Down 2021, up 2022, down 2023. As said there are still over 9 months left in 2024. Why wouldn’t the percentage increase? Most people know that developing and releasing games is a dynamic process, not static. Games can get delayed and released later. One year can many releases happen early and the next year games can be planned for late release. Multiple releases can happen at once or it can be single releases over the whole year. A valid result can only be summarised at the end of the year, not after only 3 months.
The trend down from 60% to 25% has happened over a decade. 60% of games on Steam got a Mac port. If you just compare 2022 to 2023, there’s hardly any reason to predict a trend off that, but a decade of data points to a clear trend which shouldn’t be ignored.
Also those numbers only show that fewer Windows releases come to Mac in relation to the total number of games released for Windows. It can be a valid and interesting comparison but only to a certain point. After that it gets pointless. You could have 100,000 new Windows releases next year and 6000 new Mac releases would be only 6% of that, very unhealthy, worrying and a huge decline from 60%, but that would actually mean another 11% increase in the number of Mac releases.
In theory, sure, Mac might miss out on the thousands of unity asset flips that flood Steam.
But the reality is that there are a lot of popular titles that are conspicuously absent from the Mac library. And that’s a clear issue with anyone who wants to play games on the Mac.
If Steam has lowered the bar for the quality of the published games then we can be sure that the amount of junk games and failed releases is far larger on Windows than on Mac. I don’t think I have to mention all the disappointing PC releases even from famous developers and publishers the past few years but none of such devs with failures on the huge PC market would even consider to bring their games to the small Mac market.
Failures of AAA titles is beside the point.
Of the top ten games by concurrent players on Steam, only four are playable on Mac. And only two of those are multiplayer. Meaning that if you only have a Mac and your friends want to play one of the most popular multiplayer games, then you’re SoL.
That’s why I have to disagree and again say that such comparisons while interesting can be misleading and the most important number is actual releases.
I can’t get behind that.
I don’t believe you can take “a most important” number. You have to look at the whole picture to get a sense of where the situation needs improvement.
Which means taking into account why the proportion of Mac ports has decreased rather than ignoring it.
Who are ”we” btw? People who always try to find something negative to say about Mac gaming? We do care about the total number of releases for the simple reason that we want Mac games and we want more of them each year, which is what the numbers show.
Yes, but if you want to play, say, Helldivers or CS2, like over 500,000 (combined) did in the last 24 hours, you’re not doing it on a Mac.
And again, it isn’t just those two games.
Again the fact remains that Mac releases grow each year, just not as much as Windows, despite the fact that the Mac user base on Steam is shrinking, again compared to the total number of users . It doesn’t mean the number of releases is decreasing or stagnating.The reason why fewer Windows releases are ported to Mac is the huge number of games released for Windows. Last year the number of Windows releases increased by 18% to 22,319. To expect all or most of those games being ported to Mac is just unrealistic considering the 1.32% Mac market share on Steam. Yet Mac releases increased by 7% to 5,407 games.
The proportion of releases decreasing points to a trend where a shrinking proportion of developers believe it’s worthwhile to port their game to MacOS.
If, as you imply, it was limited to small developers and asset flippers, then it’s a problem that could be ignored.
But we both know that many of the biggest developers are forgoing a port as well.
It’s as if a small company would compare its earnings/profit with Apple’s and say its earnings/profit are decreasing each year and it’s very worrying while they in fact are making more money each year, just not as much as Apple.
Again, I think you’re losing sight of the issue.
What the goal should be is to play our favorite games on our platform of choice. And for many players right now, their only option to play their games of choice is to play on Windows.