Two long articles about the future of Mac gaming with interesting insights.
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https://www.techradar.com/features/...of-pc-gaming-whether-pc-gamers-like-it-or-not
"In a PC gaming landscape where so much different hardware exists that must be accounted for, it’s little wonder why developers are starting to primarily target consoles, rather than developing for high-end PCs and porting to weaker consoles afterwards. The release of Elden Ring earlier this year is a perfect example of a game that ran brilliantly on consoles, but ran into persistent issues when running on a PC, despite its more accessible requirements for major AAA launch."
“It's great!” Adrian Gurney, the Producer & Development Manager for CCP Games’s space-faring MMO EVE Online, told me a few weeks ago. “I mean, just to kind of look at it from my point of view with my tech hat on, it's a real big advantage to have not only the CPU and the GPU integrated, but also the memory all being on one package.”
“I mean, obviously, you get better performance naturally,” Gurney continued, “because you haven't got all the interconnects between the devices. But more importantly than that, when it comes to things like testing … testing how it looks, and does it render correctly, and all that, you can come in and validate that the result is correct, it doesn't matter which Mac we're testing it on. If it's an M1-based architecture, we get the same result from all of them.”
"it’s no small thing that Capcom is bringing Resident Evil Village, natively, to Apple silicon, and the developers I’ve spoken to (as well as Apple itself) have confirmed that there is a growing interest in what Apple has to offer with its new hardware."
“Since Apple has been able to take all of the creation of the drivers for the GPUs and supporting systems in-house,” Gurney said, “if we ever do have a problem, and we need to reach out and get some support, it means that the problem will be fixed across the board on all of their systems, which is it's just such a big advantage for game development, being able to say, this specific machine, we can test and we can validate it's going to work across the board.”
"I believe the hardware is there," Hunter said. "It comes down more to the marrying of the hardware and software and having had the opportunity to work very closely with the [Apple] Metal team, we got a glimpse into the direction that it's going and after WWDC 2022, you can of see that Metal is coming up to par with modern graphics API's. That has built a lot of trust and faith, at least on my part in terms of where gaming is going on the Mac side of things, and I think it's actually a very exciting opportunity."
"The Apple team says its seen a substantial uptick in developer interest since WWDC, especially around Metal 3 and MetalFX Upscaling, but there is still a ways to go before Apple will truly compete against the Windows PC as a PC gaming platform. At this point though, the writing is on the wall, and it's only a matter of time before there is a must-play Mac exclusive that will upend the entire conversation around PC gaming."
High-end gaming on Macs may be a reality soon, thanks to Apple's M2 chip and Metal 3
www.tomsguide.com
"I recently attended an Apple gaming event to learn more about the company’s gaming aspirations. During the presentation, I got to see No Man’s Sky running on a 16-inch MacBook Pro packing an M1 Max chip and 16GB of unified memory. I emphasize that I
saw the game since it was a hands-off demonstration. Though I wasn’t able to test the title myself, I was still impressed. It came as no surprise that No Man’s Sky looked absolutely stunning on the MacBook Pro’s 16-inch mini-LED display. The demo was set in an icy valley surrounded by enormous snow-covered mountains. The varying shades of whites and blues appeared crisp and vibrant. Weapon fire and explosions also popped off the screen. Everything looked amazing."
"Apple appears to be taking important steps toward having PC-level gaming experiences on Macs. Metal 3 seems like a robust developer platform, and combined with Apple silicon and macOS 13, the company could potentially deliver competent gaming experiences in the near future. This point is further emphasized by the fact that Capcom — one of the biggest game developers and publishers on Earth — is bringing Resident Evil Village to Macs. If the company sees success on Macs, I don’t see why it wouldn’t port other games running on its RE Engine. Could we see titles like Devil May Cry 5, Street Fighter 6 or Dragon's Dogma 2 on Macs? It’s not inconceivable."
"If No Man’s Sky and Resident Evil Village succeed on Macs, it could spur other big developers to port their titles. Lack of support from major publishers is one of the chief reasons why Apple gaming isn’t on par with PC. But if more publishers and developers jump on board, then Macs could one day become viable gaming machines. Of course, it would mean Apple playing nice with companies like Epic Games… but that’s a whole other story."