h'biki said:I agree with that totally. From what I understand being friends with a few game dev guys is that Apple is notorious for ignoring game developers. People end up not developing games for the mac cause Apple isn't willing to solve their problems.
Having an internal 'game development unit' to help game developers tweak their code and other various issues makes A LOT of sense. Attracting gamers to a platform is as much about quantitity as quality. Apple needs to make ports easier, better and faster, as well as encourage 'homegrown' development on the platform.
Just wanted to point this out for people who hadn't seen it:
WWDC 2005 Sessions said:Develop and Deliver Great Mac OS X Games
Graphics and Media
This session covers a wide gamut of issues related to developing and delivering world-class games on Mac OS X. We'll focus on the key technology ingredients required for game development on Mac OS X, including programming best practices, third-party game technologies, business issues, and successful go-to-market strategies. This is a required session for anyone interested in game development on the Mac.