I don't understand the first sentence, and I may have used a poor wording around the idea of "shared experiences".Can't wait for the first enterprise to have a use case for a main stream audience.
I don't overestimate the shared experience, I live in reality. I don't think it resonates with families, or real social people. This has no sharing capacity in the family outside of buying 4 of them to make that happen.
I fully agree with you that those shared experiences will be very hard to replace, I meant that under this light manufacturers and developers (as they have pretty broadly done) will focus on improving cases where a less than realistic interaction is still an improvement on the current state of affairs (EG business communication at a non-executive level and uberized workers of the gig economy in their interactions with enterprises) and "Gaming" as a para-social activity (EG vrChat and the push towards the "metaverse"). Not to replace the sacred TV in the living room.
I'd argue that some of the use cases are already realized, the simple block towards mainstream adoption being device price. On this mac forum it tends get lost in the echo chamber that most common folk do not discard four figures on technology.
In the end, all that is needed is eyeballs on platforms to support the self fulfilling creator economy ... And we know that it won't be apple with the vision pro achieving that ... But it may just be the halo product to bring the idea of virtual/augmented reality to the mainstream just in time for an affordable device from meta.
And if I am being fully honest, the magic somewhat faded after coming to grips that this virtual deskop just wont do when compared with my retina monitors. Meaning that I already became jaded with the device although consuming content in the Skybox Player is a delight and will most likely be crispier on th vision.
That is if Apple will let us beam our own files on the headset ... time will tell ... and what remains for me to do is to open up a nice bordeaux and enjoy it outside the hyperreal
Last edited: