The iPhone existed without those devs. Those same devs weren't making a penny off iOS without Apple. None ever have. None ever will.or sales that wouldn't happen in the first place without the developer
man you must not know very much about what it's actually like in China
I am more confident, that Apple will open this and other things up and after they do, 97.657% of their hardware users will still just the Apple app store for apps and payments.
Hmm, again, the point that the Japanese regulators are looking at is the payment system.
You mentioned sideloading, and alternative app stores. Those things are not possible either on gaming consoles. You cannot have an alternative digital App Store on your Playstation, and you cannot sideload your own homebrew app. And those are not even the issue here.
I wonder if Japan also thinks that the Sony PlayStation store and the Nintendo Switch eShop store should allow third party payment methods (And possibly third party app stores)?
the iPhone was nothing without the devs and the jb community. just an expensive gadget. literally from steve jobs and tim cooks own quotes. try again.The iPhone existed without those devs. Those same devs weren't making a penny off iOS without Apple. None ever have. None ever will.
My point is still correct. The iPhone exists without the devs, the devs don't exist without Apple. Like it or not, it's a fact.the iPhone was nothing without the devs and the jb community. just an expensive gadget. literally from steve jobs and tim cooks own quotes. try again.
My point is still correct. The iPhone exists without the devs, the devs don't exist without Apple. Like it or not, it's a fact.
You can purchase physical copies, however there is still a licensing fee paid to the console maker. Only specified manufacturers can produce them. When you purchase a digital code, fulfillment is through the console maker's store. Either way, the console maker gets their cut. What I can't do is purchase a console game from Steam, GOG, EGS, et al. It would be like Apple giving developers the ability to generate codes that could be redeemed through the App Store. You buy your app from WalMart, GameStop, or wherever, but then go to the App Store, enter your code, and the app downloads to your device. Console makers also approve every game that runs on their platform. I can't download any apps to my Xbox that haven't been blessed my MS.One difference is that there are several ways to get and pay for games for Sony PlayStation, Nintendo Switch, etc. By comparison, Apple is far more restrictive with the iPhone/iOS.
I am not sure you realize that man Steam games actually require you to download other clients and then login to them at least one time. After that it will do a pass through authentication. A few examples, BF 2042 bought from Steam, will require you to have a minimal EA client and login into EA through Steam. Same for Rainbow Six siege and the UBI soft, uplay client. IMHO that is the very worst setup. If I know a Steam game will run 100% from Steam I get it from Steam. If does client chaining, then I buy it vendor's client and cut out Steam.Steam means that I have nearly 20 years of my gaming collection available from one source, and compatible with Mac, Windows, and Linux computers. Yes, I also have a few other gaming clients, but that's mostly just because they have free or incredibly inexpensive games—not because of exclusivity. Yes, there are a handful of store-exclusive games.... but that's true of consoles as well, and I'd rather have to install another software store than buy a whole new console to play exclusives. Steam by itself has a bigger library of games than any one console, even if you don't include lower quality titles.
There are a few PlayStation and Nintendo exclusives I want to play, but if I had to choose only one store on one platform, Steam is an easy win.
If iOS/iPadOS were opened up, perhaps I could even install Steam there and play many of my games on my iPad without having to repurchase them, and my cloud saves would be available as well. (though I don't begrudge a developer selling a separate version for mobile devices, as it may require significant resources to port and maintain).
PC gaming can take more work, so I understand someone choosing a console for ease of use.
I am fine with it. Open it up and choose what you will.so you say people will have a choice. Thats all we want. The Chicken Littles can continue to huddle in the AppStore. Everyone will be happy.
You can purchase physical copies, however there is still a licensing fee paid to the console maker. Only specified manufacturers can produce them. When you purchase a digital code, fulfillment is through the console maker's store. Either way, the console maker gets their cut. What I can't do is purchase a console game from Steam, GOG, EGS, et al. It would be like Apple giving developers the ability to generate codes that could be redeemed through the App Store. You buy your app from WalMart, GameStop, or wherever, but then go to the App Store, enter your code, and the app downloads to your device. Console makers also approve every game that runs on their platform. I can't download any apps to my Xbox that haven't been blessed my MS.
If Apple is forced to allow third-party stores where they don't get to set rules or take a commission, then the same should apply to consoles. Steam, or another store should be able to set up shop on Xbox, PS, and Switch and sell games that can run on those consoles. If Apple is forced to allow sideloading so devs can sell apps directly to customers (or at least choose their own middlemen), then I should be able to go directly to a game developer's site and download a game that I can run on my console - without going through the manufacturer, or giving them a cut of the revenue.
Well, yes, of course not all my games are Mac compatible, but there is a Mac Steam client, and if the developer has made a Mac version, that is included.I am not sure you realize that man Steam games actually require you to download other clients and then login to them at least one time. After that it will do a pass through authentication. A few examples, BF 2042 bought from Steam, will require you to have a minimal EA client and login into EA through Steam. Same for Rainbow Six siege and the UBI soft, uplay client. IMHO that is the very worst setup. If I know a Steam game will run 100% from Steam I get it from Steam. If does client chaining, then I buy it vendor's client and cut out Steam.
Some of this stuff is so bad, like a UBI Soft or EA game, that when from Steam, you get the Steam gaming overlays, the Ubisoft Overlays and if you have the full on AMD or NVIDIA clients those overlays....as in game keyboard combinations to chat with friends or take a screen shot or turn of a FPS counter. Oh and add on the Windows Xbox Gaming bar BS on top of that.
I would love to see your gaming collection, from Steam that is compatible with Mac, Linux and Windows. I know for sure probably 90% of mine can not run fully on Linux or Mac. Some may kind of work, single player only, with some odd issues beyond that.
If this supposed to be more than just general government bashing, it doesn't make any sense to me. Please explain how mandating that Apple allow sideloading or alternative would increase revenues for governments in developed countries like Japan, the U.S., the U.K. or Europe?Covid and lockdowns have drained so many countries’ coffers. Every government are looking for more sources of revenues, and big tech is an easy target while they (the government) pretend they’re doing it for the people.
Fearmongering about evil hackers shouldn't dictate governments' policies and laws with regards to digital gatekeepers.and your point is? the world is a violent place
As a matter of observable fact, Playstations and Xboxs are bought for playing games.And to head off the "generalized computing device" argument, the only things that keep a PS or Xbox from being a full-fledged computer are the software lockouts
The fact remains that I can't purchase Xbox games from Steam. There are no alternative app stores for consoles. You can purchase codes from other stores. You can purchase physical game copies from other stores. Ultimately all games and apps are approved by the console maker, and the console maker gets a cut. This is no less restrictive than how Apple runs their store. Actually, there are fewer barriers to distributing on the App Store or Play Store than there are for consoles.This is about alternative payment systems, alternative app stores, etc. and there are several ways for developers, retailers, and consumers to buy or sell and pay for games for Sony PlayStation, Nintendo Switch, etc. Apple, by comparison, is far more restrictive in how they allow iOS apps to be sold/distributed and paid for.
No one is saying Apple can't still have rules, technical requirements, etc. for iOS apps. The model regulators seem to be looking for with iOS is something more like macOS.
Consoles are also marketed for media consumption as well. However the fact remains that the limitations are strictly software limitations. An Xbox could run Windows just fine and be a PC. Consoles are also artificially limited when it comes to distribution, solely so that the console maker can control content, quality, and make money on the licensing.As a matter of observable fact, Playstations and Xboxs are bought for playing games.
Generalised computing devices like smartphones and PCs for much more than that.
Through fines and fees for compliance and consultations. Have you ever tried running your own business? There are a lot of cost involved to be in compliant with regulations, especially when new ones are enacted.If this supposed to be more than just general government bashing, it doesn't make any sense to me. Please explain how mandating that Apple allow sideloading or alternative would increase revenues for governments in developed countries like Japan, the U.S., the U.K. or Europe?
How is all sales of iOS apps, in-app purchases and subscriptions going through one single entity (Apple, in this case) not actually great for these governments' tax collection? Because Apple operate an entity that collects sales/VAT taxes in these jurisdictions. And thought they're legally minimising their tax burden, they won't outright cheat the taxman. Unlike some web shop in China or a random banana republic and/or tax haven that doesn't even cooperate with charging sales taxes.
Fearmongering about evil hackers shouldn't dictate governments' policies and laws with regards to digital gatekeepers.
As a matter of observable fact, Playstations and Xboxs are bought for playing games.
Generalised computing devices like smartphones and PCs for much more than that.
A few years back I worked part time at a Honda dealer. Their parts department sold strictly Honda replacement parts. Although third party vendors made and sold parts as well, only Honda parts were allowed to maintain factory warranties. Is this a ‘monopoly’?
I don’t care if third party app vendors sell apps for iPhones, I don’t want Apple to be forced to sell them in their App store. I rely on Apple’s expertise to authenticate the apps sold.
The fact remains that I can't purchase Xbox games from Steam. There are no alternative app stores for consoles. You can purchase codes from other stores. You can purchase physical game copies from other stores. Ultimately all games and apps are approved by the console maker, and the console maker gets a cut. This is no less restrictive than how Apple runs their store. Actually, there are fewer barriers to distributing on the App Store or Play Store than there are for consoles.
I can purchase games for my Mac using Steam, Origin, EGS, or another store. There are few restrictions as to content. This is not the case for the App Store, nor for consoles. I can also download apps directly on my Mac, I can't do that on my consoles.
If we are going to break open closed ecosystems, then it needs to be across the board. If Apple and Google are compelled to allow alternative stores and sideloading, then the same needs to be applied to Sony, MS, and Nintendo. I should be able to run any compatible game I want without interference
The Cydia Store & the jailbreak community would like a word with you....Those same devs weren't making a penny off iOS without Apple. None ever have. None ever will.
Simple you decide if you trust the developer or not. No one is forcing you. In fact, if no one side-loads, the developer will be forced back to the App Store. Problems solved. Capitalism at its finest.“Don’t side load” is such a stupid argument and I’m sick & tired of it.
If developers of my favorite apps decide to move to a third-party App Store because they can circumvent Apple’s rules and fees, how am I as a user not being forced to side load my apps?
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Naw, as a developer I know the reality that the Apple App Store does not and cannot detect determined developers from stealing your data in spite of Apple marketing.But you’re over-simplifying. If someone needs a service (eg. bank) and that service only offers their app through a third party store, then they are forced to use the third party app store.
One could be somewhat obtuse and then argue that the person should switch banks, but then if all major banks choose to offer their apps only through third party stores, then even switching banks wouldn’t really be an option. If there is sufficient motivation for the banks, this could easily happen.
Once a closed ecosystem is opened, it’s no longer closed. There is no half open or open+closed.
I bet over 90% of Apple customers are perfectly happy about how their Apple world works and will never even know there are alternative stores or payment methods if it comes to that.