Funny how the 'zero contact' delivery - surely something they did to keep development cost down - fits so appropriately just a few months later.
Shame that this game is a slog though - felt like an actual job to me and not the kind I'd want to stick with. If it was more enjoyable to get going in it, it might have its grand sales revival just about now. Not a chance with those dreadful sneaking bits and the general struggle to move, in particular with vehicles on rocky terrain, argh. And the endless lists of things you have to sift through.
I really wanted to like it - heck I bought it twice (first copy lost in transit, LOL) - just to have it ready for the Xmas break. Yeah well, we played 'Inside' instead (feverishly - what a great experience).