I think so. But it is a "competitive" issue. It will certainly bring chaos and hurt consumers in some ways.Hmmm... so it sounds like a disadvantage to have multiple payment processors in apps.
Thoughts?
🤔
I think so. But it is a "competitive" issue. It will certainly bring chaos and hurt consumers in some ways.Hmmm... so it sounds like a disadvantage to have multiple payment processors in apps.
Thoughts?
🤔
Good question.
I think you’ll only see a real difference when you try to get a refund.
That is my personal feeling. I like and purposefully bought into the "walled garden" Apple ecosystem and really don't want it to be legislated into extinction.
I also find it amusing when others claim that alt-stores and alt-payment processors will benefit consumers by way of less expensive apps, it won't happen.
And I also agree with @MuppetGate , have fun trying to get a refund when your infant accidentally makes $1000 in IAP if Apple is no longer the payment processor.
I once tried to get a refund from an in-App purchase, it was a nightmare and at the end Apple did not refund me.
Getting a refund from the App store used to be easier and more seamless press. Nowadays, It has become extremely complicated.Good question.
I think you’ll only see a real difference when you try to get a refund.
Why would it be legislated into extinction? Alt stores and payments doesn't mean the app store goes away?
I'm sure Google/Apple charging a fee for a developer to use another payment provider is not what the EU intended.Google will reduce its commission by 3% for in-app purchases made through an alternative billing system in the EEA.
The dev is going to save 3%, and likely have to pay SOME percentage to the other processor. I doubt you're going to see them giving a 25% bonus.My thought would be the app offering payment with a processor that yields them a better cut, and offering more with the purchase as an incentive;
Choose Apple Pay and get 200 gems for $10 or choose Super Best Pay and get 250 gems for $10
The "one stop shop" Apple currently provides is a unique ecosystem.
If alt-stores are legislated into existence then those stores will compete for supremacy and one of the methods they will use will be exclusive distribution. So an app I own today may no longer be available via the Apple store tomorrow but as an example might be on Steam. Now to receive updates I need an account with Steam. A year from now Amazon might give the dev a better exclusive offer, now I need an account with Amazon, etc, etc, rinse and repeat.
What if those different payment processors offer the same security Apple Pay does, for example hiding your credit card information?IMHO it is a numbers game, the more entities that have your payment information the more chances exist for your CC to be compromised. When I pay via the Apple App store today I use a single payment processor regardless of how many apps I buy. If every app can have a different processor then my payment information is given to all of those different processors and I am now open to more opportunities for fraud.
Hmmm... so it sounds like a disadvantage to have multiple payment processors in apps.
Thoughts?
🤔
The typical retail card processing fee is between 1%-3%, and some have a min fee based on the total sale.McDonalds still has to pay a fee to the bank that provides the transactions. In this example I'm using them to represent a developer having to pay apple on the app store for each transaction. Not the person buying the big mac or in app payment.
Apple users are just brainwashed thinking Apple's privacy is impenetrable. Fantastic marketing but unrealistic.
It's up to Apple to stay competitive with them. Do you get it yet? Competition is the key for consumers to not have to over pay for things in the future.
What if those different payment processors offer the same security Apple Pay does, for example hiding your credit card information?
It’s a race to the bottom for consumers, devs, malware and scamware.Can't ever see that happening, especially with the amount of app store loyalist like yourself developers won't cut off that supply of income.
It's up to Apple to stay competitive with them. Do you get it yet? Competition is the key for consumers to not have to over pay for things in the future.
The only apps anyone really needs usually are life apps like banking etc and those are free anyway.
The typical retail card processing fee is between 1%-3%, and some have a min fee based on the total sale.
None are even close to 15% let alone 30%.
The EU has great regulations regarding payment processing, requiring a verification code for most transactions, so your point applies mostly to the US–which is behind as usual.IMHO it is a numbers game, the more entities that have your payment information the more chances exist for your CC to be compromised. When I pay via the Apple App store today I use a single payment processor regardless of how many apps I buy. If every app can have a different processor then my payment information is given to all of those different processors and I am now open to more opportunities for fraud.
Your risk calculation also forgets to include that if all Apple users are forced to use Apple's payment services, then it becomes the largest single target for hacks, meaning that when Apple does get hack, billions of people will be impacted.
True... but no one ever said Apple charges 15% or 30% just for credit card processing.
There is other stuff that Apple is doing to earn their commission.
Here is another forum post detailing some of what you get for Apple's commission fee:
- we developers get up to 1 petabyte of user storage via CloudKit 100% free. Bear notes app does this and they manage 0 servers for their subscription-paid users.
- we could submit 1000 app and app updates in a year which translates to Apple paying about 1000 man-hours worth of paychecks at about $30/hr or ~$30k for app review
- we have free access to using Apple Maps instead of paying Google tons of money to use their mapping API keys (for those high volume users). this saves Yelp and Facebook a ton of money as well as small developers.
- we get many more new features every single year via the SDK compared to Android (like ARKit, Core ML, SwiftUI, Vision, etc... just to name a few).
- we get global distribution for free (including China, you know, where Google Play doesn't exist. also developers generally have to setup their own servers in China because of the great firewall, but if you used CloudKit, it just works without any extra setup).
- we get app store curated editorial with a chance to reach front page in front of 500 million customers a week.
- we have no credit card fees or international taxes to worry about
- Apple provides support to customers asking for refund for an app and app store support in general
- Testflight service is free (for public and private testing)
- app store automatically creates many different binaries of our app and distributes device-optimized versions to each customer. a 1 gigabyte app with many different permutations of versions across hundreds of servers around the world means Apple is hosting about several terabytes in the cloud for us from one single app
- push notifications/push notification sandbox servers
- Web SDK version of cloudkit/mapkit so that you can use it for a web version of your app
- Apple sign in
- Mac notarization service which improves trust by the user for downloading an app from the web
- yearly major releases of Xcode with new features
- analytics dashboard and crash reporting
- and the list goes on and on.
Do Stripe, PayPal, or other payment processors offer the above services?
🤣
It's cute that you think alt-stores and alt-payment processors will result in consumer savings, won't happen.
So is the gaming apps micro transactions still a point of contention, looks like it? Even with a discount that still a sizable percentage compared to credit card transaction fees normal stores charge.Google today announced that it now allows developers of non-gaming apps to offer alternative billing systems to users in the European Economic Area (EEA)
The typical retail card processing fee is between 1%-3%, and some have a min fee based on the total sale.
None are even close to 15% let alone 30%.
It’s a race to the bottom for consumers, devs, malware and scamware.
It will have to happen or consumers won't switch from the App store. Why would they if it's the same pricing? Developers can't stop letting the app store sell there items either. That would be just and anti competitive.