Is Apple doing A/B testing or something? Both those sections are still visible in the Australian App Store.
Scroll all the way to the right of that list. Does it just end at 15? or does it have the option of "View More"
Here are examples of the tvOS15 and tvOS16 differences that I see:
tvOS15 Top Paid showing the "See All" option:
tvOS16 Top Paid without the "See All" option:
The ATV2 and ATV3 was very successful, and the ATV was the number one streaming box in sales for a while. I think it was around the time of the ATV4, Apple jacked the price up of the ATV4 and didn't include 4K, that low-cost Roku and Fire devices start to outsell Apple and now it isn't even close.
I wasn’t aware of it being on the top of the streaming box sales category.
Apple dominated streaming box sales category with their ATV2 sales in the early 2010's, accounting for over 50% of streaming box sales. The ATV2 cost $99 back at launch.
In the early 2010's, the ATVs biggest competitor was Roku with had three devices ranging from $70-$100. Google TV was technically a competitor, but they did not sell well at all, probably because its lowest priced model was a whopping $300. Apple was outselling Roku, Google TV, and all the other smaller marketshare competitors combined until Chromecast and Firestick launched.
The Fire TV didn't launch until 2013 or 2014, it was $99, competing against the 2012 ATV3 which cost $99, at launch. The ATV3 was still outselling the FireTV, but that all changed when the cheaper Firestick launched.
I’m guessing that was before Roku and Google introduced $30 streaming boxes.
Yup.
When Chromecast and and much cheaper FireStick launched, Apple dropped the price of the ATV3 to $69, but instead of keeping the price in the $69 to $99 range for the ATV4, they more than doubled the price to $149, which was one of the biggest mistakes, imo.
That, mixed with Apple crippling the original tvOS launch with the tiny 200MB static storage size limit for apps and requiring developers to make tvOS apps to be fully playable with the 1st gen Siri Remote, basically killed any momentum the tvOS platform had.
Apple walked back those changes later on, increasing the static storage size of apps from 200MB to 4GB, and removing the Siri Remote requirement allowing developers to make their apps require a controller, but the damage was done, imo. The few gaming developers that gave tvOS a try in the late 2010's have mostly all left.
This could also be due to the lack of interest in the ATV and tvOS from Apple. They barely even get mentioned at events now, and sometimes don't get mentioned at all. I think the lack of interest from Apple might be influencing the developer support for tvOS.
For example, the gaming developer SMG made one of the most popular apps for tvOS, RISK, many times, in the single digits in top apps. It launched in 2016 I think, and I love the game, bought all the maps, and it was probably my most played tvOS game in hours. But, the summer of 2021, SMG pulled the game from the tvOS App Store. It still is available for iOS, but not tvOS. I contacted SMG to ask what was going on and they told me that they can no longer support RISK on tvOS due to the lack of 3rd party SDK support from Apple.
If Apple would have dropped the initial price of the ATV, and/or didn't hobble the developers when the platform first launched, along with give it a little more attention than what it has been, I think it would have been able to keep some of the marketshare that it lost to the competitors in the last 7 years.
Now, I wouldn't be surprised if Apple discontinues it all together. I hope not, but wouldn't be surprised.