People have been proclaiming WoW is dying since day 1. They gained 3mil subs for WoD and then promptly lost those. It's not that WoW isn't a good MMO, it's more that the dev refuse to take any feedback into account. Something this group has been doing since the start of the WoD Alpha. Even bug fixes were never addressed until well after the game went Live. I blame the devs the most for the fiasco that is WoD. I blame Celest, Ion and the whole group. When your team takes this approach they know better than the paying clients, then nothing will go over well. But, in the end WoW still controls the MMO market and will for years and years. Even FFXIV, as much as people think of how great it is still only has the same population numbers as Vanilla WoW. Also, SE f'd up their Mac client and pulled sales of that, so there's an even less chance it'll ever get to WoW popularity.
And they're lazy. Plain and simple. One "major" patch was made over the course of a weekend by two developers. And they called it a major patch, which is...laughable. Most of these patches are things which have already been in game but they dragged out the content over the course of things. It's a bit stupid. I'd still be subscribed had it not been for this xpac after 10 continuous years not including all the F&F Alphas and Betas since, starting with the original Alpha of the game.
But, it's not 100% of the devs fault for the state of the game. The players, all of them who kept wanting to "return" to a Vanilla-esque time period. I'm not lost in the fact that in the end, players cannot control the game but they [developers] never took all these requests and turned them into an entire expansion.
Some examples include; people wanted to veer away from needing theorycraft for their classes, blizz pruned everything back to an extreme so most are 1-2 button rotations. People wanted player housing, so they were given Garrisons to tied them over. Players wanted less dailies, so they were given 1-2 dailies per day. Players loathed Valor/Justic points, so they got rid of those. Players didn't want to feel obligated to run 5mans more than necessary, so they took out any point of those. Players complained LFR/casuals should never get them same gear as regular raiders because ya know, they're less than... Gone. Players wanted easier reps or none at all as they were tired of the grind. The current reps were put in very last minute and made to be worse than how earned in the past, minus Vanilla where you had to grind thousands of mobs to get to exalted. For years, players complained how "casuals" were ruining the game, so they made content aimed towards raiders. This doesn't include the mess they made to their pvp content this expansion, either.
The list goes on but there used to be a time when the most feedback devs would take were bug fixes, game changing issues. Now that they designed an entire expansion around player content requests. Maybe they'll have learned their lesson and won't repeat this sham of an expansion in the future, but I doubt it. =P
Interesting! As a self described casual player putting in 20 hrs per week (incoherent? ) first ran into the problem facing the WoW end game, May 2005, which is the problem for virtually every MMORPG in existence. I accept its limits and move on (not critiquing you) while admitting I've come back several times to visit. I last time for MoP was the shortest lived.