EDITS:
VisionPro v1.0 is not an AR/VR/MR device (even while it supports AR/VR/MR functionality).
VisionPro v1.0 is not a media and 3D Entertainment appliance (even while it provides exceptional media and 3D viewing experience).
VisionPro v1.0 is not a productivity tool (even while it improves focus and productivity for certain use cases).
Similar to the very first Apple Silicon Mac mini (A12Z development machine - thanks @throAU ), VisionPro v1.0 is a development platform and SDK with the following primary objectives:
I am an AVP proponent and intend to purchase it (v1.0) even though I’m not the primary target of v1.0.
References:
- From the reactions of many who are clearly Apple Vision Pro supporters (as am I), it's clear that my initial messaging fell short of what I was trying to express which is that while I believe that Vision Pro 1.0 (emphasis on 1.0) is targeted at ecosystem enablers (Developers, Entrepreneurs and Early Adopters), AVP 1.0 does have utility for a number of use cases that appeal to broader audiences. And, accordingly subsequent versions targeted to audiences beyond ecosystem enablers will only enhance AVP utility and fit for the mass market.
- My hope was to share more than just my my opinion, so I referenced two videos addressing AVP from different perspectives I found to be thoughtful, informative and ultimately proponents of AVP 1.0 as well as it's future potential. This was not to suggest that these are the only authoritative voices, and as expected some members have suggested additional sources that I found equally authoritative and informative. For example @gerald.d suggested the video from Arthur (which I found to be excellent) and Jon Prosser has recently released another excellent and very informative video that speaks favorably to the benefits and shortcomings of AVP 1.0 as well as it's the potential.
- I've learned that headlines sometimes matter more than the substance of a post and has a greater impact on how the contents of a post is interpreted -- much more than I expected. Thankfully the moderators (Steve) assisted with modifying the title from "VisionPro 1.0 is not for you" to the current headline. It's a lesson I'll apply going forward as the objective of this post was to simply share two resources I thought would be informative and helpful for those wanting to understand the current state and future potential of AVP -- not to provoke or demean Apple, AVP or proponents of AVP (which I consider myself).
- Finally, I hope these edits provide helpful context for the post .
VisionPro v1.0 is not an AR/VR/MR device (even while it supports AR/VR/MR functionality).
VisionPro v1.0 is not a media and 3D Entertainment appliance (even while it provides exceptional media and 3D viewing experience).
VisionPro v1.0 is not a productivity tool (even while it improves focus and productivity for certain use cases).
Similar to the very first Apple Silicon Mac mini (A12Z development machine - thanks @throAU ), VisionPro v1.0 is a development platform and SDK with the following primary objectives:
- Expose Apple's inaugural version of its Spatial Computing platform to developers and entrepreneurs.
- Encourage those with foresight to partner with Apple to build a paradigm-changing Spatial Computing ecosystem.
- Build general awareness of Spatial Computing
I am an AVP proponent and intend to purchase it (v1.0) even though I’m not the primary target of v1.0.
References:
- MRwhosetheboss Apple VisionPro - Why Does This EXIST?
- Y Combinator - Apple VisionPro: Startup Platform Of The Future
- Chapters (Powered by ChapterMe)
- 00:00 - Coming Up
- 00:37 - Intro
- 01:26 - Diana AR/VR Startup
- 02:12 - Getting acquired by Niantic
- 02:50 - Why AR? What's going on with Apples Vision Pro?
- 03:48 - Challenges with VR headsets: Microsoft HoloLens
- 05:14 - Eyes ability to focus
- 05:42 - How it's different from optical approach?
- 06:19 - Apple Vision Pro video feed reduces technical challenge
- 07:41 - Hard interesting stuff: Hardware vs Software 09:24 - Connection between VR/AR and Self-Driving cars
- 11:07 - Use cases: Focus on productivity
- 12:48 - iPhone human interface guidelines
- 13:25 - Eye tracking: Something founders can focus on
- 15:26 - What the difference between Meta SDK and Apple Vision Pro SDK? 16:52 - iPhones impact on YC companies
- 17:33 - Is Vision Pro an iPhone moment?
- 18:35 - Why did it take 5 years for good iPhone companies to come out?
- 19:45 - VR will be different from mobile
- 20:19 - Group Office Hours: Pre-mortem exercise
- 21:31 - Advice for founders and why should they build VR apps?
- 23:05 - Path of consumer social networks: Facebook
- 24:12 - Should founders build on VR/AR tech?
- 27:09 - One of the things YC will look for in a VR applications?
- 27:36 - Outro
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