What's this debug in ios beta versions that people keep saying that it slows down the ios while in beta. What's the deal with it? I tried googleing but I got nothing.
It is BS used by those that don't know better to justify lengthy animations and other performance issues.What's this debug in ios beta versions that people keep saying that it slows down the ios while in beta. What's the deal with it? I tried googleing but I got nothing.
It is BS used by those that don't know better to justify lengthy animations and other performance issues.
Such threads have never caused a noticeable reduction in performance in past betas. In the past, the performance of the final "gold master" release has always been virtually identical to the performance in the late/final betas. There is no magic "switch" that will instantly improve performance between the last beta and the GM release.
It is BS used by those that don't know better to justify lengthy animations and other performance issues.
Such threads have never caused a noticeable reduction in performance in past betas. In the past, the performance of the final "gold master" release has always been virtually identical to the performance in the late/final betas. There is no magic "switch" that will instantly improve performance between the last beta and the GM release.
Every one in recent years.And have you used previous iOs beta versions and then GM afterwards?
It is BS used by those that don't know better to justify lengthy animations and other performance issues.
Such threads have never caused a noticeable reduction in performance in past betas. In the past, the performance of the final "gold master" release has always been virtually identical to the performance in the late/final betas. There is no magic "switch" that will instantly improve performance between the last beta and the GM release.
What's this debug in ios beta versions that people keep saying that it slows down the ios while in beta. What's the deal with it? I tried googleing but I got nothing.
Every one in recent years.
Run any IOS benchmark now. Run any IOS benchmark after release. You will see a negligible difference. This has been the case with every final beta vs. GM in the past five years, save for perhaps one.
What's this debug in ios beta versions that people keep saying that it slows down the ios while in beta. What's the deal with it? I tried googleing but I got nothing.
It is BS used by those that don't know better to justify lengthy animations and other performance issues.
Such threads have never caused a noticeable reduction in performance in past betas. In the past, the performance of the final "gold master" release has always been virtually identical to the performance in the late/final betas. There is no magic "switch" that will instantly improve performance between the last beta and the GM release.
Well, iOS 7 is a complete redesign from every previous version of iOS, so...
It's often the case that developers will include additional code within a program that helps with the development and testing of the new software. These things are generally not optimised and can have an impact on performance.
It's often the case that developers will include additional code within a program that helps with the development and testing of the new software. These things are generally not optimised and can have an impact on performance.
Could you expand or clarify this? Are you saying you physically enter additional lines of code for debug/diagnostic purposes only to remove them after testing is complete and before implementation?
Assuming we're talking about a shop that follows the SDLC, how would this work? Once the code is opened up and a single line is altered it would trigger complete regression testing.