I have been in the game a very long time, and developed ideas as a result, I fully understand the original comment, and as a result of decades editing, done a lot of self education, I tend to no longer trust the training offered now, as it is mostly non viable for what I need, there is an issue with the words "training" and "teaching"...
Example, with final cut pro 6/7 you would buy a book, with an included DVD, there is one example, that had about 9 different exercises you work through, and wow, this was not only teaching the app, but the art of editing, I would love so much if that version would be re-used for 2023 FCP, Diane Weynard I think was the author, it was a great example of how to do it right, the range of exercises was brilliant..
When FCPX was released I bought the "training" from Ripple, about some down on his luck, lost his career helicopter pilot trying to make a living shooting cinema when everyone and the family dog used drones...Honestly boring is me being gentle, it was tragic that this is what Apple thought was training, oh yeah, in 8 hours or less, from how to install the app to creating a 5 minute promo, using every aspect of the app, great but..
A huge disappointment, it was not at all useful, very frustrating, 2nd being video based, you really need 2 pc's, 1 pc/mac to play the video tutorial and 1 mac to edit on, the at least with the book it was somehow easier, and the media was on the dvd, not online...
The only way to learn it in the doing, and I learn almost every day, someone will ask, why do I do this or that, and I have to explain, then it dawns on me, I do it out of muscle memory, long forgot the why, just becomes a habit, I was asked what the F9, F10 keys do, "fcp 7" and I did not know, I knew from doing, what I needed, f9 does this, f10 does that, just muscle memory...
I believe in educating to solve a problem now, teach only enough to get the task complete, and if more is required, more teaching is given, often I find that once students get to a certain point, they start exploring, and start to make the connections, and how things fit, I try and not fix, I guide them, let them figure out what went wrong, let them find the solution, often it is just about reading the screen, going through the menu, trial and error...