I feel nostalgic as well, but no going back. I started playing at the very beginning in 2004. Those were the times. It became an addiction. Used to be a member of one of the greatest guilds (does not exist anymore). Raided (40 player ones) 3-4 times a week. Was a Guild Master twice. Then I got fed up with raiding and went to hard PVP. Enjoyed for some years. Stopped playing, went back. Found nothing really new, same clichés. Spent time taming all the rare beasts, farming the old bigger instances for rare weapon drops for transmogrification. Stopped playing again. Now just remembering the old good times.
I'm in a very similar boat. I found the most exciting things to do were to hunt for transmog and the like but with weekly and daily lockouts the game just became ridiculously boring.
I'll never understand a game that requires a monthly subscription to play but at the same time essentially limits how much you can play via daily or weekly restrictions. The game basically became doing dailies and logging out. Tuesday was fun after resets - by Thursday I was looking for a new game to invest my spare time in.
Gaming as a whole to me has become an instance where memories are more fun than actually doing it.
Jaquar
(What's not to love?
)
I'm repeating myself, but do that a lot around here.
Despite it's static never changing nature, WoW was a compelling environment when I first experienced it during Beta, October 2004. I remember my choice was
WoW or Starwars Galaxies. I was afraid WoW was too cartoony, but I was wrong. It was wonderful. Never played Galaxies and it crashed and burned soon after launch as I recall.
The last time I subscribed Dec 2014, I went in to do
Mists of Pandaria, thinking I would do that and
WoD. Pandaria was beautiful, no one can match Blizzard for this kind of environment, but I only lasted 2 months and got bored, never made it to WoD. Single player friendly is a huge asset if you have an unpredictable playing schedule, but this time around it was been-there-done-that. Kill and collect, escort, only can take me so far, even with new wonderful environments. However, the Dungeon Finder feature is just outstanding if you are a solo player.
For the future, it's too bad they can't create some huge (x100) procedurally generated vanilla sandbox WoW zones like
Teldressil, Elwynn Forest, Dark Shore, Ungoro Crater, or Tanaris and allow building or whatever. But then I can see a huge player slum being built. Kind of saw that in
Everquest Next Landmark. Maybe instanced building is the way to go. Oh, well, WoW remains the most influential experience of my gaming life.
Then there was
Titan!!