further "clarification" as per the thread(from Bizarre Creations) I linked above:
This one is fro you jimmi.
They still say they are gonna "Blow your socks off" with this game, but this is a blow to MS as far as the general consumer is concerned.
(having devs admit sacrifices, that were dismissed as non-issues previously, have to be made)
Wow, some kind of reaction to this one folks. Yes, it's really worth just reiterating what The Boy has said above me. We've got double the number of locations this time around, and lots of new features and graphics which all take up valuable disc real-estate. We could have just shipped with the 5 new cities in PGR4, but we chose to put all of them in there because of the new motorcycles and weather conditions which really bring the old cities into a new light.
I think everybody will agree that having twice the number of locations is better than having day & night textures for each.
Multiple disc or DLC options are not really viable for all of the reasons already outlined in this thread. No matter what the size of your optical media is, there will ALWAYS be limitations. It's the job of Bizarre to work inside those limitations and make the game the best it can be within them. Which is what we're doing right now
This one is fro you jimmi.
As for Crysis - there are meny techniques which could be used in this kind of game, i.e.: lots of prefabs. You build 20 trees, place them randomly, scale their leaves and trunks, light the bark differently and voila - you have a forest full of trees which all look different, yet only using 20 models.
Try building a prefab london
They still say they are gonna "Blow your socks off" with this game, but this is a blow to MS as far as the general consumer is concerned.
(having devs admit sacrifices, that were dismissed as non-issues previously, have to be made)