Well, that’s the thing, isn’t it? Not being a coder, I don’t know what it’s good for.
I’d say it’s good for a science project. It’s not really the first try, maybe the most recent or maybe even the best, I’m not really following these type of projects. People do this because they want to, not because it’s needed.
That being said, I think it’s a nice backup for when Apple finally dumps anything pre-Metal and you just can’t get it to run, no matter how. The question is, how well does it work in the end, especially in terms of performance hit it takes.
No one will do a new project with this. If someone would provide a solution to run 32-bit apps bundled with this, it would be a nice retro throwback.
There are still new projects using scientific libraries/tools kits requiring OpenGL. Looking at VTK which I’ve used a lot 10+ years ago, there’s still a lot of OpenGL 1 and 2 in it. Which is problematic as some modern AMD drivers don’t support it anymore. They’re now jumping on Vulkan instead of a more modern version of OpenGL, which makes sense.
So in the end, it might bring a few more years of life to old OpenGL games/apps as long as they’re 64-bit. But it will be without official support and in the long run it won’t do anything for new upcoming games/apps. Metal is the future when it comes to macOS.