So now the bill aims to control how much the dev makes? This bill should be shot down, the sooner the better.Absolutely.
So now the bill aims to control how much the dev makes? This bill should be shot down, the sooner the better.Absolutely.
That amazingly is what some are hoping for. Or they are hoping to control Apples commissions. I wonder how people would feel if the government stepped in and enacted a law controlling the compensation of office workers.So essentially this means that a developer can get filthy rich by using a platform that a company has invested tromendous amount of time and money and not pay that company a dime! I don't get the logic here!! This is not how things work in the world I live in.
The developer paid Apple an annual fee to have access to that platform, and Apple's tremendous profitability from the iPhone is due to the utility for customers that independent developers create for it.So essentially this means that a developer can get filthy rich by using a platform that a company has invested tromendous amount of time and money and not pay that company a dime! I don't get the logic here!! This is not how things work in the world I live in.
The developer paid Apple an annual fee to have access to that platform, and Apple's tremendous profitability from the iPhone is due to the utility for customers that independent developers create for it.
It was the arrival of 3rd party apps that made the iPhone a hit, and the presence of 3rd party apps that makes Apple's platforms viable.
If anyone is getting the free ride, it's Apple.
It's not a free ride, it's a mutually beneficial cooperation. Epic does want to turn it into a free ride: they want to financially benefit from the platform without contributing anything in return. It is true that revenue from successful developers is used to make Apple rich, but it is also used to support the devs who are just starting out and can use all the infrastructure without risking much capital. It's a good system. The only problem I see is that Apple is judge, jury and executioner in this. This is what needs to be regulated.
How can something be both essential and not essential. It’s either or. Elderly has more medical issues than some 18 year old. And they get by just fine without smartphones.If you don't think using smartphones and apps is nearly essential to modern life, I don't know if we can really have a good faith debate here.
Grandparents aren't a great example by the way -- that said, mine are in their late 80s and both have iPhones and iPads...FWIW
Cheers
I think you are making a good case for let the market speak for itself. 3rd parties aren't forced into anything, it's a completely voluntary opt-in system into a company that holds a minority share of the market. Using the iphone as a dev to make a living or promote some free app is strictly voluntary and the cost is nominal. $99.[...]
More specifically, 3rd parties don't see why they should be forced to buy transaction processing and download hosting services from Apple for a price of 15-30% of their revenue, when functionally equivilent services are available to them for between 4-6% of revenue on the open market. That is the key question on which all these cases will turn - that the financial processing and downloading hosting services are separate products and services (for regulatory purposes) from the Appstore directory / market that Apple offers, and is requiring 3rd party developers to buy in order to participate in said marketplace.
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No, you're completely mis-stating "the market".I think you are making a good case for let the market speak for itself. 3rd parties aren't forced into anything, it's a completely voluntary opt-in system into a company that holds a minority share of the market. Using the iphone as a dev to make a living or promote some free app is strictly voluntary and the cost is nominal. $99.
This is all about having government interfere with a business model that has been legit thus far. Any changes through regulation will benefit the big guy, the small guy won't reap anything material.
Epic still has to pay the developer programme membership to participate in the market.
The market currently under investigation, is iOS. Apple is being investigated for how Apple behaves within the iOS Marketplace. Android's relative market share is irrelevant to that case.
The developer paid Apple an annual fee to have access to that platform, and Apple's tremendous profitability from the iPhone is due to the utility for customers that independent developers create for it.
It was the arrival of 3rd party apps that made the iPhone a hit, and the presence of 3rd party apps that makes Apple's platforms viable.
If anyone is getting the free ride, it's Apple.
I think you are misstating the market. Epic will make the case you are trying to put forth, leading to a conclusion Apple holds a monopoly in App distribution. That is not the way necessarily the courts will see this and Apple will present an opposing point of view.No, you're completely mis-stating "the market".
The Market in question, is not "Smartphones" make up of iOS, Android etc.
The market currently under investigation, is iOS. Apple is being investigated for how Apple behaves within the iOS Marketplace. Android's relative market share is irrelevant to that case.
The fact is, your entire argument hinges on the necessity to define The Market in a way that is not the current trend world-wide for market definitions and competition regulators, indeed is in a way that is not supported by most of the history of previous antitrust case law (which can drill down to very small segments of an economy to define a competitive imbalance in a "market").
Governments should "interfere" in business models. That's why Architects and property developers can't save a few bucks by making doorways too narrow for wheelchairs, why they can't skimp on lifts and accessibility ramps, why they can't decide illuminated Exit signs aren't aesthetically pleasing, or sugar levels in food can be whatever they like.
Your argument is simply to demand that an industry that has been radically under-regulated for far too long, avoid having to accept the same standards of regulation every other industry deals with as a basic fact of doing business.
I think you are misstating the market. Epic will make the case you are trying to put forth, leading to a conclusion Apple holds a monopoly in App distribution. That is not the way necessarily the courts will see this and Apple will present an opposing point of view.
Epic's case is that through doing payment processing, and download hosting themselves, Apple isn't incurring any infrastructure cost on their behalf.Membership is currently priced at symbolic $99 per year. It is basically administration fee, certificate management and non-priority access to support. It is in no way sufficient to cover the infrastructure usage cost that a successful app developer like Epic incurs.
Nintendo, XBox and Playstation sell their consoles at a loss, making the colsoles cheaper to increase the addressable market for games, and so developers are willing to give them a larger cut of the sales to make up for that.Exactly.
Epic makes their games available on multiple platforms... Apple, Android, Nintendo, XBox, and Playstation.
But they apparently only have a problem with the way Apple and Google operate their stores and the rules therein.
Are Apple and Google doing it wrong? I guess that's for the courts to decide. It'll certainly be interesting.
Epic's case is that through doing payment processing, and download hosting themselves, Apple isn't incurring any infrastructure cost on their behalf.
What is so hard for people to understand about this?
It's not about developers willing give them a larger cut, this is Apples platform. For $99 a developer (like Epic) can make $700M in the app store. The roi on $99 is amazing.Nintendo, XBox and Playstation sell their consoles at a loss, making the colsoles cheaper to increase the addressable market for games, and so developers are willing to give them a larger cut of the sales to make up for that.
Apple and Google (Apple especially) price their devices high, profitably high, and high enough that they're willing to reduce the addressable market for developers to increase profits per unit.
Games consoles sold at a loss, are not compatible to Cellphones sold for a profit.
Nintendo, XBox and Playstation sell their consoles at a loss, making the colsoles cheaper to increase the addressable market for games, and so developers are willing to give them a larger cut of the sales to make up for that.
Apple and Google (Apple especially) price their devices high, profitably high, and high enough that they're willing to reduce the addressable market for developers to increase profits per unit.
Games consoles sold at a loss, are not compatible to Cellphones sold for a profit.
I think you are misstating the market. Epic will make the case you are trying to put forth, leading to a conclusion Apple holds a monopoly in App distribution. That is not the way necessarily the courts will see this and Apple will present an opposing point of view.
Governments should *not* interfere in business models. It did that already with AT&T and that didn't turn out so well for the American consumer. Yes there should be some regulated industries for obvious reasons, especially when life, limb and your money are at stake.
Your argument is that government should step in and regulate everything for the greater good. There is no greater good, consumers will not come out ahead.
The unreal engine is not necessary to make video games for ANY platform, not even Epic's own game store. In fact if you develop with Unity, it's cheaper to sell on Epic's game store, than it is to sell an Unreal game.Well, my case is that if I use Epic's Unreal Engine 4 in my game, Epic is incurring no costs on my behalf. Why am I supposed to pay them a % of my game's revenue? Why is so hard for people to understand about this?
Your argument is the naive primitive wanna be capitalist "I am not paying for what I am not using" with complete disregard about how economic systems work. Funnily enough this argument tends to be used by people in privileged positions.
Membership is currently priced at symbolic $99 per year. It is basically administration fee, certificate management and non-priority access to support.
It is in no way sufficient to cover the infrastructure usage cost that a successful app developer like Epic incurs.
So we are talking either about massively increasing the fee for everyone (good buy open-source, academia or indie developer) or to scale the fee based on the app success.
I understand your argument, but I don't think it holds up to scrutiny. The 10-copy app and Epic pay exactly the same fee: a set percentage of their revenue. This is a common business model for marketplaces or licensors. It encourages wide adoption while ensuring profits. There is a good reason why this is the model used by almost everyone these days. Epic themselves charge 5% of revenue for game devs that use Unreal Engine. If you are complaining that it is unfair or that it contradicts the economical reality, you'd need to tear down most of world's economy.
You're making the case of life, limb and money with the car analogy.There is literally no aspect of business that is not regulated by government in some way. What is happening to Apple now, is just that a wild west, which was faster at moving the curve ahead of regulation, than regulation could catch up.
That initial growth spurt is slowing up and becoming incumbent - and so regulation will follow, in the same way safety standards caught up for cars (seatbelts, gas tanks, ABS, airbags) etc.
I'm actually arguing from a proudly socialist perspective, that Government should be the sole arbiter of all rules by which economic systems are organised, and that regulation at all levels of business should be the fundamental organising principle.
I had my way, Apple would be forced to make the interfaces between OS, Hardware, Applications, Online Services, and content stores occur through openly documented transfer points that allow drop-in replacement of any of them by third party alternatives, and they would be banned from tying any of them to any other of them. macOS would have to stand on its own two feet, as a retail product, the macintosh would have to stand on its own two feet as a retail product, without any exclusivity to macOS, iCloud, iMessage, Airdrop etc.
It's the libertarian capitalist-theology that argues Apple made a market, so Apple should set whatever rules it likes within its chainlink fence compound, like some corporate apocalyptic jonestown cultleader.