Ok, that was all I was asking - out of the blue it didn't seem to make any sense - thanks for the info
I just assume everyone listens to ATP to hear marco arment whine
Ok, that was all I was asking - out of the blue it didn't seem to make any sense - thanks for the info
Embracer group bought Aspyr last year. Maybe you mean Feral Interactive?
Nope, never even knew there was a podcast with him.I just assume everyone listens to ATP to hear marco arment whining
Nope, never even knew there was a podcast with him.
I think it is possible Embracer/Tencent will try to get EA/T2/Ubisoft before MS does.Embracer Group also bought Dark Horse comics and different media companies (like the german Koch Media Group) in the last 2-3 years.
I think Microsoft will at one point buy EA, Take 2 or Ubisoft...
Or they will just wait and see what Sony will buy and than after a few years, they (Microsoft) buys out the whole gaming and Playstation division from Sony. ? If the regulators will allow this, of course.
Yes, that is possible. My simple opinion is, that at the end, only 2 or 3 big players will stay in this field.I think it is possible Embracer/Tencent will try to get EA/T2/Ubisoft before MS does.
MSFT already has a relationship with EA, in that subscibers can play EA games. I have Simcity on my drive as I'm comparing it against Cities. I also think that MSFT will be succesful in purchasing Blizzard/Activision, but if they make a run for EA after that purchase - they would fail. They may not get too much pushback regarding antitrust with the Blizzard purchase, but a EA purchase I don't think the government would allow that.EA/T2/Ubisoft before MS does.
I was hoping you miss-typed MystHave Sony pay for another sequel to Myth!
At least Myst is readily available. To get myth these days you either need to pirate it or find a second hand CD ROM with 24 years’ worth of scratches.I was hoping you miss-typed Myst
You'd think the Myth games might have cropped up on GOG by now, but they seem to have been forgotten. This thread has prompted me to reinstall it - alas I no longer have a CD drive. Myabandonware.com to the rescue!At least Myst is readily available. To get myth these days you either need to pirate it or find a second hand CD ROM with 24 years’ worth of scratches.
That said, when you do buy it the current fan made path makes it very playable, and it runs (as a super-universal binary) on PowerPC macs, intel macs and ARM macs. Amazing for a game developed to run in system 7. A small group of volunteers got it through the OS X transition, the Intel transition, the depreciation of Carbon APIs, the depreciation of 32 bit, the depreciation of OpenGL, and now the Apple Silicon. Oh and they did the same on the windows side, developed a Linux port, and ported Myth I faithfully to the myth II engine.
Long story short, it’s past due for a Steam release.
I played it on PC and thought it was average at best. Button-mashing combat, big empty buildings to get lost in, and a generic fake anime art style.ONI was NOT rubbish! I've played it. It was AWESOME! I wish there were a sequel! Or maybe you're referring to versions other than the Windows version? The Playstation version may have been junk. But the game, itself, was definitely NOT!
So you are saying Apple should force iOS games into the Mac App store?Apple makes more from games than Microsoft, Sony, Blizzard and Nintendo combined. They're not going to buy a studio.
Who?why couldn't Apple buy out a slew of the best AAA studios
Who?
With the the consolidation of the industry, there's less "best" AAA studios.
Apple isn't going to buy #1 through 6 for a variety of reasons. Number 8 isn't likely to be open for a sale, as they're currently trying to execute their own purchase of Zynga. Maybe #7, EA could be a tempting target.
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I did read somewhere (GOG forums or on Reddit, not sure), that with Myth, there are different licensing problems. That's why it is not available legally in any of the digital stores.You'd think the Myth games might have cropped up on GOG by now, but they seem to have been forgotten.
Either that or make a healthy investment in Feral Interactive or a similar company to help increase their capacity, leading to more quality ports of other games. Would help guarantee a steady flow of AAA games on the Mac without as much direct risk.I think Apple, instead of buying a gaming company would be more inclined to go for the 'man in the middle' approach which would be to find a company that would convert gaming code to macos then go to microsoft and sony asking if they can license some of their games. If it does not work, all Apple has lost is the cost of hring the 'man in the middle' coding company.
I thought you were proposing that Apple now go out and buy a AAA studio, and yes, you're right its all but too late. That doesn't mean Apple can't improve its presence in AAA gaming, but it can't be done by buying a studio.my point being it's too late now for that
If you thought it wasnt possible for Apple to be even more irrelevant in the gaming world, think again.
Another top dev gobbled up while apple peddles phone games...
Bungie is Joining PlayStation
Legendary developer to join PlayStation as independent, multi-platform studio and publisher.blog.playstation.com
One of my all time favorites. The battles could be just epic.You'd think the Myth games might have cropped up on GOG by now, but they seem to have been forgotten. This thread has prompted me to reinstall it - alas I no longer have a CD drive. Myabandonware.com to the rescue!
At least Myst is readily available. To get myth these days you either need to pirate it or find a second hand CD ROM with 24 years’ worth of scratches.
That said, when you do buy it the current fan made path makes it very playable, and it runs (as a super-universal binary) on PowerPC macs, intel macs and ARM macs. Amazing for a game developed to run in system 7. A small group of volunteers got it through the OS X transition, the Intel transition, the depreciation of Carbon APIs, the depreciation of 32 bit, the depreciation of OpenGL, and now the Apple Silicon. Oh and they did the same on the windows side, developed a Linux port, and ported Myth I faithfully to the myth II engine.
Long story short, it’s past due for a Steam release.