As a pilot I appreciate X-Planes physics model. That said, I think that for a lot of uses Microsoft Flight Simulator is more fun.

If I want to practice crosswind landings then X-Plane is the only real option. If I just want to fool around then I'll boot to Windows and run MSFS. X-Plane's UI is sort of clunky, and the air traffic communications system is cumbersome and not very realistic. The more polished MSFS environment is just more pleasant to deal with if I'm not planning to do anything that would really exercise the flight model.

It is really great not having to boot into Windows for X-Plane, though. That's for sure.
 

mcmacmcmac

macrumors member
Original poster
Oct 2, 2007
86
0
As for hardware, you can go as cheap or as expensive as you want... I use (at home) the basic Logitech joystick (no force-feedback) and it works perfectly with both FSX and X-Plane. Here it is: http://www.newegg.com/Product/Product.aspx?Item=N82E16826102204

If you want to go a bit more intense (well, more than a bit) go for the CH Products equipment: http://chproducts.com/retail/index.html A little expensive, but they will definitely give you the best flight experience using either program (I use these controllers at work).

As for software... I have quite a bit of experience in both the more recent FS products (2004/X) and the latest X-Plane releases. There are MANY differences between the two, including visual models of aircraft and environment, down to the method that is used to calculate the actual flight dynamics.

Briefly, here's the difference. It really won't affect how you play the "games" but this is why there's such a disparity in opinions you hear about the two. Since the birth of MSFS, Microsoft has used what's called the "table lookup method" for calculating flight dynamics. All properties (lift/drag/moment coefficients, engine power, speeds, engine specs) are listed in tables as a function of speed/mach, altitude, etc. These "supertables" use interpolation (and sometimes extrapolation) to calculate the total force on the aircraft at a certain position. Since mass is know, and F=ma, acceleration (and velocity and position via integration) is also know. The problem with this method is that you need to have these HUGE tables for all aircraft properties, and some interpolations/extrapolations are simply incorrect.

Now X-Plane uses what's called blade-element theory. This was developed for the analysis of rotorcraft, but is easily applied to fixed-wing aircraft. The bases of the flight model in X-Plane is NOT huge tables of data; it is, in fact, a very accurate visual model of the aircraft (dimensions, wing shape, engine position/size, etc). The X-Plane engine then breaks this visual model up into very very small "slices" and finds the force on these individual slices. The slices are then summed up and the total force (and then position via integration) is found on the aircraft. This results in a much more accurate calculation of flight dynamics; this is why the FAA certified X-Plane's engine to obtain simulator hours.

Now the bottom line (well, as I see it): at work I need to use something that is reliable and is very accurate, without much regard to the visual model, environment, and "funness" of using the simulator. This is why I use X-Plane. It does what I need it to do for work, and it does it great.

In my "spare" time when I go flying on the computer I will ALWAYS use FS2004 or FSX (depending on my mood). The Microsoft products undoubtedly will give you a better "flying experience." Yeah, the model might be off, but for those of us who are not pilots or aerospace engineers, it's not such a big deal. The scenery and environment is SO much better than X-Plane's, and it's pretty obvious too. The ATC (although it still stinks in MSFS) is much better than X-Plane's. MSFS will simply give a better "flying experience," not to mention the great add-ons (for the very best, see http://www.precisionmanuals.com).

Anyway, sorry for the rant, but I've seen this topic before and I had to stick my 2 cents in...

Very informative thanks!
 

gkarris

macrumors G3
Dec 31, 2004
8,301
1,061
"No escape from Reality...”
Now X-Plane uses what's called blade-element theory. This was developed for the analysis of rotorcraft, but is easily applied to fixed-wing aircraft. The bases of the flight model in X-Plane is NOT huge tables of data; it is, in fact, a very accurate visual model of the aircraft (dimensions, wing shape, engine position/size, etc). The X-Plane engine then breaks this visual model up into very very small "slices" and finds the force on these individual slices. The slices are then summed up and the total force (and then position via integration) is found on the aircraft. This results in a much more accurate calculation of flight dynamics; this is why the FAA certified X-Plane's engine to obtain simulator hours.

Now the bottom line (well, as I see it): at work I need to use something that is reliable and is very accurate, without much regard to the visual model, environment, and "funness" of using the simulator. This is why I use X-Plane. It does what I need it to do for work, and it does it great.

I've always preferred the X-Plane program to the MS ones. I find the X-Plane physics to be more accurate. I've only flown the C172 though...
 
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