Having just completed STALKER Call of Pripyat (2010), Cyberpunk 2077 is very much a shallow game. CDPR uses tricks in the scripting/storyline in an attempt to fool the player into a deeper experience while the core of the game remains to be simply a looter/shooter. This is the games core focus as it makes/made for a jumping off point for a monetising multiplayer with endless micro transactions.Finished up my first play through last night, great ending...with Judy! I appreciate your input. For anyone who wants to know, that is the Star/Along the Watchtower ending.
Cyberpunk 2077 Endings Guide (All Endings)
Guide for all Cyberpunk 2077 Endings. This shows how to unlock every Ending in Cyberpunk 2077 (CP77) with all required story choices.www.powerpyx.com
I think my critiques about CP77 Gigs being shallow is based on a comparison of just how good the main quests, and companion side quests are. They exposure you to a new level of interaction and possibilities not before seen in a RPG of this type, at least I have not seen them.
I‘m probably repetitive at this point, but constantly talk about and make comparisons with Fallout 4, yet the vast majority of those F4 quests are straight forward combat quests, clear out this location of bad guys with an objective, prepare a location for a settlement, retrieve an item, escort a person from point A to B, and build settlements if you want too.
However, there are good themes/threads in F4, which is to discover the fate of your son who was stolen out of a cryo chamber along with making the Commonwealth a better place to live, and virtually all companions have some issue they want you to help them out with. But when push comes to shove, your interactions with characters is just as limited as it is with anyone you approach on the street in CP77. Although settlers do thank you in F4 for helping them, I spent a long time in CP77 before anyone thanked me on the street for helping, but suddenly they started to. A police officer in a manner of thanking told me he might not have survived that (without my help).
In F4, it is those themes that carry you. CP77 is so good, you expect more from all the characters, and I’d ask why add a talk to label on strangers if they are just going to blow you off? Anyway it’s a situation where CD Projekt Red made an environment that is so good, you naturally expect much more.
IMO this is exactly what CDPR wanted and why the heavily implied "deep adult RPG" evaporated as they saw the multiplayer as their next cash cow, however the game launched as a botched mess, with increasing negativity from the gaming community.
Ultimately CDPR bungled the launch and potentially the franchise, due to greed, incompetence or both.
By the time CDPR fix all the bugs, gets the game to run reasonably well on the majority of consoles it will be firmly confined to history as the player base is plummeting due to the shallow core gameplay and lack of replay value. As I stated close after launch the game is very shallow and the more that play the faster the game will be forgotten.
I'd far rather CDPR honoured what they originally proposed and many paid for, equally the monetary/time cost combined with declining popularity of the game are very much against such a premise...
Q-6
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