Why does Apple use multiple PNGs (that aren't even crushed) instead of a single compressed SVG? The hardware is certainly powerful enough on OS X, and probably the iPhone/iPad...
Apple uses transparent file system compression (since Mac OS X 10.6.x+, the kernel decompresses the compressed data). The file system compressor uses the deflate algorithm (zlib), like PNG. Vector-based images are not always possible.Why does Apple use multiple PNGs (that aren't even crushed) instead of a single compressed SVG? The hardware is certainly powerful enough on OS X, and probably the iPhone/iPad...
Apple uses transparent file system compression (since Mac OS X 10.6.x+, the kernel decompresses the compressed data). The file system compressor uses the deflate algorithm (zlib), like PNG. Vector-based images are not always possible.
That's cool about the FS compression, but I still don't get why they can't use vector. :/