I'm sorry if I'm a bit thick and I missed something, but does anyone know if the dev will be re-releasing it without the downloading feature?
Yes, looks like they'll be re-releasing it and it'll link to google instead of the rom site.
I'm sorry if I'm a bit thick and I missed something, but does anyone know if the dev will be re-releasing it without the downloading feature?
The only legal way to play their old games is on a Wii U. That is just ridiculous.
I for one have no issue with Nintendo taking this action.
But personally, these types of news bits from Japan are getting tiresome. It saddens me to see companies that once set the standard for technological innovation reduce themselves to IP trolls. We're talking about a country that still buys music CD's like its the 1990s because big business has such an iron grip on copyright and piracy laws. They need to wake up and realize the rest of the world is changing, they need to change along with it. GET BACK TO INNOVATING!!!
Maybe companies like Nintendo & Sony touch a nerve too with Apple fans because they're watching a potential future without a strong leader unfold?
Well currently Wii U sales sit at 1% of iOS install base. Just something for Nintendo to think about.
The only legal way to play their old games is on a Wii U. That is just ridiculous.
Yes, looks like they'll be re-releasing it and it'll link to google instead of the rom site.
Difference is Square, who makes FFVI, is a platform agnostic 3rd party developer, not a first party platform owner who has to compete against other platforms every 7 years.
And the solution for that market demand is to get them buy Nintendo hardware so they can play Nintendo IP. Not to meet that demand via a piracy solution that totally eliminates the IP owner's profit stream.
The demand for Nintendo software is separate from that for Nintendo hardware. People are perfectly willing to play Nintendo games on non-Nintendo hardware (which is why emulators exist). Sure, there is a core customer base who will buy a WiiU specifically for the next Zelda/Smash Bros/etc game, but there are plenty more people who will only play games available via the App Store/Google Play. Thus, Nintendo is ignoring the market demand for its software in order to artificially increase hardware demand. Nintendo has an opportunity to move into the mobile marketplace before its IPs grow stale, and I hope they use it.
Demand for their hardware and software are inversely related because they're complementary goods in different markets. Square operates in one market only, software, so they can maximize market penetration of their one good by being platform agnostic. Nintendo operates in both complementary markets and needs to maximize the brand value of both goods to maximize return. The token way to do this is to create a walled garden.
Apple does the same exact thing with all their first party and proprietary products/features - you can't use Facetime or iWork on non-Apple platforms regardless of demand. The one time they didn't adhere to this strategy was when they did the official Mac Clone program and while their OS penetration increased, their hardware revenue with larger margins took a dump.
Since Nintendo leverages its software demand in order to sell its hardware (i.e. people will buy their hardware for access to exclusive titles), it's inaccurate to say that the respective demands are inversely related. In fact, Nintendo tries to make them complementary, by promoting software that integrates unique hardware features. Nintendo doesn't have to make every 3DS game available an iOS in order to have market penetration. If done properly, it can generate a boost to both sales and brand identity.
There's a pretty notable exception to this: iTunes. Windows support was added in 2004; subsequently, iPod sales skyrocketed, and we know all the rest. It's a great example of how cross-platform availability can synergistically increase both hardware and software demand.
In any case, I think Nintendo's balance sheet speaks for itself. Its walled garden is going to wilt unless there is a change in strategy.
Demand for their hardware and software are inversely related because they're complementary goods in different markets.
Complementary goods by definition are inversely related when it comes to demand vs price.
Difference is iTunes was geared toward driving iPod sales and media distribution, which is where Apple's profit stream came from. iTunes itself is free and has no profit stream.
Nintendo's balance sheet shows they need the Wii U to become a hit. The way they do that is by releasing quality games that you need to buy a Wii U to play. Same thing happened with the 3DS a couple years ago. It was considered a flop. Then they put out Animal Crossing and Pokemon and those two games alone drove 3DS sales and it's now considered a success.
The inverse relationship is between price and demand, not demand and demand. In the case of complementary goods, the price is simply of one and the demand for the other. The demand and price, respectively, of the complementary goods are positively correlated because they are complementary (e.g. if the demand for iPhones goes up, so does the demand for iPhone accessories).
I think the issue here is seeing dedicated console/handheld gaming devices and phones as being in the same hardware market. They're clearly not. No one is agonizing over whether to buy an iPhone or a 3DS, because they serve different purposes.
Entering the phone gaming market doesn't require Nintendo to use the same strategies as a typical cross-platform game publisher, and it particularly doesn't require cross-platform releases of its newest software. Nintendo has a software catalog that is associated with a variety of obsolete hardware, and it is essentially dead inventory. It could easily monetize this by making it available via hardware that people already own. Would people pay to be able to play an old Mario game on their iPhone? Definitely. Would all of those people pay for a 3DS just to play that same game? Doubtful. Would anyone pay for an iPhone just to play an old Mario game? Really doubtful, which is why this strategy doesn't undercut sales of other Nintendo hardware.
iTunes is free, but so was other music playback software. If it helps, you can think of it as a case of Apple making its hardware compatible with Windows software, rather than vice versa. Allowing hardware to branch out from its ecosystem would in theory devalue both its complementary software and hardware, except it instead had the effect of increasing Apple's brand value to give it stronger footing across markets.
I wouldn't give sole credit to Animal Crossing and Pokemon (released last year) while forgetting the ~40% price drop in 2011 which preceded the largest sales increase of the 3DS to date. Obviously, the same strategy hasn't worked for the Wii U for a variety of reasons (PS Vita is not as daunting a competitor as XBO and PS4, for one). The reliance on the Wii U's success is emblematic of Nintendo's problems, in that it hasn't sufficiently diversified its revenue streams.
Wow, negative comments. I love how Nintendo enforcing their intellectual property rights, by not letting people illegally download their games, is bad choice.
When I refer to demand, I mean demand of the Nintendo brand. [...] Now hardware value is high, software value is low. Nintendo relies on both markets so they can't commoditize either.
If the software pricepoints in both handheld and mobile markets ever reached parity, the hardware would serve the same purpose. The only reason they're distinct right now is because phone games are a commodity market where a game can be free and people still might not download it, while people are willing to pay $40 for a handheld game.
The IP Nintendo does own gets ported to the newest hardware via the virtual console so they do. You just have to buy Nintendo hardware instead of Apple hardware. The minute they stick it on other platforms, people that would've bought a 3DS to play old games are not gonna do it any more. And their handheld hardware penetration, which needs to rise over a 7 year period, gets curbed. Then there's the brand erosion that comes from sticking your brand on a commoditized market instead of maintaining its value in a walled garden.
Commoditizing their own hardware market is the same mistake Apple made with their clone program. They upped their OS penetration by authorizing clones and got an initial bump in revenue, but ended up damaging their hardware brand for the long term until the clone program was killed. I know I'm repeating myself but it's a very similar example
iTunes is software that acts as an iPod complement and an online music retail complement. Since iTunes is free, it's already devalued. Software is the commodity here, being used to drive hardware sales and online distribution revenue.
By largest sales increase, I'm assuming you're mean in terms of % increase and not actual units. The quarter following the pricedrop, the 3DS was sitting at about 7M units sold. Right now, the 3DS is at 40M.
When it comes to gaming software sells hardware. It's why every platform owner pays money to retain exclusives or develops games in-house. Microsoft could bump software revenue porting Halo to the PS4, but it would be hurting its Xbox brand in the process.
It's still illegall....
If you're saying that the only difference between a smartphone and a 3DS is the price of the software, we're going to have to agree to disagree.
People don't buy a 3DS to play old games, for the most part. Brand erosion also occurs when customers don't have access to a product. In this case, the barrier is that Nintendo requires customers to purchase a new console in order to pay Nintendo to play old games. As a result, as time goes on, Angry Birds is going to have greater brand equity with new customers than Mario or Link.
Since the aim of the clone program was to increase OS market share, it is different from, say, porting a game to iOS. An OS ties a user to that particular OS - a Windows user is less likely to use Mac OSX. On the other hand, customers aren't locked into only playing games from, say, Electronic Arts.
My point was that cross-platform software doesn't always hurt a company that produces both hardware and software. Glad we agree
No, I meant actual units, and was referring to the Q4 2011 sales, which was the holiday season following the price drop. 43M is the total number of units shipped since the 3DS was released, and 15M of that occurred in 2011. 2012 added slightly less than 15M, and 2013 added around 13M. The point was that the 3DS was selling reasonably well before Pokemon and Animal Crossing, and a lot of it had to do with the price drop.
Microsoft and Sony have sources of revenue that extend beyond Xbox and PS4, while Nintendo basically only has the 3DS. Essentially, the company takes a huge risk with every console iteration, and has no contingency plan. Nintendo can't afford to act like Microsoft or Sony, because it is a different type of company.
To my knowledge no emulators on Google Play enable ROM downloads through the app, you need to get them from other sources. Well, that's how my NES, SNES and PSX emulators are, anyway.
Square Enix has really done this the best, by re-releasing mobile friendly games (like the FF series) on mobile platforms.
You can easily side load any app you want on Android. Even Google took down a well known ad blocking app but you can still side load the apk. And this can be done on any retail non hacked device out the box; just have to check off "install from unknown sources" within settings. The downside is that there is a security risk but it's a risk that plenty of people take for the convenience.
Nintendo would be wasting their time trying to block this on Android. It could actually grow in popularity if it was blocked. Another reason why Android is winning the war.
You forgot to mention you have to jailbreak your device to do so. GBA4iOS doesn't require a jailbreak.
With this information, we’ve decided to no longer point users to any particular ROM downloading site in a future 2.0.4 update. Instead, the web browser will take users directly to Google, allowing them to use the in-app web browser for a multitude of other reasons, such as looking up game tutorials. We debated the best course of action to follow, and eventually decided this would be best for our users, and also would allow us to bring GBA4iOS back as soon as possible. GBA4iOS’ primary focus has always been to give everyone the best emulation experience on iOS, and not to promote piracy; hopefully with the removal of the direct links to a ROM downloading site this focus will become more clear.
The only legal way to play their old games is on a Wii U. That is just ridiculous.
Why would Nintendo do this? Why does Nintendo want all of the GBA classics to be gone forever? To focus on the 3DS games? F U Nintendo, for wanting all of the classics gone forever.