Sold my iphone 14 pro which i used for 2 months. Bought iphone 14 and im getting best expirience ever in ios gaming. Maybe u should do that too... Hopefuly they will continue to make 60hz iphones, i wonder what iphone 15 regular would look like and with what specs.
Yep, part of the reason why it's not talked too much about it is that currently only 4 models from the many currently fully supported are affected: 13 pro, 13 pro max, 14 pro and 14 pro max. Only pro motion devices and not all games are having issues on them leading to even less motivation from apple to fix it + naturally less coverage on the issue from media/tech tubers and such.
I also suspect that apple fixed actually something/changed something to make pro motion overall better than shut down "hack" used by the developers to fast/easy implement pro motion support when it first came out. Mostly pro motion support games are affected (even if you set them to 60Hz). Devs just don't want to make the needed massive code changes nor they have the resources to do so and wash hands with apple and their change starting with ios 16.
Wild rift was game I played each day for hours, stopped playing as the fun was not there when you are grandmaster soloq only competitive player and you have stutters/freezes all the time. Contacted Riot last October first time and few times after - each time they told me they know about the issue and work on it. TBH it's skeleton crew almost 100% for that game as it flopped by riot standards. If massive code changes are needed it won't happen.
Other affected games are dead cells, COD and many other pro motion support games. You set them to 60Hz and doesn't matter, if it supports pro motion, it hits the code that leads to the frametime issues/stutters/FPS drops.