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macddy

macrumors member
Original poster
Nov 10, 2020
35
18
What is the deal with the fact that a 1299$ iPhone 14 pro max can’t handle resident evil on app store, but an iPhone 15 can?

I’ve heard the «its not up to apple its up to developer» excuse, but I dont buy it. Clearly Apple have some sort of influence on this to tempt people to upgrade to 15.

Am I crazy or is this bs?
 

Deifie

macrumors regular
Apr 6, 2016
153
309
AFAIK it uses raytracing, so it works only on the 15 pro and 15 pro max as it needs an A17 soc.
 

casperes1996

macrumors 604
Jan 26, 2014
7,485
5,649
Horsens, Denmark
Yeah. It doesn't run on iPhone 15. Only 15 Pro/Pro Max and iPads with M1 or better.

And even with the iPhone 15 Pro Max it has somewhat frequent drops below 30FPS with MetalFX so I'd say there's pretty decent reason not to run it on something with worse performance than an A17 Pro

Ray tracing isn't the only reason as that's not a factor for M1/M2 iPads, but they have a lot more raw horsepower. The A16 in a 14 Pro/15 just wouldn't be able to run the game at sufficient performance levels - Frankly, the iPhone 15 Pro with A17 Pro barely does
 

winxmac

macrumors 65816
Sep 1, 2021
1,066
1,281
You could say the iPhone 15 and 15 Plus are re-skinned versions of iPhone 14 Pro and 14 Pro Max since both uses A16 Bionic although no telephoto on the iPhone 15 non-Pro and uses USB Type C instead of Lightning so anything requiring A17 Pro [only on iPhone 15 Pro and 15 Pro Max] will not be available/compatible with iPhone 15 non-Pro and older...
 
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