So with Metal 2 on macOS High Sierra, we'll get:
- better performance. Apple says 10 times the draw call rate of Metal 1.x. This seems impossible.
- External GPU support. I'm curious about the specifics. Will we be able to use an eGPU to power the internal display? What about non-Metal apps, will we get a black screen? EDIT: apparently eGPU will work regardless of the API.
- VR support. We have the SteamVR SKD, Unreal Engine and Unity Support. I wonder if Valve ported Source 2 to Metal. Last I heard, they were not so fond of Metal as they basically initiated Vulkan
Overall, it seems Apple is taking graphics performance very seriously.
The WWDC sessions will be quite interesting.
EDIT: corrections related to VR.
- better performance. Apple says 10 times the draw call rate of Metal 1.x. This seems impossible.
- External GPU support. I'm curious about the specifics. Will we be able to use an eGPU to power the internal display? What about non-Metal apps, will we get a black screen? EDIT: apparently eGPU will work regardless of the API.
- VR support. We have the SteamVR SKD, Unreal Engine and Unity Support. I wonder if Valve ported Source 2 to Metal. Last I heard, they were not so fond of Metal as they basically initiated Vulkan
Overall, it seems Apple is taking graphics performance very seriously.
The WWDC sessions will be quite interesting.
EDIT: corrections related to VR.
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