So it looks like MetalFX or even Metal 3 isn't required (since the game appears to run on Monterey). Not sure how to take that since the promo stuff made it seem like MetalFX was needed to get good performance at the resolutions talked about.Andrew Tsai has released a new video covering the latest on Resident Evil Village for the Mac:
As he states, Capcom's website has listed the system requirements. It will be released this year, and apparently be Apple Silicon only.
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So, even though Metal 3 supports AMD Vega and 5000/6000 series, this game will not, while every Apple Silicon Mac ever sold will. This is a clear sign that the Intel era is winding down, and the Apple Silicon era of Mac gaming is beginning.
So it looks like MetalFX or even Metal 3 isn't required (since the game appears to run on Monterey). Not sure how to take that since the promo stuff made it seem like MetalFX was needed to get good performance at the resolutions talked about.
Apple isn't interested in Intel anymore, their transition is almost complete and then they will ditch x86 like they did with 6502, 68k and PPC before. And AMD GPUs can't be run with AS (at least for now), which they also have no interest in (except maybe for compute). They've been shopping around for AS only projects for a while now and the Capcom deal was one of these. Other studios didn't agree to it. This is probably going to hurt them short term, as they're missing sales but it won't matter long term as Intel Macs are "dead". The more interesting question is, what is Capcom going to do once the deal runs out? Are they going to release an Intel version then, do nothing or run like Nintendo did? And in addition, will Apple be able to get the cut they expected from AS versions or are they going to flip and allow an Intel version if the AS version won't get their investment in this deal back?As he states, Capcom's website has listed the system requirements. It will be released this year, and apparently be Apple Silicon only.
So, even though Metal 3 supports AMD Vega and 5000/6000 series, this game will not, while every Apple Silicon Mac ever sold will. This is a clear sign that the Intel era is winding down, and the Apple Silicon era of Mac gaming is beginning.
Money rules the world. 🤷♂️If capcom is willing to do this, how about releasing the remasters on Mac too.
Not confirmed last time I checked. But in this case, possible.Has anyone heard if there is going to be a macOS version of Homeworld 3?
If capcom is willing to do this, how about releasing the remasters on Mac too.
Has there been WoW DLC that hasn’t come to macOS?Looks like the new DLC to WoW The Dragon Isles Awaken is coming to Mac. Also noticed that Football Manager 2023 is coming on Nov 8.
Has there been WoW DLC that hasn’t come to macOS?
So another 3 to 4 years before Apple has an answer to DLSS 3’s frame generation tech?
I’d read it more as a “neutral” rather than “good” sign since they already have an established user base and (presumably) CI pipeline to support existing macOS builds, meaning it’s likely an incremental cost if anything. But perhaps I’m more pessimistic than you.Not sure, maybe not but still a good sign they keep them coming.
Yeah and they were the first with a full native silicon version, perhaps the first with Metal back in the days?Has there been WoW DLC that hasn’t come to macOS?
Yeah, if we take nvidia at face value, the performance increase they just unveiled for RT is wild, especially considering the 4080 12GB draws 285W and can match or beat a 350W 3080ti (and in some cases match even the 3090).I doubt that Apple will ever go there. You need insane amount of training data to pull it off, and Nvidia has been working on it for years.
So another 3 to 4 years before Apple has an answer to DLSS 3’s frame generation tech?
Nvidia has admitted the older cards can run a slower less precise version, I suspect if sales are low enough they may back port.Worth mentioning that DLSS 3 is limited to 4000-series cards so the vast majority of gamers won't be able to use it for a long time, especially considering how unhappy people are with the new prices.
Yeah, if we take nvidia at face value, the performance increase they just unveiled for RT is wild, especially considering the 4080 12GB draws 285W and can match or beat a 350W 3080ti (and in some cases match even the 3090).
I still think Apples ML hardware could help, though word on the street is that nvidia is using FP8 for this frame insertion tech, does Apple's ML hardware support FP8?
From what I can see power draw isn’t actually that bad in 40 series (so far). Yeah the 4 slot coolers are no good, but some vendors offer water cooled units that are slimmer (you just need radiator space).Yeah, but all three of nVidia’s new 4000 series skus are - effectively - between 3 and 4 slot cards. It’s like they’re screwing over gamers who don’t have cases with sufficient free space.
And the power draws are insane, as well.
And losing EVGA, too.
Problem with WoW on the Mac is that there is literally no Mac development team... meaning support is abysmal at best. Just read the comments about alpha and beta of Dragon Flight on the Mac and you will clearly see that the Mac version is absolutely bottom on their list to deal with.Not sure, maybe not but still a good sign they keep them coming.
If there’s no Mac development team working on WoW, then who did the optimization for Apple Silicon? Who made it work with Metal, before that?Problem with WoW on the Mac is that there is literally no Mac development team... meaning support is abysmal at best. Just read the comments about alpha and beta of Dragon Flight on the Mac and you will clearly see that the Mac version is absolutely bottom on their list to deal with.
The game may run... but if there are issues, they may or may not get fixed. If you don't mind paying a subscription to a game that plays sub-optimally to its PC counterpart due to lack of developer support... all the power to you.
You really are getting a sub-standard product in every sense of the term.