That's not bad for such a short distance. If you get a longer jump range you can open up bigger profits - you should look for a bare minimum of 1,000 CR each way, on average. Trading is dull, so you might as well get it out of the way as quickly as possible.
I'm enjoying the game a lot more now that I've found a new activity, but I needed to do all of that trading to make it possible. Currently 4,000 light years from home - I don't know if I'll ever see a space station again...
edit: Here are some of my stats. I was saving for a Python but I just ran out of steam with the trading. It took so long, and at no point could it ever be described as exciting. I've no idea how those Anaconda pilots managed it.
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Wow, $33m as I imagine the grinding that took. What are you exploring in? You're right, trading is boring, a means to an end, ie, a bigger ship and despite this I honestly don't know how long I'll participate. Because even when I look at continued bounty hunting, it becomes repetitive, fun but repetitive. There has to be more.
When I compare combat for combat's sake in Elite Dangerous to World of Tanks, the latter wins hands down because of the dynamics of 30 players and varied environments. And while hand flying dog fighting is fun, it feels much more repetitive tham WoT dynamics.
And boy do bounty hunters complain when they have to share a RES with another player.
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