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buttongerald

macrumors 6502
Jan 29, 2016
338
629
St. John's, Newfoundland
Because its a company whose games I like and follow the exact same art style and direction of the stuff I create on my free time for free?
There are many requirements you do not meet to get that job, most of the jobs you've posted actually. And now you admit you don't even speak the language of the company it is you applied for? Does that not seem problematic to you?

You've now come out and said you don't want to use the same software of those already working there, and now you can't even speak their language? By Odins beard.

Now if you'll all excuse me, I am off to my appointment with the Fluffy Marshmallow King in the Sherbet kingdom.
 

Szczelec33

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Dec 23, 2017
181
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If a company wants what you got enough theyll make do. its always worth a shot. and they may need english language translators as well or somthing so it could be a win win all around. but it shouldnt matter the language if they allow dor remote work wnd there is always google translate or ai algorithms like deepL.com.
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Because game (concept) artists are often expected to be good at both 2d and 3d work. And a game studio may not have the means to pay for two specialists, rather opting for someone who is good enough in both, or perhaps excels in one of the two, and good enough in the other.

But based on your comments here, I would say that even IF your work had the quality level required to land a job at a game studio, you'd still be let go for being quite inflexible. You either adapt to the studio's workflow and software pipeline, or you are booted out. Simple as that.”

then theyre doing it wrong imo and not very successful as a company if they espect everyone to be all things and do everything st once. Might as well hire an hr perosn to also do copywriting then right?
 
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Herbert123

macrumors regular
Mar 19, 2009
231
244
Their e-mail was a respectful dismissal of saying that your work does not meet their standards. Of course they continue to look for qualified candidates.

And if you cannot perceive the difference of quality and skill level between your work and the art of Ori and the Blind Forest, well...

I would advise you to put your work on ArtStation for some real constructive feedback and comments from the community that you are attempting to find a job in. I assure you that those members will tell you that you have some way to go.

Simply stated: the technical skill level of your 2d concept work is too low. You lack 3d experience and work.

But aside from that, you are only preaching the merits of your own work to yourself here, and with that attitude it will be difficult, if not impossible, to get hired in a creative team.
 

TiggrToo

macrumors 601
Aug 24, 2017
4,205
8,838
If a company wants what you got enough theyll make do. its always worth a shot. and they may need english language translators as well or somthing so it could be a win win all around. but it shouldnt matter the language if they allow dor remote work wnd there is always google translate or ai algorithms like deepL.com.
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Because game (concept) artists are often expected to be good at both 2d and 3d work. And a game studio may not have the means to pay for two specialists, rather opting for someone who is good enough in both, or perhaps excels in one of the two, and good enough in the other.

But based on your comments here, I would say that even IF your work had the quality level required to land a job at a game studio, you'd still be let go for being quite inflexible. You either adapt to the studio's workflow and software pipeline, or you are booted out. Simple as that.”

then theyre doing it wrong imo and not very successful as a company if they espect everyone to be all things and do everything st once. Might as well hire an hr perosn to also do copywriting then right?

It's their company, their rules. Who are you to expect a company to work your way?

Tell you what, if you think you've a better idea then why don't you start your own business if you think it's so easy?
 
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Szczelec33

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Dec 23, 2017
181
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You have not read anything I wrote. I never claimed moon studios of ori wrote me that email. aread again whwt someone writes before applyimg. Secondly, show me anything aabylight studio did that wows you so much or is so much better than my work?
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Honestly, I think ori and the blind forest and thwt sort of work is childish and looks ugly. but thats jsut me. If you ask me Spiderweb software’s work looks better.
 

Herbert123

macrumors regular
Mar 19, 2009
231
244
Well I believe this is a game srudio that operates on a global matter with workers in different parts of the world working collaboratively and telecommuting. I think thes tudio thwt made aori and the blind forest and the recent sequel operates like this:
So they would never see my software or what I use and I would export it in any format including preserve layers as pdf or psd. Either way, have you guys seen their games? I dont believe any of their cover or intor game art or even in game pixel art is anything I could not do. the moons studio above would be much harder to I think follow or keep up with but I simply could use Procreate with no texture filters for that since they seem to like very colorful hues (bright) and little textures or roughness like ai usually do.

I stand corrected: your use of "they" and "their games" seem to refer to the studio that developed Ori in that post.

Anyway, the comment stands: the level of art work on show at Abylight Studios is still (far) beyond your current skill set. You ask for feedback, and I am giving it to you. You may have a creative mind, but your technical art skills still need a lot more practice and polishing before you will be able to have those skills back up your creativity and to work for a game studio.

Again, put your work on ArtStation, if you remain convinced it is good enough to compete in the casual and indy game industry. It will be a reality check for you, and only by thoroughly realizing and admitting to yourself what level you are at can you hope to progress and improve your art. Or even holding out a glimmer of hope to land a job at a game studio such as Abylight Studios.

Take that as the most constructive criticism, please. You asked for this feedback yourself when starting this thread.

So do I think your work is ready for professional game concept work? No, it is not. Realize this, and move forward, and improve. Expose your work to professional game artists at ArtStation. Then ask for feedback, and improve your work.

Showcasing your work here at MacRumors is not very useful to say the very least.
 

Szczelec33

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Original poster
Dec 23, 2017
181
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what about mobile game developers then? or working on mobile games? who cant do that?
 

Herbert123

macrumors regular
Mar 19, 2009
231
244
Why not make your own mobile or desktop games? Use a game engine like Construct or GDevelop to quickly bash some prototypes together.

Have you actually made a game before? Or worked on one? Mobile or not, it takes effort to see through.
 
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TiggrToo

macrumors 601
Aug 24, 2017
4,205
8,838
Why not make your own mobile or desktop games? Use a game engine like Construct or GDevelop to quickly bash some prototypes together.

Have you actually made a game before? Or worked on one? Mobile or not, it takes effort to see through.

Humility doesn't seem to be the OPs strong suit. It's all very well having dreams and aspirations, but unless you can temper those with reality and humility, then they won't get very far.

It would be different if they were exceptionally skilled, but they're clearly just average (as evidenced by some of their work).
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what about mobile game developers then? or working on mobile games? who cant do that?

Going to guess and say "apparently you".
 

DeltaMac

macrumors G5
Jul 30, 2003
13,519
4,429
Delaware
Game Salad is a development platform designed to teach computer science to middle-secondary school students.
Probably a decent-enough training tool, I'm not sure why the OP would think that would be useful - when it sounds like the OP needs some serious college-level training, with a particular "eye" toward serious graphics design work.
 

William Bill

macrumors newbie
Apr 16, 2020
1
0
this thread contains a lot of very genuine, kind, and actionable advice that you should take and act on.

I mean, you need to work on your skills ... tracing over your old prison art on your iPad just won't cut it.

73535-ADD-0962-4-CC0-BC15-75-B98-BC216-B8.jpg
 

Szczelec33

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Original poster
Dec 23, 2017
181
24
One thing I dont get is you guys claim I should co pare myself to others or look at the best work you can see on something like ArtStation, but that is not what I am trying to get at. Just because there are plenty of people who can or wre motivated to spend the time to do more co plex work doesnt mean every single artist or graphic designer who gets paid does more complex or refined or whatever have you work than me. If even a single graphic designer or digital artist with less interesting innovative, sexy, modern or cool work than me can make it that alone is enough motivation to try. Look at FireArt studio here in Poland. They make the big bucks producing really stupid looking and simple sruff. That alone means there is some money somewhere I can make without being perpetually unemployed wnd living off my family right?
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What I am trying to say is I dont need to be the ebst wt anything just get by in life. Plus, I think a lot of people are making money in this industry not simply because theyre better than me in any way, not all of them are, but due to having some degree from some fancy prestigious shcool (a piece of paper) or the right vonnections.
 
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TiggrToo

macrumors 601
Aug 24, 2017
4,205
8,838
One thing I dont get is you guys claim I should co pare myself to others or look at the best work you can see on something like ArtStation, but that is not what I am trying to get at. Just because there are plenty of people who can or wre motivated to spend the time to do more co plex work doesnt mean every single artist or graphic designer who gets paid does more complex or refined or whatever have you work than me. If even a single graphic designer or digital artist with less interesting innovative, sexy, modern or cool work than me can make it that alone is enough motivation to try. Look at FireArt studio here in Poland. They make the big bucks producing really stupid looking and simple sruff. That alone means there is some money somewhere I can make without being perpetually unemployed wnd living off my family right?
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What I am trying to say is I dont need to be the ebst wt anything just get by in life. Plus, I think a lot of people are making money in this industry not simply because theyre better than me in any way, not all of them are, but due to having some degree from some fancy prestigious shcool (a piece of paper) or the right vonnections.
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Plus, how many of them do you see with not just an artstation account but an entire website dveoted to the craft?


You can draw far better than I. That said, even as someone who can't draw for toffee, I personally feel your work rates as rank amateur at absolute best.

There is no consistency in your work, no scale, no understanding of materials, no sense of light or shadow, and no coherent form you use. You mix and match styles as you feel fit and none of it works together.

Why on earth would a professional studio hire someone with very very limited actual talents who cannot communicate well, demands use of their own tools, and doesn't listen to constructive criticism? You'd be the very definition of a nightmare prima-donna who has an exceptionally high opinion of themselves not shared by others.
 

Szczelec33

Suspended
Original poster
Dec 23, 2017
181
24
Im also Polish and lived in both Poland and USA. I had to go back due to being in prison in usa for a shrot stay but it doesnt twke much to travel and live in diff countries. As long as you have family, support or a descent freelance income or gig. Secondly, I am also a journalism grad and was publishe. You canr ead my work on my main site if you looked hard enough and my self published work on meidum with my own graphic design inserted unlike here who used other peopels ****. Plus, imo my writing is even better than hers and I know more about tech. The only thing dhe has ahead for me is she wasnever had to live with a record in California or be deported back to Poland jsut choose to live back and forth. and she has a couple more badhelors not related tot ech or journalism and I only have one in journalism from Chico State.
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How am I not a go getter? when I spend hours every day doing something Iw ant to do while all she did was take one three month course? And me putting myself out there putting my stuff out here is being a go getter.
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How does she have more of an apt for it than me for graphic design considering even in prison I would practice and draw all the time and actuslly took some courses in Chico State while whenjeut did a three month course and switched her entire career at the dorp of a aht in her 30s?
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How is me nnot making an entire website and brand called Artistic Counterculture aimed to co pete with the Warsaw based where I live Fireart Studio not being apt or a go getter?
 
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tyc0746

macrumors 6502
Apr 3, 2019
259
102
Liverpool, UK
I've been through similar in the past, where I had year's of on-the-job training in the relevant applications (Quark, InDesign, Illustrator, Photoshop, Pagemaker, Freehand, Persuasion, etc.) but wouldn't even get an interview simply because I didn't have a degree (didn't matter what degree...it could have been in washing dishes...but it was a tick box that needed ticking).

Luckily, over the years, I've built up a good network of clients/companies who rate experience & familiarity over qualifications, and want me for 3 month to 3 year projects. When I'm coming towards the end of one project I communicate my availability status to my network. Most I have off between projects is about a month, and that gives me time to have a break to go on holiday.

My last 'interview' was 5 years ago, and the client simply phoned me after a recommendation from another client and asked if I could do everything that he'd been told I could. I told him I could, and if he wanted assurances, then I'd come in and work for him and if he didn't like what I was doing I wouldn't charge him anything. I'm still there now, but doing a slightly different role than I started (less design, more project management)!

Most design jobs will require you to be able to read or listen to a brief and then go away and work on it. They're expecting something back that conforms to that brief.

Unfortunately, as you've shown in your replies, you can't even understand why they're asking for specific role requirements, so why would they even consider your application when they'll just expect you to be equally as belligerent on the job?
 
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