As mentioned earlier, I have two fixed beam lasers on the medium hardpoints and a single dumb fire missile launcher on one of the small ones. I haven't found the time to play the 1.1 patch yet, so I can't say if the missile launcher has been nerfed too much to be still effective, but before, that configuration worked well for me.I just got my first ship (Cobra MK III) with the vanilla gear (not playing much, so it goes really slow for me). Could anyone post a nice weapons configuration for this ship ? Also, will there be any change/upgrade to the power core/distributor with this config ?
Regarding the power plant and distributor, I'm not quite sure what you mean. There definitely are better ones available than the default ones. I currently have the 4C power plant and the 3A distributor, and the difference to the original E rated ones is noticeable. Heat production is much lower and the systems recharge faster.
The advantage of gimballed weapons is that you can focus your fire better. Since fixed weapons more or less always fire straight ahead (there is a minimal amount of aim assist), it can happen quite easily that not all weapons actually hit your target. That's especially true when some of your hardpoints are situated far off the centerline of your ship.Also, gimballed or fixed ? I read that gimballed are slightly weaker than their fixed counterparts, but they do stay longer on the target, of course. In practice, do you guys see one type having a clean advantage over the other ? (if I had to guess, I'd say gimballed, but out there I prefer not to guess )
Gimballed weapons normally swivel to all hit the same spot. However, I found they can easily lose their target lock. When your target has chaff launchers, gimballed weapons even completely lose their advantages.
Personally, I prefer fixed weapons, but as mentioned above, they are not always feasible.