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Queen6

macrumors G4
Finished up my first play through last night, great ending...with Judy! :D I appreciate your input. For anyone who wants to know, that is the Star/Along the Watchtower ending.


I think my critiques about CP77 Gigs being shallow is based on a comparison of just how good the main quests, and companion side quests are. They exposure you to a new level of interaction and possibilities not before seen in a RPG of this type, at least I have not seen them.

I‘m probably repetitive at this point, but constantly talk about and make comparisons with Fallout 4, yet the vast majority of those F4 quests are straight forward combat quests, clear out this location of bad guys with an objective, prepare a location for a settlement, retrieve an item, escort a person from point A to B, and build settlements if you want too.

However, there are good themes/threads in F4, which is to discover the fate of your son who was stolen out of a cryo chamber along with making the Commonwealth a better place to live, and virtually all companions have some issue they want you to help them out with. ;) But when push comes to shove, your interactions with characters is just as limited as it is with anyone you approach on the street in CP77. Although settlers do thank you in F4 for helping them, I spent a long time in CP77 before anyone thanked me on the street for helping, but suddenly they started to. A police officer in a manner of thanking told me he might not have survived that (without my help).

In F4, it is those themes that carry you. CP77 is so good, you expect more from all the characters, and I’d ask why add a talk to label on strangers if they are just going to blow you off? Anyway it’s a situation where CD Projekt Red made an environment that is so good, you naturally expect much more.
Having just completed STALKER Call of Pripyat (2010), Cyberpunk 2077 is very much a shallow game. CDPR uses tricks in the scripting/storyline in an attempt to fool the player into a deeper experience while the core of the game remains to be simply a looter/shooter. This is the games core focus as it makes/made for a jumping off point for a monetising multiplayer with endless micro transactions.

IMO this is exactly what CDPR wanted and why the heavily implied "deep adult RPG" evaporated as they saw the multiplayer as their next cash cow, however the game launched as a botched mess, with increasing negativity from the gaming community.

Ultimately CDPR bungled the launch and potentially the franchise, due to greed, incompetence or both.
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By the time CDPR fix all the bugs, gets the game to run reasonably well on the majority of consoles it will be firmly confined to history as the player base is plummeting due to the shallow core gameplay and lack of replay value. As I stated close after launch the game is very shallow and the more that play the faster the game will be forgotten.

I'd far rather CDPR honoured what they originally proposed and many paid for, equally the monetary/time cost combined with declining popularity of the game are very much against such a premise...

Q-6
 
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Huntn

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Having just completed STALKER Call of Pripyat (2010), Cyberpunk 2077 is very much a shallow game. CDPR uses tricks in the scripting/storyline in an attempt to fool the player into a deeper experience while the core of the game remains to be simply a looter/shooter. This is the games core focus as it makes/made for a jumping off point for a monetising multiplayer with endless micro transactions.

IMO this is exactly what CDPR wanted and why the heavily implied "deep adult RPG" evaporated as they saw the multiplayer as their next cash cow, however the game launched as a botched mess, with increasing negativity from the gaming community.

Ultimately CDPR bungled the launch and potentially the franchise, due to greed, incompetence or both.
View attachment 1742896
View attachment 1742902
View attachment 1742901
By the time CDPR fix all the bugs, gets the game to run reasonably well on the majority of consoles it will be firmly confined to history as the player base is plummeting due to the shallow core gameplay and lack of replay value. As I stated close after launch the game is very shallow and the more that play the faster the game will be forgotten.

I'd far rather CDPR honoured what they originally proposed and many paid for, equally the monetary/time cost combined with declining popularity of the game are very much against such a premise...

Q-6
They reaped what they sewed? But I can stand to make one more pass, at least start it. :)

The issue with this game is you are amazed with Act 1, then you have to break off to fill yourself with Gig XP, a lot of it. I crisscrossed the map clearing every quest, then Act 2 and back to the main quest in small doses, while handling character side quests which are top notch, but the game continues with lots more of filler XP. I finished my first pass at L50, Street Cred 50.

The end was pretty good, with my blade spec, I faced the most opponents in the game at one time, and I just mowed them down with lightening fast blade action. I kind of amazed myself lol (Caveat: Normal Difficulty). :) But the different endings don‘t really change much of anything regarding the bulk of accrued XP activity required to get yourself leveled for the ending.

IT’s possible they got in over their heads, but the good news is that CDPR has set a standard on several levels, with a huge busy city, and some outstanding quest interaction, motion capture, and stories, but they need to work on the future playability aspect. And even with the flaws, the bar has been raised in realm of compelling RPG expectations.
 

Queen6

macrumors G4
They reaped what they sewed? But I can stand to make one more pass, at least start it. :)

The issue with this game is you are amazed with Act 1, then you have to break off to fill yourself with Gig XP, a lot of it. I crisscrossed the map clearing every quest, then Act 2 and back to the main quest in small doses, while handling character side quests which are top notch, but the game continues with lots more of filler XP. I finished my first pass at L50, Street Cred 50.

The end was pretty good, with my blade spec, I faced the most opponents in the game at one time, and I just mowed them down with lightening fast blade action. I kind of amazed myself lol (Caveat: Normal Difficulty). :) But the different endings don‘t really change much of anything regarding the bulk of accrued XP activity required to get yourself leveled for the ending.

IT’s possible they got in over their heads, but the good news is that CDPR has set a standard on several levels, with a huge busy city, and some outstanding quest interaction, motion capture, and stories, but they need to work on the future playability aspect. And even with the flaws, the bar has been raised in realm of compelling RPG expectations.
Indeed. Baring the occasional RnG at the beginning Cyberpunk 2077 is very easy to beat presenting little if any challenge to anyone who has played a solid FPS. I gave up on harvesting XP as it simply wasn't necessary to complete the game with for the most part the side missions fast becoming repetitive, unchallenging, worse boring. As you said "I just mowed them down".

Graphically Cyberpunk 2077 excels, little else. The game is very far from being a compelling RPG, let alone open world, not remotely close. Cyberpunk 2077 is what it is a shallow looter/shooter with a semi interesting storyline that diminishes in time. I gave the game two runs, doubt that there will be a third unless CDPR steps up to the plate and delivers as promised, of which I seriously doubt...

Gaming is about gameplay, hence why so many older titles prevail and this game is in freefall. Cyberpunk 2077's gameplay is akin to thin ice. It's initial beauty impresses, yet fracture's as soon as it's tested. Sorry CDPR IMO failed, deliberely setting false expectations, misleading the community, worse CDPR knew all of this...

Like much of Cyberpunk 2077 the image is just a fantasy that you cant actually play...
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As ever time will tell, those interested seek out the deals $20 tops.

Q-6
 
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I started last night as a male V, Corporate path, and I was a bit shocked at how little time was devoted to being tossed out of Arasaka, it was even shorter than the Nomad quest chain. :( Maybe I misremembered, but I thought someone gave me a katana early on, yet I did not get one. Finished the Pickup and I’m going to have go buy one I guess so I can start leveling that skill. Maybe I missed it at the gun dealer for The Gift or is that the Cyberware gift? ?
 

Huntn

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Indeed. Baring the occasional RnG at the beginning Cyberpunk 2077 is very easy to beat presenting little if any challenge to anyone who has played a solid FPS. I gave up on harvesting XP as it simply wasn't necessary to complete the game with for the most part the side missions fast becoming repetitive, unchallenging, worse boring. As you said "I just mowed them down".

Graphically Cyberpunk 2077 excels, little else. The game is very far from being a compelling RPG, let alone open world, not remotely close. Cyberpunk 2077 is what it is a shallow looter/shooter with a semi interesting storyline that diminishes in time. I gave the game two runs, doubt that there will be a third unless CDPR steps up to the plate and delivers as promised, of which I seriously doubt...

Gaming is about gameplay, hence why so many older titles prevail and this game is in freefall. Cyberpunk 2077's gameplay is akin to thin ice. It's initial beauty impresses, yet fracture's as soon as it's tested. Sorry CDPR IMO failed, deliberely setting false expectations, misleading the community, worse CDPR knew all of this...

Like much of Cyberpunk 2077 just a fantasy that you cant actually play...
View attachment 1743075
As ever time will tell, those interested seek out the deals $20 tops.

Q-6
I ran into an interesting bug I think, there was a fight between 2 gang groups, just a run of the mill conflict you see quite often. Usually I go in and kill one side, and then the other, the first gang melted like butter, but the second group, I could not kill them period. Usually my attack results in their heads separating from their bodies, but not here, and I could not harm them at all, maybe a little, but then their health would pop right back up. To clarify, this was near the end of my first play though, when I was a bad ass on normal difficulty. My guess if you chose hard or very hard, you would be extremely be challenging, but hopefully not that hard. ;)
 
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Queen6

macrumors G4
I ran into an interesting bug I think, there was a fight between 2 gang groups, just a run of the mill conflict you see quite often. Usually I go in and kill one side, and then the other, the first gang melted like butter, but the second group, I could not kill them period. Usually my attack results in their heads separating from their bodies, but not here, and I could not harm them at all, maybe a little, but then their health would pop right back up. To clarify, this was near the end of my first play though, when I was a bad ass on normal difficulty. My guess if you chose hard or very hard, you would be extremely be challenging, but hopefully not that hard. ;)
1st play through medium, 2nd hard. Maybe a bug or just RnG? difficult to say as the games AI is shall we say, far from the best by a long chalk LOL.

Q-6
 
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@Queen6 I mostly agree with you. The intro faction quests that get you established in Night City are sub-par. As previously questioned, where there intro faction quest chains that got cut In the rush?

It felt very awkward on the Corporate path, to do that very brief quest, where nothing happens, just a couple of conversations and being given a task except that too is short cut and you are ejected from Arasaka in some double cross.

Then it slides into that very forced feeling cut scene, which seems a bit ridiculous, as if we would not notice a significant lack of contiguous storyline, in Night City, partying and causing mayhem!! At least the Nomad path had you actually do something. Yet that cut scene, as if no one would care how you got yourself established as muscle in a Night City. They could of used some scrolling text like Star Wars where it is described, instead of just showing up at your apartment. ;) How’d you get that btw?

At a minimum, if they were going to have paths, they each deserved a quest chain, otherwise it feels unfinished.
 
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Huntn

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Don't remember TBH, I started first game on medium and second on hard. Same as you build XP the combat becomes unchallenging.

Q-6
I‘m ashamed to say I enjoy waltzing through my opponents hardly raising a sweat. It makes me feel omnipotent. :D That animation with the strong blade attack, it’s as if they offer you up their neck. :oops: However I am feeling the need for more of a challenge and am going to bump the game up to hard.

 

Queen6

macrumors G4
I‘m ashamed to say I enjoy waltzing through my opponents hardly raising a sweat. It makes me feel omnipotent. :D That animation with the strong blade attack, it’s as if they offer you up their neck. :oops: However I am feeling the need for more of a challenge and am going to bump the game up to hard.

Personally I like the challenge, equally not to the point where the game is overly difficult and mercilessly punishes the player ?

Q-6
 

Huntn

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Personally I like the challenge, equally not to the point where the game is overly difficult and mercilessly punishes the player ?

Q-6
Actually I realized my waltzing was a bit too easy when I started my 2nd playthough and when I looked at settings, there are 3 levels of aim assist, aim assist- melee and by default are turned on. I think they are to primarily aid consol controller users. They both got turned off. The setting to change game difficulty only appears when in-game, not the start screen. I changed that to hard. I noticed 2 things, opponents are generally harder to kill, and their weapons do more damage to you. I charged into a group of 3, all firing their guns and I was dead in about 2 seconds. Therefore, I now have to put some thought into my engagements, usually I cyber attack one of them, pop one or two with the pistol and then launch with the blade whirling. When there is an opportunity, I will attack from one direction, then circle around and hit them from another direction and there are still opportunities to rush in berserker blade mode. :)

I do not like mantis blades, they make you look like a freak, even though there is a attribute that specifically buffs them. I’m good with the katana and have zero reason to switch to an assault (shotgun, machine gun, assault rifle) build, those are not nearly as macho or as exhilarating. ;)
 
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Huntn

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The Afterlife Bar scene (at the start of The Heist quest) with you Jackie, and Claire the Bartender, then followed with the back room meeting with Dexter Deshawn, moving into the heist itself, and the escape from Kopeki Plaza, the aftermath, the Dump, and Johnny Silverhand threatening you is a pretty amazing interaction for a game. Even though some elements are what we've seen in games before, this feels unique, at least this part of the game. :)
 
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Came across this on YouTube. If I recall correctly, you can hear it on the Vexelstrom station as well as at the Afterlife.

I’d consider it further proof that while Cyberpunk has problems…the music is NOT one of those problems. This is about as Cyberpunk as I think you could get!

 
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Huntn

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Came across this on YouTube. If I recall correctly, you can hear it on the Vexelstrom station as well as at the Afterlife.

I’d consider it further proof that while Cyberpunk has problems…the music is NOT one of those problems. This is about as Cyberpunk as I think you could get!

Inexplicably I am drawn to your song and these among others as an appropriate accompaniment to Cyberpunk: :D

Pon Pon **** by Namakopuri & Us Cracks

Pain by Le Destroy (profanity in this song)

Hole in the Sun by Point Break Candy (profanity in this song.
 
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Inexplicably I am drawn to your song and these among others as an appropriate accompaniment to Cyberpunk: :D

Pon Pon **** by Namakopuri & Us Cracks

Pain by Le Destroy (profanity in this song)

Hole in the Sun by Point Break Candy (profanity in this song.
Music was for sure a high point for me in this one. The artists did an awesome job of matching the atmosphere!

Here’s another one. This is one that I pretty much associate with Judy. First time I heard this one was at her apartment and I’ve noticed that most (but not every) times I go back...it’s playing.

 
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Huntn

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Of this list of Stations, I tend to avoid just one, Ritual as I have never liked the typical metal vocal teeth gnashing. :)

  • Samizdat Radio: Club beats
  • 88.3 Pacific Dreams: Laid back instrumental
  • 89.3 Radio Vexelstrom: Electronic Dance and Industrial rock
  • 91.9 Royal Blue Radio: Jazz
  • 92.9 Night FM: Electronic instrumental
  • 96.1 Ritual FM: Metal
  • 98.7 Body Heat Radio: Pop
  • 101.0 The Dirge: Hip-Hop
  • 103.5 Radio Pebkac: Techno
  • 106.9 30 Principales: Latin Raggae and Hip-Hop
  • 107.3 Morro Rock Radio: Rock (as the name might suggest)

Not that many songs for so many stations. Not sure if this is a complete list as I don’t see Kill the Messenger:

Cyberpunk 2077 song list​

Prospective players have slowly been drip-fed songs from the Cyberpunk 2077 soundtrack in the leadup to the game's release. Below we've collated all the songs revealed so far on the Cyberpunk 2077 YouTube channel which form part of the game's soundtrack. Take a look:

  • Aligns (Rubicones): Friday Night Fire Fight
  • Converge (Shattered Void): I Won’t Let You Go
  • Deadly Hunta/Maro Music (Footage Missing): When It’s War
  • Deafkids (Tainted Overlord): Selva Pulsátil
  • Gazelle Twin (Trash Generation): History
  • Grimes (Lizzy Wizzy): Delicate Weapon
  • HEALTH (Window Weather): Major Crimes
  • Konrad Oldmoney: Dinero (ft. Cerbeus)
  • Le Destroy (The Bait): Kill Kill
  • Namakopuri (Us Cracks): PonPon ****
  • Nina Kraviz (Bara Nova): Surprise Me, I’m Surprised Today
  • Poloz (Tinnitus): On My Way to Hell
  • Raney Shockne (Point Break Candy): Hole in the Sun (ft. COS and Conway)
  • Rat Boy (IBDY): Who’s Ready for Tomorrow
  • Rosa Walton (Hallie Coggins): I Really Want to Stay at Your House
  • Run the Jewels (Yankee and the Brave): No Save Point
  • SOPHIE/Shygirl (Clockwork Venus): BM
  • The Armed (Homeschool Dropouts): Night City Aliens
  • Tomb Mold (Bascillus): Adaptive Manipulator
  • Yugen Blakrok (Gorgon Madonna): Metamorphosis
 

iOS Geek

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Of this list of Stations, I tend to avoid just one, Ritual as I have never liked the typical metal vocal teeth gnashing. :)

  • Samizdat Radio: Club beats
  • 88.3 Pacific Dreams: Laid back instrumental
  • 89.3 Radio Vexelstrom: Electronic Dance and Industrial rock
  • 91.9 Royal Blue Radio: Jazz
  • 92.9 Night FM: Electronic instrumental
  • 96.1 Ritual FM: Metal
  • 98.7 Body Heat Radio: Pop
  • 101.0 The Dirge: Hip-Hop
  • 103.5 Radio Pebkac: Techno
  • 106.9 30 Principales: Latin Raggae and Hip-Hop
  • 107.3 Morro Rock Radio: Rock (as the name might suggest)

Not that many songs for so many stations. Not sure if this is a complete list as I don’t see Kill the Messenger:

Cyberpunk 2077 song list​

Prospective players have slowly been drip-fed songs from the Cyberpunk 2077 soundtrack in the leadup to the game's release. Below we've collated all the songs revealed so far on the Cyberpunk 2077 YouTube channel which form part of the game's soundtrack. Take a look:

  • Aligns (Rubicones): Friday Night Fire Fight
  • Converge (Shattered Void): I Won’t Let You Go
  • Deadly Hunta/Maro Music (Footage Missing): When It’s War
  • Deafkids (Tainted Overlord): Selva Pulsátil
  • Gazelle Twin (Trash Generation): History
  • Grimes (Lizzy Wizzy): Delicate Weapon
  • HEALTH (Window Weather): Major Crimes
  • Konrad Oldmoney: Dinero (ft. Cerbeus)
  • Le Destroy (The Bait): Kill Kill
  • Namakopuri (Us Cracks): PonPon ****
  • Nina Kraviz (Bara Nova): Surprise Me, I’m Surprised Today
  • Poloz (Tinnitus): On My Way to Hell
  • Raney Shockne (Point Break Candy): Hole in the Sun (ft. COS and Conway)
  • Rat Boy (IBDY): Who’s Ready for Tomorrow
  • Rosa Walton (Hallie Coggins): I Really Want to Stay at Your House
  • Run the Jewels (Yankee and the Brave): No Save Point
  • SOPHIE/Shygirl (Clockwork Venus): BM
  • The Armed (Homeschool Dropouts): Night City Aliens
  • Tomb Mold (Bascillus): Adaptive Manipulator
  • Yugen Blakrok (Gorgon Madonna): Metamorphosis
Ritual is also one that I steer away from. Metal just isn't my thing. Also not really into hip-hop/rap, so I don't put that on too much. Originally, Pacific Dreams was my favorite ? Radio Vexelstrom has worked it's way towards being my favorite now, though! I love how it's usually the station playing at the Assault-in-Progress and Reported Crime spots. It just fits very well in those situations!

I can tell you for sure that list is not complete. While I haven't listened to everything in it's entirety, I've managed to find each station on YouTube and the bulk of the videos (maybe even ALL of them) if I'm remembering correctly, are at least an hour or longer. Where I really want to give credit...is the fact that the music is all original. (Compared to GTA where they used already existing songs). Having artists create new, original songs for Cyberpunk really did some good for immersion. There are a TON of songs that made me think "if this is what music in the future sounds like...I wouldn't complain"!

Also, reading through the list you posted reminded me..."Major Crimes" is another excellent track and I actually think it was tied to an ending of the Delamain quests.
 
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Huntn

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Ritual is also one that I steer away from. Metal just isn't my thing. Also not really into hip-hop/rap, so I don't put that on too much. Originally, Pacific Dreams was my favorite ? Radio Vexelstrom has worked it's way towards being my favorite now, though! I love how it's usually the station playing at the Assault-in-Progress and Reported Crime spots. It just fits very well in those situations!

I can tell you for sure that list is not complete. While I haven't listened to everything in it's entirety, I've managed to find each station on YouTube and the bulk of the videos (maybe even ALL of them) if I'm remembering correctly, are at least an hour or longer. Where I really want to give credit...is the fact that the music is all original. (Compared to GTA where they used already existing songs). Having artists create new, original songs for Cyberpunk really did some good for immersion. There are a TON of songs that made me think "if this is what music in the future sounds like...I wouldn't complain"!

Also, reading through the list you posted reminded me..."Major Crimes" is another excellent track and I actually think it was tied to an ending of the Delamain quests.
Yes, it was brilliant they had artists create new songs to represent the future. :)
 
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Yes, it was brilliant they had artists create new songs to represent the future. :)
I actually went ahead and downloaded a few of the songs from Apple Music (was really happy to find that "Kill the Messenger" was one of the ones available! That's probably my favorite right now). Kind of looking forward to putting on these songs in the car tonight! Between the music and the ambient lighting my car has...I think it'll really give driving that "future" feel ?
 

Huntn

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Someone at Red Projekt read Neuromancer and used it for inspiration for CP77. :) There are many parallels, physical augmentations, meat puppets also called dolls, AI constructs made from people, a place called Night City, other terms, the influence of Japanese culture, and big bad corporations.

On my second play though, there are some things the Devs messed up with Cyberpunk2077, but the main, associated side quests, animations and voice acting are marvelous. Just wrapped up Evelyn Parker’s story, the Voodoo Boys, and have been romancing Panam, the latter, something I missed the first time through. :)
 

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Spoilers Cyberpunk 2077 End Game Round 2
I’ve got one-two more nights of CP77 to finish up my second run through, finished Blistering Love with Rogue hoping to hit a home run as a male V, but no, she pushed me away. So now all that is left is to meet with Hanako at Embers and start the ball rolling on the final act.

My biggest disappointment this play through is that after romancing Panam, she is basically ignoring me. The devs are one cruel bunch. ;) I realize she goes to bat for me in the final inning, but looking to see how this plays out as compared to when I was girly V and me and Judy sailed off into the sunset together with the Nomads.

I’m still not clear on the ending. You as V in the favored endings come back to your life, Johnny stays in Cyberspace. Before he leaves his construct was writing over your personality. Now he’s gone, and my impression is you are not fixed and only have months/weeks to live as the deterioration continues. Or did by leaving, somehow that removed the issue? I don’t think so. ?
 
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After playing Cyberpunk 2077 through twice, game summary:
  • Despite some issues, this game is worthy for what it represents.
  • This is a must play game if you are into Cyberpunk.
  • As far as I know, there has been nothing like Night City created before. It is visually stunning. But ironically it is too good. As I’ve said before, it‘s so good, you almost think you have stepped into a full fledged world simulation, until you start interacting with it, where you quickly see that the hustle and bustle of a Night City is a thin veneer. Visually it will still knock your socks off.
  • The Main Quest/Side Quests were you work with temporary companions, like Jackie, PanAm, Judy, River, with some opportunities of romance are stellar. The main quest story is worthy.
  • Gigs- There are a ton of these lesser quests which might be viewed as filler, and at first I was not impressed with these as they are mostly limited in scope. But I decided I liked them and if you like fighting they are entertaining, tactical encounters that provide the single largest pool of XP accrual in the game.
  • Romances which might be considered intriguing while in the process, are stunted, limited, and end up feeling abbreviated, artificial, unnatural and dissatisfying. Having a girl friend or boyfriend is a thing, but for the devs, this is a sideshow. And if you consider the difficulties the Devs had getting this game out the door, there are some definite short cuts taken or maybe they got in over their heads regarding just how much can be accomplished in a game.
  • What happened to Faction Quest chains? You can start the game as a Nomad an outsider, Corpo (corporate), or Street Rat (local). Why bother to make this distinction if there is a single, abbreviated, stunted quest for each of these paths? Remember the comment about getting in over their heads? I feel confident this was an area cut, and for all of them replaced by a video, welcome to Night City where they show your character get established, party, mayhem, transition to life in Night City, and get an apartment.

End Game Choices
If you like to experience an organic ending don’t read these spoilers and take whatever you end up with. However, if you want to know...

Spoiler: Story Endings
As I’ve said before, this is a game, where the devs constructed the lanes. It’s not like you can call up your favorite person, talk it out and and fix your relationship. ;)

And although it has been critiqued that most of your choices during the game having little/no influence on changing the story, there are both specific endings and specific people you can or can’t romance, and who you might end up with as a companion at the ending of this game if you check all the required boxes, the devs created.







Spoilers- V’s End Choices in a nutshell
See the links for variations. You can go with Hanako and the corporate route. Or you can go with the Nomads and break into Mikoshi the “prison for constructs”, where you find yourself talking to Alt, the super AI, where one of you, V or Johnny end up residing in cyberspace as an AI construct.

Note, it is your choice, and Johnny is good with whatever you decide. And note, if you go back to your life you are living on borrowed time as explained by Alt. She physically seperates yours from Johnny’s psyches, from each other, and now, your physical body will reject you, and you will die in less than a year. If Johnny goes back your body will accept him because it was in the process of overwriting V’s psyche for all of Act 2.

In a nutshell:
  • You can kill yourself. Really? Really, no way, cop out. ?
  • If you go with Hanako (corpo), to help take down her rogue brother and spend your days in a space station, with Takemura (if you saved his life) while they look for solutions to extend your life. Or go back to Earth to live out your final days.
  • You can band with the Nomads to help you break into Mikoshi. There Alt Cunningham, an AI separates you and Johnny.
  • Then you can resign yourself to wander off into cyberspace and hand your body over to Johnny to party in Night City.
  • Or return to the world and if you played your cards right, you will ideally (IMO) as a male V end up with PanAm or as a female V end up with Judy Alvarez as a companion living with the Nomads out towards Nevada somewhere, and planning on seeking a medical/cyber solution that might extend your life beyond 6 months.
 
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Huntn

macrumors Core
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May 5, 2008
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The Misty Mountains
And as I’ve already said, the feeling Imget when walking down the street in Night City (Cyberpunk 2077), it feels so realistic, it’s like I should be able to stop somone on the street and ask them for directions which they may or may not know. Here is a curious point about Cyberpunk 2077, every NPC produces a talk icon when you approach them, yet when you do approach them, you get brushed off.

The Devs had some issues getting this game out the door, some things were cut, and I’m wondering if at one point there was an intention to allow you to talk to strangers on the street?
 

iOS Geek

macrumors 68000
Nov 7, 2017
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Waking this thread up to say I’ve gone back into Cyberpunk and completed a quest line I’ve never done before.

Sinnerman (Joshua’s quest line).

Just…umm…whoa…
 
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