I separated my gaming needs from compute needs long time ago with PS3. I have an Xbox one now. I am not much of a gamer, I got an Xbox free couple years back, I play every now and then.
You mean X-Plane 12. That one is Apple Silicon native.X-Plane is one of the few titles that has always been optimized to work on MacOS (including Apple silicon for the latest version X-Plane 11), Windows and Linux. Many don't see it as a game though.
Was gaming even officially alive on Macs?
You can always list titles on the Mac and for each one probably a few hundred that didn't make it to the Mac. In other words, Mac gaming is the same as it was since the 80s and every decade since then. And even the late games are part of if. I played Star Trek 25th Anniversary and Judgement Rites on DOS back in the early 90s and about one or two years later on the Mac. Things are as they always were, us old Mac users are used to it.Yeah mentioning a few titles which made it to the Mac doesn't mean squat to a player who wants to enjoy more then the odd title, none of which are mainstream or popular games.
That doesn't really solve the problem. Apple needs to help developers directly, as they did in the non-gaming field then they switched to Intel.The fact that side loading is a thing on iOS now and in the future, I see no reason why Apple can't work with Valve to help forefront the effort even in small ways.
Oh there is a port. It's just not released. And no, they won't need a new deal to release it.To be fair, Capcom did finally release Resident Evil Village for MacOS about a year and a half after other platforms but it might be one and done since there's no MacOS port of subsequent Resident Evil 4 (2023) release.
Might as well get it over with, Mac gaming might as well be dead. I know you are being sarcastic, but the reality, there are a serious lack of titles. Especially when a studio like Blizzard who use to be very friendly to the Mac doesn't bother anymore. Overwatch anyone? Now D4. Yeah mentioning a few titles which made it to the Mac doesn't mean squat to a player who wants to enjoy more then the odd title, none of which are mainstream or popular games.
Oops you are right my bad. I have X-Plane 11 or rather had the later updates didn't run very well on my iMac 2015 at all.You mean X-Plane 12. That one is Apple Silicon native.
Yes, but things are not as great as they seem.... to be able to run X-Plane with 3rd party scenery and aircraft (which you really do..) you will run into add-ons which are not Apple Silicon native, and you have a choice to make:
Run X-Plane native and enjoy full performance and miss out a couple add-ons you would really want to be able to use, or run it in Rosetta mode, enjoy all add-ons and sacrifice performance.
Apple Silicon has been with us for 2,5 years now.
X-Plane 12 has been in preview since September 2022 and the final product since December 2022, and still many 3rd party great stuff cannot be used natively on Apple Silicon. This is annoying, but it also shows that many developers don't really bother with Apple Silicon. I assume we'll be okay before Christmas...
FWIW, X-Plane 11 (yes, not Apple Silicon native) flies (pun intended) on my Mac Studio Max!Oops you are right my bad. I have X-Plane 11 or rather had the later updates didn't run very well on my iMac 2015 at all.
IF you say so, I could careless what internal on goings are in a company, more interested in the end product and if it's available for my needs.Blizzard (in the ABK era) is a poor analogy for the gaming market as a whole. The Activision side has been intentionally overlooking the Mac side of the PC market even before the Blizzard acquisition. What's worse is that despite Blizzard's supposed autonomy within ABK, the reality is it's people on the Activision side (such as Bobby Kotick) who have blocked Blizzard from developing new titles for the Mac, despite their extensive experience with cross-platform development. A lot of that mindset is related to the CoD franchise and the Activision side forcing its addition to the Battle.net launcher.
Exactly it is pretty much the same, even with the new hardware and a graphics layer, Metal. So where is the problem here is it Apple, is it studios or users, or all of that. I know this topic has been beaten to death around here with no clear answer.You can always list titles on the Mac and for each one probably a few hundred that didn't make it to the Mac. In other words, Mac gaming is the same as it was since the 80s and every decade since then. And even the late games are part of if. I played Star Trek 25th Anniversary and Judgement Rites on DOS back in the early 90s and about one or two years later on the Mac. Things are as they always were, us old Mac users are used to it.
Was gaming even officially alive on Macs?
Exactly it is pretty much the same, even with the new hardware and a graphics layer, Metal. So where is the problem here is it Apple, is it studios or users, or all of that. I know this topic has been beaten to death around here with no clear answer.
Don't get me wrong it's nice to have gaming on the Mac and see the potiental of more titles. But for choice in my eyes it's not even close to what is available elsewhere. There is always a light at the end of the Apple gaming tunnel but we never really get there.
Mac gaming officially died on February 24th, 2000. That's the day that MacRumors launched. Ever since then, we've been helpfully reminded that Macs aren't for gaming, on a regular basis, as is tradition.Another company unaware of the imminent death of Mac gaming dropped this news today.
There really is no point in saying this because a person like yourself is tone deaf. But here we go.I've always been of the opinion that I don't need access to all computer games, just enough to be satisfied while gaming on my Mac. I have no interest in getting a console. I don't want to go through the duplication of a building a gaming PC and absolutely hate using Windows.
So if there were a bare-metal Windows (which would therefore be ARM) on Apple Silicon, what games would you run on it, and how?Or if we see Bootcamp for Apple Silicon, then I'm switching.
Would you be singing the same tune if most isometric turn-based RPGs weren't on Mac?I would say that 80% of the computer games that I play are isometric turn-based RPGs, which are plentiful on the Mac. In fact, essentially all of these titles have a Mac native version, having parity with Windows PCs. Off the top of my head, there's Baldur's Gate 3, Solasta, Pathfinder, ATOM RPG, Black Geyser, Disco Elysium, the Dungeon of Naheulbeuk, and Wasteland 3, all of which have been released within the past couple of years, some of which have expansions currently in development. Some of these are Apple Silicon native, others work fine using Rosetta 2. Similarly, if you enjoy strategy games, there are also a wide selection for the Mac.
I'd rather play Greebles than a lot of 'AAA' titles to be fair...Was gaming even officially alive on Macs?
I'm looking at the current market, weighing the available options for Mac gamers, and discussing it on this forum. I also don't feel like I'm in a prison and don't think that compromise is a dirty word. The options that I have mentioned are clearly not for you, which is perfectly fine.So basically, your solution is compromise, compromise, compromise, at every turn, just so you can be sure to use your Mac and only your Mac. That's not gaming, that's wedging yourself into a prison of your own making.
That wasn't a generalization. The success of Apple Silicon has upset a small but vocal cohort of PC partisans. If you've been around these parts long enough, you'd know exactly whom I speak of.I'm not sure who is fighting a "religious war," but I don't think it's who you think it is.
I'm listening to your argument, so I don't see that as being tone deaf.There really is no point in saying this because a person like yourself is tone deaf. But here we go.
Exactly, which I already addressed, when I mentioned category one:This works for you, great. You do realize there are people out there, lets call them gamers, who just want to play the games currently available, you know stuff like Cyberpunk, Elden Ring, Red Dead etc.
I think we are arguing two different things. I've always said that gaming on the Mac could be better. I stated that twice in the post that you are responding to. I never said that gaming on the Mac is perfect, which is as equally as silly as saying that Mac gaming is dead.IF you are ok with what games are available on the Mac and content to play just those games, then the Mac is perfect for you. Otherwise if you want to play all those games and current and past titles the Mac isn't the right platform.
Which was one of my main points. There are people who are better off with a dedicated gaming PC or console. I'm not addressing those folks. I'm concerned with Mac users who want to maximize their ability to game on their Macs, not the gaming first crowd. That's why I discuss options like CrossOver, Parallels, Asahi Linux, and Apple's endeavors with Metal 3. Those are practical solutions for Mac gamers, not platitudes about the alleged death of Mac gaming; such dead-end circular arguments do none of us any good.Otherwise if you want to play all those games and current and past titles the Mac isn't the right platform.
I was emphasizing that style of RPG, because they are plentiful on the Mac, near parity with PCs, it completely undermines the "Mac gaming is dead" narrative. While I spend more time with RPGs than other genres, I actually enjoy many types of games. Even if I were to stop playing RPGs entirely, I wouldn't have issue finding titles that interest me, I'm rather flexible in my gaming interests, and willing to investigate alternative methods to play Windows-only titles, as I mentioned above.Would you be singing the same tune if most isometric turn-based RPGs weren't on Mac?
I completely understand. For some users, a console or gaming PC is a better solution, which is perfectly fine. For those of us who want to specifically game on the Mac, I think considering our options is more fruitful than grousing about it on MacRumors, but to each their own.It's not hard to see why people would be disappointed with Mac gaming when 80% of the titles they want to play are absent.
On MacRumors, "AAA" game often = game not available on the Mac. It's an arbitrary term that means whatever the individual decides it should mean. If we're talking about big budget titles with even bigger marketing budgets, many of those have been released in a nearly unplayable state, even on a 4090. "AAA" title doesn't always mean that you're going to have a good experience.I'd rather play Greebles than a lot of 'AAA' titles to be fair...
Would you be singing the same tune if most isometric turn-based RPGs weren't on Mac?
It's great that your main genre is pretty well represented but if somebody else enjoys FPSs or JRPGs or racing games they're not going to have the same experience. It's not hard to see why people would be disappointed with Mac gaming when 80% of the titles they want to play are absent.
How do you know that they want to play these 80% of titles?
Don’t popular games like the Metro trilogy and the Borderlands series count as FPS titles on the Mac?
Don’t popular racing games like the Grid series count as racing games on the Mac?
I don’t know much about JRPGs, but aren’t Breath of the Wild and The Pathless both on the Mac?
In my view, you’re painting with too broad a brush here.
Would you be singing the same tune if most isometric turn-based RPGs weren't on Mac?
It's great that your main genre is pretty well represented but if somebody else enjoys FPSs or JRPGs or racing games they're not going to have the same experience. It's not hard to see why people would be disappointed with Mac gaming when 80% of the titles they want to play are absent.
I never said there was no games in those genres on Mac but that a lot of titles in those genres are missing on Mac in comparison to Windows/Playstation/Xbox/Switch. You also didn't list a single JRPG BTW...Here is a partial list of games in my game libraries that can also run on my M2 MBP:
RPG/JRPG: Baldur's Gate 1-3, Bard's Tale 1-4, World of Warcraft, Pathfinder: Wrath of the Righteous, Runescape, Adventure Quest 3D,
Action/FPS: Tomb Raider series (multiple titles), Bioshock 1/2, Borderlands 2, CS:GO, Sleeping Dogs: Definitive Edition, Brütal Legend, METRO: Exodus, Diablo 1-3, Batman: Arkham City GOTY, Star Wars Knights of the Old Republic 1 & 2, Syberia 3, System Shock 2, Turok 2, The Witcher 1 & 2
Arcade/Casual: Jackbox Games, My Time at Portia
Other: Life is Strange 1&2, Bastion, Binding of Isaac, LEGO Star Wars: The Force Awakens, Tropico 6, Sims series, Cities: Skylines, Starcraft 1 &2, Hearthstone, Civilization V & VI, Warcraft III Remastered
I find it odd that you seemingly know what titles people want to play, because I guarantee you more than half of the titles I listed (which is less than 5% of all the games I can play on my Mac across all sources) never even made so much as a blip in your mind when you made that comment.
HAHAHAAnother idea is to stop all their fighting with Epic, and actually partner to get full UE5 support on ARM which would be HUGE.
Apple are really underestimating the potential that gamers have as customers to their business. If gaming is good on Macs then more gamers would be willing to switch over increasing hardware sales (thus more subscription profits too) in a market they have little presence in.
Casual gaming on their devices make huge amounts of money, why don't they see how much they could make if they catered to dedicated gamers by partnering with important gaming companies to get support.
BIG win - win for everyone involved.
HAHAHA
Apple Silicon Macs now natively support Unreal Engine 5
Epic has just released a new update to Unreal Engine, version 5.2, that works natively on Apple Silicon.www.engadget.com
Shh! I keep hearing rumours that Apple will switch from 68k to PPC, they seem to talk to IBM... oh wait.HAHAHA
Apple Silicon Macs now natively support Unreal Engine 5
Epic has just released a new update to Unreal Engine, version 5.2, that works natively on Apple Silicon.www.engadget.com
I never said there was no games in those genres on Mac but that a lot of titles in those genres are missing on Mac in comparison to Windows/Playstation/Xbox/Switch. You also didn't list a single JRPG BTW...
There is over 3000 FPSs on Steam and only 366 of those are available for Mac and that includes titles never updated with 64 bit support like Call of Duty 4 and thus not playable on any new Mac. There is over 4000 racing games on Steam and only 662 playable on Mac (again with some 32 bit titles still in there). Similarly Steam lists 2400 JRPGs and only 305 available for Mac. And yes, there is a lot of big missing games. The last Need for Speed on Mac was Carbon back in 2006, there's no Overwatch, no Final Fantasys besides 14, no Dragon Quests, no Forza, no Apex Legends etc. It's really not a stretch IMO that somebody into those genres MIGHT want to play some of the biggest names in them.