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MacRumors

macrumors bot
Original poster
Apr 12, 2001
63,911
31,470


Feral Interactive has been porting games to the Mac since 1996, earning it a reputation for extremely faithful, high-quality PC and console conversions. With Apple's transition from Intel processors to Apple silicon across the Mac lineup now almost complete, MacRumors asked the publisher and developer how it thinks the Mac gaming landscape has changed in the intervening years and where it could be headed.

Apple-MacBook-Pro-16-inche-isolated-2021-Tomb-Raider.jpg

"The changes have been cyclical, but bringing games to the Mac platform over that time has had its challenges," admits Feral. "Apple's move from PPC to Intel, 32-bit to 64-bit and, most recently, Intel to Apple silicon – all of these required transitional periods and substantial work, but in each case they facilitated a situation in which better games could be brought to Mac. What has remained constant is that there is a community of Mac users who want to play games on their computers. There's an audience for good games that are well optimized for the platform."

That doesn't mean Mac gamers haven't felt perpetually frustrated at Apple's seeming lack of interest in the Mac as a gaming-capable machine. As many Mac gaming fans will know, Apple has historically hamstrung the Mac's graphics power by using integrated Intel graphics and designed-for-mobile GPUs in its laptops and all-in-one desktop machines. For this reason, Feral says that apart from their interest in a game, licensing negotiations, and the proven success of a given IP, the other big variable it has always had to consider when porting a triple-A title is how demanding a game is – and if a Mac can handle it.

"Before [Apple silicon], nearly all the most popular Apple computers, particularly their entry level laptops, used Intel Integrated Graphics. That was a problem. We had to spend a large part of extended development cycles optimizing games to make sure they ran as well as possible on devices which were not intended or designed for gaming," says Feral.

AIien-isolation.jpg
Alien: Isolation

"The problem is that AAA games often push the limits on hardware, and we need to be confident that we can get a game to run well on a broad range of machines, often stretching back several years. However, the current transition to Apple silicon opens up some exciting opportunities. In comparison to the previous generation of Intel-based Macs, it offers a big step up in power, and for games that translates to better performance and enhanced graphical fidelity."

"This gives us a greater degree of freedom in looking at more demanding games, as we have greater confidence that they can be made to work well on a broad range of Macs including entry-level laptops, which represent a big chunk of the potential audience."

It hasn't just been hardware that Feral has had to contend with – Apple's shifting software standards have also been a challenge to overcome. In 2018, for example, Apple deprecated OpenGL and OpenCL and encouraged game developers to move to Metal, which is pitched as a platform-optimized, low-overhead API for developing graphics-intensive software.

total-war.jpg
Total War: Rome Remastered

"When Apple announced Metal for macOS, its implementation of OpenGL already fell well short of DirectX in terms of performance and was missing many of the features needed for gaming," says Feral. "However, Metal is a big step forward, simply by being a performant graphics API."

"We started work the day Apple announced Metal for Mac, and provided a lot of feedback and feature requests to Apple, much of which, to their credit, they acted on." Feral went on to release its first Metal game in early 2017 and updated a number of its older games to use Metal instead of OpenGL. "The benefits of doing so was that it allowed them to run natively on the latest Macs, and in many cases brought big performance improvements," says the publisher.

Feral has already released a native Apple silicon game (Total War: Rome Remastered), and while developing exclusively for Apple silicon will depend on the player base, the specific game requirements, and support from third-party middleware, Feral says that the combination of Apple silicon's power and a modern graphics API in Metal has improved the situation "hugely."

feral-warhammer.jpg
Total War: Warhammer III

Feral promises it will continue to support Intel Macs "for as long as it is both technically feasible and commercially viable." But while it understands the importance of continuing to support owners of older machines, "with ever more demanding games, we are already beginning to see the end of support for Macs with Intel processors coming into view."

A case in point: Earlier this week Feral released Total War: Warhammer III for Apple silicon Macs only. Reflecting its acceptance of the gradual demise of Intel-powered Macs as gaming platforms, Feral admitted that "Unfortunately, during testing, there were severe performance and stability issues on Intel Macs with integrated Intel GPUs. This means we cannot support them for this game, and will not be able to add support for them in the future."

As for the prospects for Apple silicon Macs and the future of Mac gaming more generally, Feral is bullish. "We're enthusiastic about its renewed capability as a gaming platform. We intend to remain focused on bringing great games to the platform, making them run as well as possible, and supporting them for a long time."

Article Link: Feral: Apple Silicon Opens Up 'Exciting Opportunities' for the Future of Mac Gaming
 
Last edited:

SoldOnApple

macrumors 65816
Jul 20, 2011
1,104
1,850
You'd think for gaming that developing a unified framework between Macs and iOS devices would be the way to do it, and allowing full keyboard and mouse support on iOS for games. A triple A game on your iPad or iPhone with an xbox controller or mouse and keyboard would be great, if only such AAA games for iOS existed.
 

Le0M

macrumors 6502a
Aug 13, 2020
870
1,211
The Day that Genshin Impact is further Optimized so it comes to the Mac, would be amazing. I recently started playing, and it’s a beautiful masterpiece. It’s the only game I believe I’d play in Virtual Reality, if it comes ;)
It’s already on AppStore. Have you checked if it’s possible to use the mobile version on the silicon Mac?
Unless the devs have specifically prohibited it, then you can definitely play it on the Mac.
 

Sheepish-Lord

macrumors 68020
Oct 13, 2021
2,311
4,756
A few talking points;

- Apple assistance is sometimes needed to help understand or optimize games currently so as a developer you'll need to have a good relationship with Apple so they are responsive.

- People need to buy these games, unfortunately since native games are few you're locked into a genre you may not enjoy. If developers see native titles on a platform not being purchased then why waste resources? You really need a couple of big titles from all genres to break through and Apple would almost have to foot the bill to make that happen.

- Gaming on the Mac still has a negative mindset and people are so ingrained with Windows that it's hard to break the cycle. I would love for it to be Console vs PC (Windows/Mac/etc) gamers but I doubt we'll see that day.
 

Writerscorner

macrumors newbie
Jun 12, 2012
3
42
Working with Feral (on a mod project on one of their games) has been amazing. They care about bringing the best possible experience to the users and were really helpful in adding additional features for us so that we could realise our own vision. Compare that to a company like Creative Assembly which didn't really care at all about supporting their moding scene it's been a night and day experience.
 

ZachChad27

macrumors newbie
May 6, 2022
3
6
It’s already on AppStore. Have you checked if it’s possible to use the mobile version on the silicon Mac?
Unless the devs have specifically prohibited it, then you can definitely play it on the Mac.
I don’t have an Apple Silicon MacBook. 2020 Intel Quad Core i5 here.
 

MysticCow

macrumors 68000
May 27, 2013
1,561
1,740
WHAT FUTURE? You mean iOS microtransaction games?

It doesn't matter what kind of processor there is if game makers aren't going to go for it. Until Apple sits down with game publishers and asks, "WHAT DO YOU WANT US TO DO TO HELP YOU OUT," then any speculation is irrelevant.

They aren't coming here. They're staying in Windows.
 

Unregistered 4U

macrumors G4
Jul 22, 2002
10,216
8,203
(put any word here you'd like) Opens Up 'Exciting Opportunities' for the Future of Mac Gaming

They always say this and than it never happens.
I think it's because the people writing it usually mean "for us". The people reading it WANT it to mean "across the entire industry".
 
  • Like
Reactions: Madd the Sane

Unregistered 4U

macrumors G4
Jul 22, 2002
10,216
8,203
It’s already on AppStore. Have you checked if it’s possible to use the mobile version on the silicon Mac?
Unless the devs have specifically prohibited it, then you can definitely play it on the Mac.
Under "compatibility" it excludes macOS. There are apparently WAYS to get the mobile version to run, but not officially.
 

senttoschool

macrumors 68030
Nov 2, 2017
2,574
5,338
See my in-depth analysis of how Apple Silicon will change gaming on macOS:

 

Theo Moon

macrumors newbie
Jul 23, 2017
7
5
Intel should

A) send over their own devs to fix the intel problems

B) send over their own devs to make sure the problems are apple problems and get apple to fix them

C) admit defeat and announce they will no longer be providing chips to apple and sue apple like every other stupid garbage company

D) ? Ideas?
 

acastic

macrumors regular
Jan 6, 2004
141
62


Feral Interactive has been porting games to the Mac since 1996, earning it a reputation for extremely faithful, high-quality PC and console conversions. With Apple's transition from Intel processors to Apple Silicon across the Mac lineup now almost complete, MacRumors asked the publisher and developer how it thinks the Mac gaming landscape has changed in the intervening years and where it could be headed.

Apple-MacBook-Pro-16-inche-isolated-2021-Tomb-Raider.jpg

"The changes have been cyclical, but bringing games to the Mac platform over that time has had its challenges," admits Feral. "Apple's move from PPC to Intel, 32-bit to 64-bit and, most recently, Intel to Apple Silicon – all of these required transitional periods and substantial work, but in each case they facilitated a situation in which better games could be brought to Mac. What has remained constant is that there is a community of Mac users who want to play games on their computers. There's an audience for good games that are well optimized for the platform."

That doesn't mean Mac gamers haven't felt perpetually frustrated at Apple's seeming lack of interest in the Mac as a gaming-capable machine. As many Mac gaming fans will know, Apple has historically hamstrung the Mac's graphics power by using integrated Intel graphics and designed-for-mobile GPUs in its laptops and all-in-one desktop machines. For this reason, Feral says that apart from their interest in a game, licensing negotiations, and the proven success of a given IP, the other big variable it has always had to consider when porting a triple-A title is how demanding a game is – and if a Mac can handle it.

"Before [Apple Silicon], nearly all the most popular Apple computers, particularly their entry level laptops, used Intel Integrated Graphics. That was a problem. We had to spend a large part of extended development cycles optimizing games to make sure they ran as well as possible on devices which were not intended or designed for gaming," says Feral.

AIien-isolation.jpg

Alien: Isolation

"The problem is that AAA games often push the limits on hardware, and we need to be confident that we can get a game to run well on a broad range of machines, often stretching back several years. However, the current transition to Apple Silicon opens up some exciting opportunities. In comparison to the previous generation of Intel-based Macs, it offers a big step up in power, and for games that translates to better performance and enhanced graphical fidelity."

"This gives us a greater degree of freedom in looking at more demanding games, as we have greater confidence that they can be made to work well on a broad range of Macs including entry-level laptops, which represent a big chunk of the potential audience."

It hasn't just been hardware that Feral has had to contend with – Apple's shifting software standards have also been a challenge to overcome. In 2018, for example, Apple deprecated OpenGL and OpenCL and encouraged game developers to move to Metal, which is pitched as a platform-optimized, low-overhead API for developing graphics-intensive software.

total-war.jpg

Total War: Rome Remastered

"When Apple announced Metal for macOS, its implementation of OpenGL already fell well short of DirectX in terms of performance and was missing many of the features needed for gaming," says Feral. "However, Metal is a big step forward, simply by being a performant graphics API."

"We started work the day Apple announced Metal for Mac, and provided a lot of feedback and feature requests to Apple, much of which, to their credit, they acted on." Feral went on to release its first Metal game in early 2017 and updated a number of its older games to use Metal instead of OpenGL. "The benefits of doing so was that it allowed them to run natively on the latest Macs, and in many cases brought big performance improvements," says the publisher.

Feral has already released two native Apple Silicon games (Total War: Rome Remastered and Total War: Warhammer III), and while developing exclusively for Apple Silicon will depend on the player base, the specific game requirements, and support from third party middleware, Feral says that the combination of Apple Silicon's power and a modern graphics API in Metal has improved the situation "hugely."

feral-warhammer.jpg

Total War: Warhammer III

Feral promises it will continue to support Intel Macs "for as long as it is both technically feasible and commercially viable." But while it understands the importance of continuing to support owners of older machines, "with ever more demanding games, we are already beginning to see the end of support for Macs with Intel processors coming into view."

A case in point: Earlier this week Feral released Total War: Warhammer III for Apple Silicon Macs only. Reflecting its acceptance of the gradual demise of Intel-powered Macs as gaming platforms, Feral admitted that "Unfortunately, during testing, there were severe performance and stability issues on Intel Macs with integrated Intel GPUs. This means we cannot support them for this game, and will not be able to add support for them in the future."

As for the prospects for Apple Silicon Macs and the future of Mac gaming more generally, Feral is bullish. "We're enthusiastic about its renewed capability as a gaming platform. We intend to remain focused on bringing great games to the platform, making them run as well as possible, and supporting them for a long time."

Article Link: Feral: Apple Silicon Opens Up 'Exciting Opportunities' for the Future of Mac Gaming

Total War: Warhammer III is not native to Apple Silicon Macs per a reply from Feral on Twitter:

Feral Interactive

@feralgames

Replying to
@bobJeff42449537
It's Apple Silicon-only, but not native. The game uses a number of libraries for online multiplayer that do not support Apple Silicon, meaning we can't release it as an M1-native title. The good news is that it performs just as well via Rosetta 2 as it does when running natively.
 

Nugat Trailers

macrumors 6502
Dec 23, 2021
273
470
Gaming is an industry that requires some level of communication from multiple parties.

Unfortunately, a lot of parties seem unable to actually... respond, or acknowledge.

It is not just Apple however. When was the last time you saw Metro Exodus, Total War Rome Remastered, Baldur's Gate 3, even Farming Sim 2022, reviewed, reported on, by one of the Mac media websites, such as MacWorld?

When was the last time you heard of DEVOUR becoming M1 native, or Tails of Iron, or Neverwinter Nights? What about Myst? Timberborn? Stacklands? TUNIC?

What about Beseige being updated to 64 bit in January? Did you know that Desperados III is on Mac?
What about the recent Stanley Parable Ultra Deluxe?

Perhaps MacRumors can contact Valve and ask for their plans about the Mac? Or Microsoft? Or Square Enix?
 

tubular

macrumors 65816
Oct 19, 2011
1,297
3,116
Apple's decision to make Metal the one true path to performant graphics, and to deprecate the open alternatives OpenCL and OpenGL *without* embracing their open successor Vulkan really paints them into a corner.

I'd really like to get back to gaming on the Mac, but you can't say "we're a tiny slice of the market, and we'll take a lot of effort on your part to port games that probably won't recoup the investment."

I think Apple could break into their Scrooge McDuck vault and scoop out enough cash to (a) support Vulkan, rather than quasi-support through unofficial MoltenVK, and (b) provide software tools to ease translation to Vulkan.

But Apple really really doesn't care about AAA games, having been burned in the past.
 

Sakurambo-kun

macrumors 6502a
Oct 30, 2015
572
672
UK
The performance just isn't there yet, and asking devs to code for oddball CPUs and graphics APIs doesn't help. Games are written for consoles then ported for the most part, that means X86 and Direct X on the Series X side, and X86 and GNM (an Open GL derivative) on PS5. PC then gets a port of the Series X codebase with added support for DLSS and RT.

None of that works on Macs.
 
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