Haven't seen it posted here, but:
https://cindori.org/cancelling-vr-desktop/
The author places the blame at Steam's feet for not pursuing VR on the Mac, though I find it hard to fathom why they should have, without a significant install-base of VR-capable / VR-Quality GPUs available to deploy upon.
The top range iMac Pro has a Windows laptop quality VR-Equivalent GPU, even the top of the range 2019 Mac Pro would be trounced by a relatively cheap gaming PC with a 2080ti.
Apple seemed to think that Spherical 2D Video was "VR", and leaned heavily on that for FCPX, but noone outside the Mac Blogosphere seemed to buy that notion.
https://cindori.org/cancelling-vr-desktop/
I have recently learned that SteamVR for macOS is cancelled.
To be fair, the writing was on the wall:
The author places the blame at Steam's feet for not pursuing VR on the Mac, though I find it hard to fathom why they should have, without a significant install-base of VR-capable / VR-Quality GPUs available to deploy upon.
The top range iMac Pro has a Windows laptop quality VR-Equivalent GPU, even the top of the range 2019 Mac Pro would be trounced by a relatively cheap gaming PC with a 2080ti.
Apple seemed to think that Spherical 2D Video was "VR", and leaned heavily on that for FCPX, but noone outside the Mac Blogosphere seemed to buy that notion.