Steve apparently didn't appreciate. Now they're doing something similar to nVidia, for god knows why. Some speculate that it is to disfavour CUDA. I've read that it's a response to nVidia's threat to sue Apple over some patents related to AX chips.
If even Apple itself doesn't use Metal in its pro apps, it's not a good sign. Metal may be a good replacement for OpenGL in games, but I've read from developers that it's not a good replacement for OpenCL. It cannot use the CPU and, most importantly, it is harder to use for no clear performance gains. There wasn't an issue with driver overhead in GPGPU.You brought up FCPX not using Metal. Why?
*bumping this from page 3*
Can you comment at all on what’s holding this up?
I'll take it, even if it was a disappointment bump.Soz, not yet. I hope this was worth the bump. >.>
Soz, not yet. I hope this was worth the bump. >.>
Nvidia sleeper too much time. AMD drivers are faster on macOS, eGPU support, Metal and OpenCL shine. Nvidia are super slow on mac side. Vega 56 and 64 can beat even1080 in OpenCL and some games. Radeon has returned to its glory.It would be a very dumb move if the new (and so-called modular) mac pro excluded one of the two gpu manufacturers, especially since now nvidia does not only offer the fastest gpus but also the most efficient ones. Laptops (and this includes imac, of course) is another story, but locking a workstation with a specific gpu vendor can never be a good idea, especially since apple - better late than never - admitted their mistakes with the current machine and apologized for it on every aspect.
Besides, what was the great benefit from AMD ? As the time passed, current mac pro proved to have gpu burn-out problems and drivers-wise crossfire never happened on macOS which is a failure on its own (considering that mac pro's crossfire works on windows side).
On the APIs side, however, I don't think there will be any changes on the foreseeable future . Apple has taken their decisions, and they will go Metal all the way, for better or worst.
There is a lot of activity on steamDB, and the Mac version of the game is a "qa_branch", so I guess they're testing for bugs on various configs.And is there anything to report now? I mean you guys said it would release by the end of the year. and that was last year.
Nvidia sleeper too much time. AMD drivers are faster on macOS, eGPU support, Metal and OpenCL shine. Nvidia are super slow on mac side. Vega 56 and 64 can beat even1080 in OpenCL and some games. Radeon has returned to its glory.
Nvidia sleeper too much time. AMD drivers are faster on macOS, eGPU support, Metal and OpenCL shine. Nvidia are super slow on mac side. Vega 56 and 64 can beat even1080 in OpenCL and some games. Radeon has returned to its glory.
Take it easy. The link you posted shows Vega 64 beating the GTX 1080 easily in OpenCL. I would not look at the geebench tests as they are meaningless when it comes to the GPU.
I'd be more curious to see how these GPUs compare on recent games, where driver optimisations make a bigger difference.
I'm surprised that nvidia keeps releasing drivers for macOS at first place, since there is no nvidia gpu in any current mac, for a few years now....
Thanks for all your questions about Mankind Divided. In response, we now have some big news for this thread.
We know you are hotly anticipating Deus Ex: Mankind Divided on macOS. So we are pleased to confirm that not only are we now in the final stages of development, but also that Deus Ex: Mankind Divided will be polished with Apple’s Metal 2 graphics technology.
Please be aware that despite our best efforts, we couldn’t get Mankind Divided to run well enough on Intel and Nvidia graphics cards. Therefore, the initial release will support AMD graphics cards only.
The game is coming to the Feral Store and Steam. Full system requirements and a release date will be revealed closer to launch.
Well, the most powerful nVidia GPU in a Mac is already quite old, so the absence of nVidia support is not surprising.
But according to reports I've read, Pascal cards run Hitman and other Metal AMD-only games fine.
Let's hope that Metal Deus-Ex is as well optimised as Hitman, which is almost as fast as the DX11 version.
I cannot remember where I read reports of nVidia cards running Hitman or Mafia III. Yes, the restriction to AMD is specific to Mac versions.
The dawn engine is based on the Glacier engine. I measured that Hitman is 15% to 0% slower than the DX11 version on my 2017 iMac (depending on the screen resolution). What's you config?
Thanks for all your questions about Mankind Divided. In response, we now have some big news for this thread.
We know you are hotly anticipating Deus Ex: Mankind Divided on macOS. So we are pleased to confirm that not only are we now in the final stages of development, but also that Deus Ex: Mankind Divided will be polished with Apple’s Metal 2 graphics technology.
Please be aware that despite our best efforts, we couldn’t get Mankind Divided to run well enough on Intel and Nvidia graphics cards. Therefore, the initial release will support AMD graphics cards only.
The game is coming to the Feral Store and Steam. Full system requirements and a release date will be revealed closer to launch.
Thanks for all your questions about Mankind Divided. In response, we now have some big news for this thread.
We know you are hotly anticipating Deus Ex: Mankind Divided on macOS. So we are pleased to confirm that not only are we now in the final stages of development, but also that Deus Ex: Mankind Divided will be polished with Apple’s Metal 2 graphics technology.
Please be aware that despite our best efforts, we couldn’t get Mankind Divided to run well enough on Intel and Nvidia graphics cards. Therefore, the initial release will support AMD graphics cards only.
The game is coming to the Feral Store and Steam. Full system requirements and a release date will be revealed closer to launch.
I cannot remember where I read reports of nVidia cards running Hitman or Mafia III. Yes, the restriction to AMD is specific to Mac versions.
The dawn engine is based on the Glacier engine. I measured that Hitman is 15% to 0% slower than the DX11 version on my 2017 iMac (depending on the screen resolution). What's you config?
Thanks for all your questions about Mankind Divided. In response, we now have some big news for this thread.
We know you are hotly anticipating Deus Ex: Mankind Divided on macOS. So we are pleased to confirm that not only are we now in the final stages of development, but also that Deus Ex: Mankind Divided will be polished with Apple’s Metal 2 graphics technology.
Please be aware that despite our best efforts, we couldn’t get Mankind Divided to run well enough on Intel and Nvidia graphics cards. Therefore, the initial release will support AMD graphics cards only.
The game is coming to the Feral Store and Steam. Full system requirements and a release date will be revealed closer to launch.
Wasn't my experience as noted in another thread. On my late 2015 27" iMac with M395X, the macOS hitman was a resolution below the Windows version, i.e. I was getting the same performance in 1440p (Windows) as 1080p (Mac).Let's hope that Metal Deus-Ex is as well optimised as Hitman, which is almost as fast as the DX11 version.