I’m curious … really really curious if developers, teams of developers or companies that even outsource to developers actually test their software as in USING it?
Too often an application listed in the store as this/that has or does that/this … yet when actually using it the experience is terrible.
Example Mogo app.
Mogo, based in Canada is a financial company the a) PayDay Loans, b) allows you get rewards by sharing knowledge of the app (sharing the app with people you know So they can become customers), c) allows you to purchase bitcoin or have transaction rewards as automatic Bitcoin purchases And sooner/later d) become an online only bank of sorts. Oh yeah they offer a Visa card to help you manage your debt - it’s prepaid with decent top up time.
When using this app It’s frustrating - but I did message their support team via twitter, email and via rating in App Store.
The service only allows you to have 2 trusted devices for you to be signed into. Any updates throws the app into wack for a few attempts on signing in (on 1 of those 2 trusted devices) Before it resolves the prompt.
FaceID/Touch ID is possible for signing in.
Uploading funds from your bank to the Visa card usually takes about 15 seconds - great.
BUT you’re consistently ASKED after the transfer is complete to SETUP a spending threshold! it’s annoying af - and it never learns your response being NO.
You have to tap, tap, tap to navigate anywhere to use the apps features/functions.
Just an example above I’m sure many more apps that I or others can complain about.
The focus here is when developers create their apps, do they upload to an iPhone, Watch, AppleTV and actually USE the app from start - as if they didn’t code it? Do they enlist help from family/friends on the app for feedback? TestFlight is an option too.
It’s one thing to test via an SDK environment, it’s another to fully test in the real world.
Too often an application listed in the store as this/that has or does that/this … yet when actually using it the experience is terrible.
Example Mogo app.
Mogo, based in Canada is a financial company the a) PayDay Loans, b) allows you get rewards by sharing knowledge of the app (sharing the app with people you know So they can become customers), c) allows you to purchase bitcoin or have transaction rewards as automatic Bitcoin purchases And sooner/later d) become an online only bank of sorts. Oh yeah they offer a Visa card to help you manage your debt - it’s prepaid with decent top up time.
When using this app It’s frustrating - but I did message their support team via twitter, email and via rating in App Store.
The service only allows you to have 2 trusted devices for you to be signed into. Any updates throws the app into wack for a few attempts on signing in (on 1 of those 2 trusted devices) Before it resolves the prompt.
FaceID/Touch ID is possible for signing in.
Uploading funds from your bank to the Visa card usually takes about 15 seconds - great.
BUT you’re consistently ASKED after the transfer is complete to SETUP a spending threshold! it’s annoying af - and it never learns your response being NO.
You have to tap, tap, tap to navigate anywhere to use the apps features/functions.
Just an example above I’m sure many more apps that I or others can complain about.
The focus here is when developers create their apps, do they upload to an iPhone, Watch, AppleTV and actually USE the app from start - as if they didn’t code it? Do they enlist help from family/friends on the app for feedback? TestFlight is an option too.
It’s one thing to test via an SDK environment, it’s another to fully test in the real world.