Hmm. I was hoping to see a resolution higher than that- I guess time will tell. I thought it'd make more sense to go with a x3 resolution.
Why? Are you a Bird of Prey or something?
Hmm. I was hoping to see a resolution higher than that- I guess time will tell. I thought it'd make more sense to go with a x3 resolution.
There's a big difference between 300 and 360ppi. Beyond 400ppi no one can tell the difference in ppi level. And it's not like someone is forcing you to buy the next iphone. Go buy Samsung and be part of them.
Exactly. Android needs twice the horse power of iphone to not lag.
Everyone has different eyes, just because you cannot doesn't mean someone cannot. This is just like the 30 FPS claim.
Why? Are you a Bird of Prey or something?
In that scenario, both iPhone 6 models would have pixel densities of 355-360 pixels per inch...Meanwhile the Note 4's panel will sport a 515ppiI dont about u but I can actual tell a 300ppi vs a 450+ppi panel
That's because none of them are blurry, but imagine going back to the days of the 3GS. Retina is nice on the eyes.I honestly think a full 3x resolution would be a waste of RAM and disk space. I certainly don't go around thinking, "man, I wish this one was a 1080p or 960p display, it's kind of blurry". But sure, it's not that I would complain if Apple would provide 3x resolution and it not affecting performance whatsoever. I don't see how a CPU bump alone would do the trick though. Pushing around 50% larger graphics all over the place tend to depend on more things than that.
Such a high PPI comes at a great cost -- a substantial increase in power consumption from the display backlight, and a lot more work for the GPU.In that scenario, both iPhone 6 models would have pixel densities of 355-360 pixels per inch...Meanwhile the Note 4's panel will sport a 515ppiI dont about u but I can actual tell a 300ppi vs a 450+ppi panel
Haha, well, I guess it doesn't bother me too much. Only- super crisp text!
Iphone 5 res is enough ( for 4" anyway) I cannot get close enough to see pixels in anyway. 4.7+ will need more of course... but this whole 4K phone screen thing is utterly utterly pointless. But hope they keep upping the res of screens for VR use 6K+ in a 6" screen would be perfect for an Oculus Rift.
Come on now, let's be totally honest here, Specs DO MATTER When Apple has the better specs.
All we every hear about when Apple has better spec on something, like the 1st retina display, was people here shouting about specs specs specs.
That's what happens on these forums and we all know it.
This is actually brilliant. Let the competition waste CPU and GPU cycles on 2K and 4K displays on 5" devices that show no more detail than a display like this. Let their OS and hardware try to keep up with that many pixels to no real advantage.
That allows iOS to appear snappier, faster, more responsive because the system has less USELESS pixels to drive.
The g3 has a 3000 mah battery lol. If the iPhone had that it'd last for a week.
I get what you're saying but the g3 battery size doesn't mean the screen isn't a battery drain.
So it would move from barely a day at best to a week though the method of doubling the battery size? They must have some magical engineers.
it was hyperbole. Depends on usage. I can make my lgs battery drain in four hrs. I can also make it last almost two full days.
And I can technically drain my 2012 MBA in 2 hours (down from 3-3.5 when it was new). We'll see what the battery life of the next iPhone is if they bump up the screen drain via a bigger screen with a higher resolution. I doubt it's going to be a magical bump.
Hmm. I was hoping to see a resolution higher than that- I guess time will tell. I thought it'd make more sense to go with a x3 resolution.
At that point, it's not much different from doing 736x414@2 for the 4.7 and @3 for the 5.5 -- except the PPI is a little higher and you end up with more screen real estate.I don' t get this gruber guy.
At first he is talking about 667x375 @2 for the 4.7
And then he' s talking about 736x414@3 for the 5.5.
So they are adding 2 new developers res? Next to 568x320 and 480x320?
Why wouln' t they simplify this.
For example :
4.7 is 667x375@2 =1334x750=326 ppi
5.5 is 667x375@3= 2001x1125=416 ppi
Makes more sense to me. Instead of adding 2 more dev res. Adding just one.
Actually it's not so much about resolution as it is about pixel density. The higher the PPI, the more powerful the backlight needs to be, and it's that which'll chew up your battery faster. (Alternatively, if you don't put in a more powerful backlight the screen brightness drops substantially.)There is no doubt that higher pixels = higher battery consumption. LG G3's battery life on a 2k screen is possible due to better hardware and software optimization compared to its predecessor. I believe with the iPhone 6's increased resolution, it'll be similar (but it will be way more on the software side).