Yeah but it isn't 5 times the work.
And why are you under the delusion that price is related to the amount of work?
Very often, the inverse is true.
Yeah but it isn't 5 times the work.
So you're saying that when I put a larger display on my Mac ...my Mac also become a different device?
I understand the capitalistic structure we have suggests iPad apps cost more, and frankly I don't mind paying it. I just feel a $15 iPad game should include the $7-$10 iPhone version because it is the same code.
I was pretty miffed that I had to re buy it and at 3 times the price of the iPhone version.
Not at all, that's why the pixel-doubling compatibility mode is there. You certainly can run any iPhone app on an iPad. But reimplementing the interface for a larger screen takes time and resources, and developers deserve to be compensated for that, whether you want to pay for it or not is your problem.
Going the opposite direction (1024x768 to 480x320) is even more difficult, there are many iPad apps that simple couldn't work on the iPhone, and the rest would require significant changes. If you're asking for iPad developers to also develop iPhone versions for free, you're being unreasonable. Either you're Asking then to do a lot of work for free (time they could be spending other apps or fixing bugs), or you're asking them to write their apps to the lowest common denominator, which will mean all those beautifully crafted iPad apps will begin to be crapware that loses its advantage.
If the graphics production was done correctly in the first place, then it's just a matter of re-rendering/exporting the graphics at a higher resolution. If they weren't, then that is hardly the customer's fault. Of course some apps need a new layout or changes to functionality to take advantage of the increased real estate, but this stuff about it being SO MUCH just to upgrade to HD graphics is nonsense.
Devs can do whatever they want, but except in very rare circumstances I won't pay for the same app twice. If I bought it on iPad I won't buy again for iPhone and vice-versa.
Miffed enough to spend the time, effort and costs to develop a competing app yourself and sell it for less than $3?
If that's not worth it for you, why should it be worth it for any developer?