Uh no? This is like saying I shouldn't develop for PC gaming because Dell sells $1,000 systems that still have Intel iGPUs. Also on Windows Intel and AMD integrated graphics make up for the whole of Mac's marketshare or very close to it at around ~ 1.6 + 1.5 percents.If Apple isn't to blame for weak iGPU that can't handle recent games then who do we blame, developers, users? Nobody wants to talk about it but at least half of the 2.3% Steam MacOS user base with base M1 and Intel integrated graphics can't handle recent games. That's far worse than initial game launch issues that can be corrected with updates. And, how likely are those users going to repeat the same mistake when they can just get a console or PC with much better performance at lower cost?
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There are hundreds of games on PC that do NOT exist on Macs that run perfectly fine on Intel graphics.
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It is PURELY marketshare. I don't know how else to say this, and I have said it in dozens of these threads. This is PURELY why I am developing my game for Windows only, even though it can run just fine on integrated Intel graphics from a 2013 Windows laptop. Targeting Windows gives me the biggest pool of users to offer my game to. This is the only reason. Apple is not being hostile towards me as a developer.
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