They just announced Travian Games as their European (also Brazilian etc.) publisher; EU/ex-USSR folks likely know Travian well, that highly addictive FTP browser MMO. Somewhat strange marriage, since Crowfall should be much less casual (again, think: EVE) and goes with box price + optional sub.
Crowfall looks interesting. It certainly has the feel of Eve's Nullsec Sov warfare with resetting warfare areas. However, it seems that your clan/guild/organization (whatever they call it) will have some sort of private instanced homeworld. If it turns out to be something that people can retreat to and carebear it up without a worry then it might be kind of lame. Eve is nice because in the large wars you can actually displace an entity and remove them from their space and take over. The combat also looks pretty lame. I did not like Wildstar or GW2s combat at all. The whole action RPG just turns into a mess of people piling in an area and aoeing the hell out of each other.
If both of these things change I might give it a shot.
Meantime they pretty much peeled off the Wildstar part (all those telegraphs clearly visible in Kickstarter videos) and the actual combat inspiration of their design lead is TERA. Not low level TERA (30 and below) that everyone tried and disliked or just left due to slow/locked animations and unbearable grindy grind, but it's high end when things actually get better.
Speaking of private instances aka Eternal Kingdoms (EKs for short), spending any significant time there will be pointless due to extremely scarce resources combined with fees/taxes and item decay, buildings included. Getting mats for building and crafting (so that taxes and decay could actually start ticking on something) is another problem. Best one can do is get, say, a castle foundation from a cash shop (won't be cheap + will require mats to finish the building or upgrade) and then watch it slowly rot to it's decayed state, then to ruin.
In other words, EKs are designed as a lobby, with some cosmetics/vanity/social elements + frequent hopping in and out of Campaigns will gain you nothing but penalties and waiting in queues that can last for days or weeks. Now, big wars can actually happen in bigger EKs due to monarchs (likely alliance/guild leaders) having controll over PvP on/off switch - likely together with things such as friendly fire or full body loot. That will require previous victories in Campaigns and significant accumulation of resources, due to explained absence of these in EKs.
That is, with some luck we might have occasional EVE-like wars with hundreds of thousands at stake - difference being that these will be happening on "only" continent-sized maps (say, WoW continent for rough comparison), will end after couple weeks or months and the victor will be declared.