*strokes beard contemplatively* Interesting
That might include uncompressed assets... it might not....
*strokes beard contemplatively* Interesting
Apple have no influence on pricing at all.
In terms of how pricing works the only difference is Apple base the prices using international exchange rate. Steam allows for manual pricing in different places.
Apple believe using the direct exchange rate figures from US $ means everyone get the same price (so Europeans don't get charged more than the US for example). Once you set the US price the rest of the world automatically gets placed in a pricing band.
Valve believe that you can set it all yourself so you can do things like make games in Russia cost less than in Europe because the economy in Russia means people won't want to pay as much for games, this allows you to charge what the nations economy will stand.
Both ways have their advantages and disadvantages.
Based on Steam & MAS I know sometimes games are cheaper on one service or the other. It's harder to perhaps notice flash sales on the MAS than Steam but they happen very frequently if you keep a look out.
They have always had this since the beginning of the store. I know at any time there is at least one Feral or Asypr etc game on deal often more. There was even an All Feral games discount week last year where the AppStore had a banner in the gaming area and all Feral games sold had some kind of discount!
I can't see how you could get anyone to say making less money was a positive
Some games might have a higher price (usually on the latest consoles) however they cost more and more to make due to the complex technology and vast budgets needed. When I started on Mac games just over a decade ago my first game was less than 100MB installed and the source code and assets were perhaps 300MB in total.
The game we have in development right now is over *50GB* installed and the source and unpacked data game on a multiple TB drive! Now numbers don't mean much but it's a simple way of saying it costs a hell of a lot of time and technology to get games working compared to a decade ago.
Anyway the prices of games has dropped it's an inconvenient truth but it's true!
http://arstechnica.com/gaming/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time/
*strokes beard contemplatively* Interesting
That might include uncompressed assets... it might not....
What game? .... sandbox.... MMO...
I agree with anybody who says Apple should be like steam and have limited time offers. I know I would buy a lot more from the iTunes Store if they did that. That's how steam steals all my money....
I didn't know that. Though I suspect that Apple has quite a big say when it comes to what prices to charge.
For the game developers it is great that there are other platforms such as Valve, to choose from.
Right now the dollar is rising dramatically against many major currencies. Apple and those who sell in US dollars need to keep an eye on the prices they charge in the European market. I understand that prices have had to rise, though I think the over 30% rise last night annoyed me, especially when I tried to buy it at the old price that was stated on the app when I clicked on it to buy it.
Sure Apple is a premium product and offers a trustworthy service. But as prices rise people will look for alternatives, such as Steam. And if it is legally cheaper to buy the same product then why not?
I would also like to add that in many cases it is actually cheaper to buy a physical CD from somewhere like Amazon, then to buy the same album on iTunes.
I didn't know that. Though I suspect that Apple has quite a big say when it comes to what prices to charge.
For the game developers it is great that there are other platforms such as Valve, to choose from.
Right now the dollar is rising dramatically against many major currencies. Apple and those who sell in US dollars need to keep an eye on the prices they charge in the European market. I understand that prices have had to rise, though I think the over 30% rise last night annoyed me, especially when I tried to buy it at the old price that was stated on the app when I clicked on it to buy it.
Sure Apple is a premium product and offers a trustworthy service. But as prices rise people will look for alternatives, such as Steam. And if it is legally cheaper to buy the same product then why not?
I would also like to add that in many cases it is actually cheaper to buy a physical CD from somewhere like Amazon, then to buy the same album on iTunes.
not that anyone cares but i much prefer buying games through app store... although steam prices are cheaper so that rarely happens.
for some reason, companies think selling in apple store should cost more to the apple customer than a steam customer.
total bs.
I'm missing Homeworld. Is there something similiar available though Steam or Gog?
Hey. You know Homeworld Remastered is coming out tomorrow, right?
And they want $30 for it!
It was a fun game and gorgeous! This is how I view space battles. I may waiver, lol.
The screenshots don't do it justice. You have to see it in motion to really appreciate all the remake does.
YouTube: video
The screenshots don't do it justice. You have to see it in motion to really appreciate all the remake does.
YouTube: video
I've been playing KSP for a long time, back when it was $10 and nowhere near Steam. Fun game.Kerbal Space Program- $30, Mac version, in Beta. Anyone playing? I'd like to hear about it.
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I've been playing KSP for a long time, back when it was $10 and nowhere near Steam. Fun game.
Your lander seems overengineered though. Haha.
I'm doing the tutorials. Are there any other online guides? Such as if you want to land on the moon, how the heck do you figure trajectory and required fuel?
City Skylines- $30 (Mac/PC)
Can anyone report how good this game is as compared to the SimCity series? It looks amazing...
Thanks!
Fuel: the amount of fuel is irrelevant--the delta-V is all that matters. An ion probe and a huge transport may have the same delta-V, but an inordinately different amount of fuel. That same probe has a high Isp, and therefore a huge change in velocity. However, its TWR (thrust to weight ratio) is pathetic and you'll be tearing your hair out at hour-long burns. The LV-N is usually what people use for interplanetary missions, as it has a high Isp and acceptable TWR.
Trajectories: short answer: math. Long answer: lots of math. In all seriousness, the navball is your friend here, and really all you have to do is match the inclination of your target and then burn until you're caught by the gravity of wherever you want to go--as KSP does not use n-body physics, but rather patched conics. Certainly simplifies spaceflight...
A good many people enjoy Scott Manley's videos on YouTube. Personally I've never watched his tutorial vids, but his Interstellar Quest and some others are great.
If you don't mind using mods, MechJeb is a great autopilot that will fly your launches and spacecraft for you. Some people consider it cheating, but they're the types that enjoy flying everything. It does much more than that, such as tell you the weight of your spacecraft and how much delta-V you have, but if you don't want the autopilot and just the vessel information, Kerbal Engineer is just the ticket.
As for the amount of delta-V you need to get to other planets, the KSP wiki has a handy reference list on the page for Kerbin. However, I'd take those numbers with a grain of salt, as they assume completely nominal trajectories, which you will rarely have. In my experience you can expect those numbers to double, if not more.
There's also a handy-dandy delta-V map, again on the KSP wiki, but as I said before: take the numbers with a grain of salt.
You may be interested in these articles on Wikipedia:
If there are any other questions you have, feel free to shoot me a PM, email, whatever.
The *worst* I have heard is some saying it is 'what the SimCity reboot SHOULD have been' ... all the way up to 'the best city builder ever designed.' Regardless, acclaim is universal, and I will definitely buy it at some point soon - just so backlogged it is hard to justify full price right now ...