Not really, UE4 isn't solid. There are still way more bugs in the macOS version than Windows. Freezes, shortcuts not working after a while, crashes. Some can be fixed by unplugging and reconnecting displays, others require a restart. Some plug-ins like Vivox not working properly, which can depend on used audio-devices. There are also issues importing older projects (say 4.25 to 4.27) which might require manual editing of the tool chain configuration.More specifically, the higher end features of UE 5 (Lumen and Nanite) and newer are broken on the Mac, while UE 4 is solid.
I'm not saying UE on Windows is bug-free, but the amount of bugs in the macOS version (both 4 and 5) is much, much larger than Windows.