So, before I post - it is just news - lets discuss it constructively and rationally......
Bizarre Creations has been forced to change Project Gotham Racing 4's lighting options due to the size limitations of a DVD.
Now while some saw this coming(maybe just not this soon), others are probably still in denial....but programming for the top end consoles this gen(360 and PS3) is gonna take up a lot of space. Of course there are "other" solutions - such as multiple discs, HDD installs, etc. - but the latter is only a solution if every machine had a hard drive. Multiple discs would definitely work, but could(and probably would) pose as a negative mark when your run of the mill ignorant, idiotic gaming consumers is making a purchase decision. Lets face it, the majority of the populace bases their decisions on what the media tells them(instead of using their own informed opinion).
Many devs say the two consoles are relatively similar(CPU/GPU), but with a larger optical storage capacity and HDD standard, we may begin to see other "differences" in games before we thought. It will be interesting to see how this issue continues to evolve, and what OTHER dev teams decide to do when faced with similar decisions.
Would you sacrifice anything(lighting, textures, overall game length, etc), or would you bite the bullet and go for the multi-disc solution. You could(as a dev team) also get a little cocky and sell "elite" copies of the game that do allow for HDD install. Of course that would mean the "Regular" edition would have to fall below standard retail prices, or the "Elite" edition will be pricier than standard retail pricing.
Bizarre Creations has been forced to change Project Gotham Racing 4's lighting options due to the size limitations of a DVD.
link to Bizarre website with staff explanationBen said:You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.
Now while some saw this coming(maybe just not this soon), others are probably still in denial....but programming for the top end consoles this gen(360 and PS3) is gonna take up a lot of space. Of course there are "other" solutions - such as multiple discs, HDD installs, etc. - but the latter is only a solution if every machine had a hard drive. Multiple discs would definitely work, but could(and probably would) pose as a negative mark when your run of the mill ignorant, idiotic gaming consumers is making a purchase decision. Lets face it, the majority of the populace bases their decisions on what the media tells them(instead of using their own informed opinion).
Many devs say the two consoles are relatively similar(CPU/GPU), but with a larger optical storage capacity and HDD standard, we may begin to see other "differences" in games before we thought. It will be interesting to see how this issue continues to evolve, and what OTHER dev teams decide to do when faced with similar decisions.
Would you sacrifice anything(lighting, textures, overall game length, etc), or would you bite the bullet and go for the multi-disc solution. You could(as a dev team) also get a little cocky and sell "elite" copies of the game that do allow for HDD install. Of course that would mean the "Regular" edition would have to fall below standard retail prices, or the "Elite" edition will be pricier than standard retail pricing.