So openGL is deprecated. It's not exactly new, but now it's official.
I'm more interested in the new Metal features. On paper at least, it looks like Metal is getting a nice update on both iOS ans macOS.
The feature set tables have not been updated yet, but here is what they showed (I find the new logo awful):
Sorry for the low contrast, it's how they showed it.
The "GPU-driven command encoding" looks interesting.
I'm quite curious about "Async compute". Is this the stuff that's been discussed at length on the Windows side, and which AMD manages better than nVidia? It does seem to bring interesting performance benefits there.
And what about the "Multi GPU queue synchronisation"? Would it allow using multiple GPUs for rendering (a game)?
Anyone knowledgeable wishing to comment?
I'm more interested in the new Metal features. On paper at least, it looks like Metal is getting a nice update on both iOS ans macOS.
The feature set tables have not been updated yet, but here is what they showed (I find the new logo awful):
Sorry for the low contrast, it's how they showed it.
The "GPU-driven command encoding" looks interesting.
I'm quite curious about "Async compute". Is this the stuff that's been discussed at length on the Windows side, and which AMD manages better than nVidia? It does seem to bring interesting performance benefits there.
And what about the "Multi GPU queue synchronisation"? Would it allow using multiple GPUs for rendering (a game)?
Anyone knowledgeable wishing to comment?