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maflynn

macrumors Haswell
May 3, 2009
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Waking this thread up to say I’ve gone back into Cyberpunk
I started replaying myself though I opted to start over for a variety of reasons and to that end, I'm still in the prologue. I noticed a couple of things that are different from when I played using the unpatched version when it came out vs. now. One of the side quests/jobs early on had me jumping onto a roof of a kios/small shop from behind (getting on garbage bin, etc). I could not jump onto the roof thus not able to finish that quest. Googling that quest, I uncovered that the patch effected it somehow and now I'll need double jump at a minimum.

Overall, my latest impressions is that is an ok game, I'm not as into it was I was when I first played it, but I'll wait untol I get beyond my first play through to see if I like it
 
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Queen6

macrumors G4
Patches on patches, yet the gameplay remains to be shallow & uninspiring. Sadly CDPR will never deliver on what they promised. Think what irks me most is the IP was so blatantly wasted on a cheap looter shooter with flashy graphics. Opposed to the mature Adult RPG the game was alleged to be...

Just waiting for the reboot and paid DLC's LOL...

Q-6
 

maflynn

macrumors Haswell
May 3, 2009
73,566
43,547
Patches on patches, yet the gameplay remains to be shallow & uninspiring.
If you're unimpressed with the game play, or its story, the patching won't address that. The patching is addressing stability and bugs, so that people who do enjoy the game can do so with out bugs preventing quests, or CTDs occurring.

Game play from my perspective is fine, the type of game and what it offers, is something that I can see myself enjoying, though many of the elements I'll not really spend time. The whole hacking the network stuff and upgrading your cybernetics to improve hacking is not my forte. I'm leaning heavily towards a pistol build, though at this point of the game play I still have choices in how I want to specialize, since its still early on for me.

One size doesn't fit all, and while CDPR over-hyped, and over-promised what the game can do. At this point, you (and others) know what the game is about at this stage and whether if its something that fits your style.
 
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Queen6

macrumors G4
If you're unimpressed with the game play, or its story, the patching won't address that. The patching is addressing stability and bugs, so that people who do enjoy the game can do so with out bugs preventing quests, or CTDs occurring.

Game play from my perspective is fine, the type of game and what it offers, is something that I can see myself enjoying, though many of the elements I'll not really spend time. The whole hacking the network stuff and upgrading your cybernetics to improve hacking is not my forte. I'm leaning heavily towards a pistol build, though at this point of the game play I still have choices in how I want to specialize, since its still early on for me.

One size doesn't fit all, and while CDPR over-hyped, and over-promised what the game can do. At this point, you (and others) know what the game is about at this stage and whether if its something that fits your style.
Frankly CDPR blatantly misled many of us and brought a flawed game to market to cash in on a quick sale before the holidays. The game CDPR promoted was not remotely close to what they released. If people enjoy all the better, equally CDPR doesn't deserve a free pass from those it knowingly disappointed

Q-6
 

maflynn

macrumors Haswell
May 3, 2009
73,566
43,547
Frankly CDPR blatantly misled many of us
No question, but in a sense, that's ancient history - what when down is patently obvious and people now as of September 2021, can determine if the game (as it stands) is something they want or not. Its clear that the game as it is, isn't a good fit for you.

I'm not entirely sure it is for me, but so far I've been enjoying my time in the game - granted starting a game, and progressing can offer different experiences, both positive and negative.

The odds are pretty high that I'll be one of the folks who buys the XBox X version of this game, I'm really interested in seeing how it will on the next gen console. On my RTX 2060 super (with ray tracing turned off), I'm able to get decent frame rates (not great but decent).
 
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garnerx

macrumors 6502a
Nov 9, 2012
623
382
The odds are pretty high that I'll be one of the folks who buys the XBox X version of this game, I'm really interested in seeing how it will on the next gen console. On my RTX 2060 super (with ray tracing turned off), I'm able to get decent frame rates (not great but decent).
I'd be interested in seeing that too. Presumably it will be a solid 60 fps 'performance' mode or a 30 fps ray-traced mode. I don't know why the game is as hardware-intensive as it is.

I'm playing it right now with every setting maxed, including ray-tracing on 'psycho', but it doesn't look quite as amazing as I was hoping. The city is very busy but outside of the main story characters, the NPCs are a bit wooden and unconvincing. The cars sort of trundle around on rails, and there's still pop-up on not-too-distant objects while driving.

Not being able to see yourself in shiny surfaces, when everything else is reflected, really spoils the ray-tracing effect. Is it V for vampire?
 

Huntn

macrumors Core
Original poster
May 5, 2008
23,539
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The Misty Mountains
If you're unimpressed with the game play, or its story, the patching won't address that. The patching is addressing stability and bugs, so that people who do enjoy the game can do so with out bugs preventing quests, or CTDs occurring.

Game play from my perspective is fine, the type of game and what it offers, is something that I can see myself enjoying, though many of the elements I'll not really spend time. The whole hacking the network stuff and upgrading your cybernetics to improve hacking is not my forte. I'm leaning heavily towards a pistol build, though at this point of the game play I still have choices in how I want to specialize, since its still early on for me.

One size doesn't fit all, and while CDPR over-hyped, and over-promised what the game can do. At this point, you (and others) know what the game is about at this stage and whether if its something that fits your style.
I went with a Katana-Pistol build and was a flashing slashing terror. :) Perks for the pistol take away distance limits, so you are only limited by sight and scopes. I admit that the Katana has unrealistic characteristics as in it will cut through anything regardless of that your opponent wears, but it was fun and you should get the so called “best” katana off the roof during The Heist before you leave with the Relic, but as I recall you know that. :) I said so called because there is at least one other katana that’s pretty damned good. i think my build is floating around this thread somewhere. :D
 

Huntn

macrumors Core
Original poster
May 5, 2008
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The Misty Mountains
I'd be interested in seeing that too. Presumably it will be a solid 60 fps 'performance' mode or a 30 fps ray-traced mode. I don't know why the game is as hardware-intensive as it is.

I'm playing it right now with every setting maxed, including ray-tracing on 'psycho', but it doesn't look quite as amazing as I was hoping. The city is very busy but outside of the main story characters, the NPCs are a bit wooden and unconvincing. The cars sort of trundle around on rails, and there's still pop-up on not-too-distant objects while driving.

Not being able to see yourself in shiny surfaces, when everything else is reflected, really spoils the ray-tracing effect. Is it V for vampire?
The city is freaking amazing, and in a way that is it’s downfall. Yes, I’m repeating myself, but it‘so good in appearance you can almost think you are in a full blown simulation, stop someone on the street and bum a cigarette. When you start interacting with anyone not associated with a quest you are actually slapped into the realization that although the city has great traffic, great pedestrians, a great presentation, the look of a living city, in reality it is an illusion, a shallow representation

The other thing is the questing environment. The main quest is damned amazing, it’s incredible imho, and the companion quests are very good. But it is all the other filler quests mostly feel like busy work, kill, collect, and earn street credit. But outside the main and companion quests, you don’t have a life, no friends, no social life, an apartment there is no need to visit. That said, I’m still impressed that they created this as it is. I’ve played through 2 times, once as a Nomad female, once Corpo male. You can really tell they cut the story short in the transition from your origins quest into life in the city. Still, I might just play though it again. :D
 

garnerx

macrumors 6502a
Nov 9, 2012
623
382
The city is freaking amazing, and in a way that is it’s downfall. Yes, I’m repeating myself, but it‘so good in appearance you can almost think you are in a full blown simulation, stop someone on the street and bum a cigarette. When you start interacting with anyone not associated with a quest you are actually slapped into the realization that although the city has great traffic, great pedestrians, a great presentation, the look of a living city, in reality it is an illusion, a shallow representation

The other thing is the questing environment. The main quest is damned amazing, it’s incredible imho, and the companion quests are very good. But it is all the other filler quests mostly feel like busy work, kill, collect, and earn street credit. But outside the main and companion quests, you don’t have a life, no friends, no social life, an apartment there is no need to visit. That said, I’m still impressed that they created this as it is. I’ve played through 2 times, once as a Nomad female, once Corpo male. You can really tell they cut the story short in the transition from your origins quest into life in the city. Still, I might just play though it again. :D
I was waiting for the Series X version, but I caved and got a cheap Windows copy to see what my freshly built PC could do (3080Ti + R5900X). I'm glad I didn't get a full price copy on Xbox, and given how it maxes out my PC I don't think the console version is ever going to look as good as this.

I definitely enjoy it when I'm playing, but there's something about it that just doesn't draw me in like other games. Normally I play these big single-player adventures until I've totally rinsed them, but I've had this on the go for two months and only racked up about 20 hours so far. I have to kind of force myself to sit down and play it.

It's hard work - difficult to navigate the city, weapons accumulate like junk in my inventory (how do I know which ones are worth keeping?), all those upgrade paths, constant phone calls from characters I've never met, hacking powers that don't seem very useful... No wonder they seem to have had trouble making it into a cohesive whole. It's so vast and unfocused.
 
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Huntn

macrumors Core
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May 5, 2008
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The Misty Mountains
I was waiting for the Series X version, but I caved and got a cheap Windows copy to see what my freshly built PC could do (3080Ti + R5900X). I'm glad I didn't get a full price copy on Xbox, and given how it maxes out my PC I don't think the console version is ever going to look as good as this.

I definitely enjoy it when I'm playing, but there's something about it that just doesn't draw me in like other games. Normally I play these big single-player adventures until I've totally rinsed them, but I've had this on the go for two months and only racked up about 20 hours so far. I have to kind of force myself to sit down and play it.

It's hard work - difficult to navigate the city, weapons accumulate like junk in my inventory (how do I know which ones are worth keeping?), all those upgrade paths, constant phone calls from characters I've never met, hacking powers that don't seem very useful... No wonder they seem to have had trouble making it into a cohesive whole. It's so vast and unfocused.

Once you decide on your build, in my case katana, pistol, stealth, cool/cold blood, everything I picked was to strengthen those attributes. Don’t underestimate the Power of Cool/ Cold blood. It seems a bit fuzzy, but with fast movement it buffs the hell out of you. See the guide I wrote that describes Cool/Cold blood and other in-game attributes. Remember you level skills by using them. :D
  • Besides Fast travel, when driving, I don’t remember how often I had to refer to the map, just hit M when needed (as i recall). A motorcycle is the best in the city because of maneuverability.
  • Weapons- just keep the weapons with best stats, breakdown for parts or sell the rest. Once I decided on a katana, pistol build, I kept the top of those, (remember the good katana found in The Heist, if you go out of your way) maybe keep spares in my storage at the apartment, kept the best sniper rifle in case, never used an assault rifle, and kept the AI pistol I found in an alley that auto targeted, put a non-lethal attachment on it and used it on psychos (which move fast, hard to hit unless meleeing them) that I was trying not to kill.
  • Minimal investment in hacking. Sometimes you’ll get burned over your net connection by an attack from an unknown assailant, which is annoying. As I recall I invested enough so I could identify them and where they were.
  • My first build Katana, Pistol, Cool, Stealth, Cold Blood normal difficulty: Post in thread 'Cyberpunk 2077 Quick and Dirty Guide'
    https://forums.macrumors.com/threads/cyberpunk-2077-quick-and-dirty-guide.2274837/post-29700500
  • My second build slight variations easier to read, same basic emphasis as first build, but slightly better, hard difficulty: Post in thread 'Cyberpunk 2077 Quick and Dirty Guide'
    https://forums.macrumors.com/threads/cyberpunk-2077-quick-and-dirty-guide.2274837/post-29923566
 
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garnerx

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Nov 9, 2012
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When I'm done with the story I should probably try a second playthrough with a more consistent character build. I went for super strength and shotgun handling, because I found a good shotgun in or around one of the early missions, and I added other points as and when a stat check required them. But in the most recent mission I went stealthy and had a lot more fun. I still killed everybody in the building, I just did it quietly.
 
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iOS Geek

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When I'm done with the story I should probably try a second playthrough with a more consistent character build. I went for super strength and shotgun handling, because I found a good shotgun in or around one of the early missions, and I added other points as and when a stat check required them. But in the most recent mission I went stealthy and had a lot more fun. I still killed everybody in the building, I just did it quietly.
I did a "go loud" play through and a stealth play-through. The "go loud" method was a ton of fun, but I'd say stealth came out to be my favorite.

I really hope something like a New Game+ comes eventually (if that's even possible), because I have heard that it's possible to do this entire game without firing a shot. Whether or not that's true, I don't know...but I'd love to try. Despite my stealth play through being on a lower difficulty setting than my "go loud" one was, I actually think the stealth one was more difficult, and I really liked that. I liked having to take the time to plan everything out.

My overall impression of this game is that while there are PLENTY of issues...the things that were done well were done VERY well. Bugs and missing content aside, I've had a ton of fun with this game.

The soundtrack (both background and the radio stations) is, in my opinion, top notch. I love that for the radio stations, most if not all of the music is original instead of licensed like GTA does. The effort that went into it really shows. The music is actually something that made stealth difficult for me, because you miss out on a lot of really good combat music if you go quiet...particularly with Militech!
 
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garnerx

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Nov 9, 2012
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The soundtrack (both background and the radio stations) is, in my opinion, top notch. I love that for the radio stations, most if not all of the music is original instead of licensed like GTA does. The effort that went into it really shows. The music is actually something that made stealth difficult for me, because you miss out on a lot of really good combat music if you go quiet...particularly with Militech!
I'd say the music is appropriate for a grungy / high tech future city but I don't enjoy it very much. It wouldn't be right if there was a classic Motown station or anything like that, but the first thing I do when I get into a new vehicle is get rid of the previous owner's music. I still haven't found a station I genuinely like.
 
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iOS Geek

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Really waiting on what CDPR does with CP2077. For me the core gameplay has to improve a lot and they seem very far from that at this point in time. Good is CDPR are supporting the game (as they should do) so there's hope yet.

Q-6
Agreed here. I remember a lot of comments (not sure if it was on MR or not) from people saying they thought CDPR should just give up. Glad that's not the case so far. Long way to go, but at least they're working.
 
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Queen6

macrumors G4
Agreed here. I remember a lot of comments (not sure if it was on MR or not) from people saying they thought CDPR should just give up. Glad that's not the case so far. Long way to go, but at least they're working.
Been rather negative regarding CP2077, equally I don't want CDPR to just roll over and dump the game. I want CDPR to honour their promises and do the right thing by their customers. TBH it's their only option to now regain any sense of trust and respect with the community and lift the player base.

No Man's Sky has recovered tremendously, equally a very different game and also a very different scale of developer with the game being well worth the asking price in 2021. I just hope CDPR's solution isn't tangled up in payed DLC's to fix their poor judgment as that will be a huge misfire...

Q-6
 
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Huntn

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I did a "go loud" play through and a stealth play-through. The "go loud" method was a ton of fun, but I'd say stealth came out to be my favorite.

I really hope something like a New Game+ comes eventually (if that's even possible), because I have heard that it's possible to do this entire game without firing a shot. Whether or not that's true, I don't know...but I'd love to try. Despite my stealth play through being on a lower difficulty setting than my "go loud" one was, I actually think the stealth one was more difficult, and I really liked that. I liked having to take the time to plan everything out.

My overall impression of this game is that while there are PLENTY of issues...the things that were done well were done VERY well. Bugs and missing content aside, I've had a ton of fun with this game.

The soundtrack (both background and the radio stations) is, in my opinion, top notch. I love that for the radio stations, most if not all of the music is original instead of licensed like GTA does. The effort that went into it really shows. The music is actually something that made stealth difficult for me, because you miss out on a lot of really good combat music if you go quiet...particularly with Militech!
Katana/Stealth/Speed, you could close on an adversary so quickly that their head was rolling on the ground before they knew you were there. Sometimes I felt omnipotent, it could be exhilarating. Playing on hard, if I was facing a significant number of opponents I would circle the peripheral of where they were located and pick off a number of them with my silenced pistol, then launch into them with Susie (Satori Katana 500-600 critical hit damage), adrenaline and Cold Blood kicks in and you are off to the races! :D

Cyberpunk 2077 Katana Article where to find them.
 

iOS Geek

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Came across this (ink below). Cyberpunk was nominated for two awards…Best RPG and Best Score/Music.

My take on these two nominations: Best RPG? As much as I’ve enjoyed the game (I had a blast, even WITH the bugs) between bugs and missing features, I’m not sure if it’ll take this one. I’m unfamiliar with the games it’s up against though, so take this with a grain of salt.

Best Score/Music? I’d say well deserved! Whether it was the background music or the radio stations…I LOVED the music in this game! So much so that I went and downloaded the albums on Apple Music ? Cyberpunk EASILY is a favorite soundtrack of mine from a video game. This award would be deserved for sure!

 
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Huntn

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Came across this (ink below). Cyberpunk was nominated for two awards…Best RPG and Best Score/Music.

My take on these two nominations: Best RPG? As much as I’ve enjoyed the game (I had a blast, even WITH the bugs) between bugs and missing features, I’m not sure if it’ll take this one. I’m unfamiliar with the games it’s up against though, so take this with a grain of salt.

Best Score/Music? I’d say well deserved! Whether it was the background music or the radio stations…I LOVED the music in this game! So much so that I went and downloaded the albums on Apple Music ? Cyberpunk EASILY is a favorite soundtrack of mine from a video game. This award would be deserved for sure!

Among the competition, maybe it was the best. I agree with you on music and it’s the best looking city simulation I have ever seen, but it’s shallow if you explore it on your own. I mean it looks so good, you expect it to have significant depth, but…no.

I think my biggest disappointment with it is that outside of the main/companion quests which are great, for a great deal of the game gathering xp and street cred, you feel like this shallow, one dimensional vigilante loner with zero reason to visit your apartment, no social life (I suppose the main/companion quests are to make up for that), cruising town looking for bad guys to kill, in my case slice and dice. ;)

For anyone not familiar, this is a cyberpunk world where the city besides the police, relies heavily on and calls upon vigilante force (technically maybe you are registered) to take care of criminals. Any criminality is a death sentence when you decide, no second guessing of your actions. Of course none of these criminals seem interested in surrendering.
 
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Huntn

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Play CP77 with a Katana built, you’ll be a terror. Then for a kick in the head, go try Kingdom Come: Deliverance and swing a sword. You’ll feel like a lame, uncoordinated invalid and wonder how much effort you should put into the latter. :D
 
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Huntn

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Feb 2022 Patch 1.5 Lots of stuff in this, a big long list, which I posted from Steam. See it here:


Patch 1.5 is coming soon to PC, Stadia, and consoles.
It brings various improvements to the game, numerous quest and gameplay fixes, as well as a number of free DLCs. On top of that, it contains the next-generation update, which will allow Cyberpunk 2077 to take advantage of the additional power of the Xbox Series X|S and PlayStation®5 hardware.

Here’s what the update brings to each platform:

ad5a0fa5d45e0f39b76b382814b2b42886f1ece9.jpeg



Patch 1.5 is coming soon!

It brings various improvements to the game, numerous quest and gameplay fixes, as well as a number of free DLCs.

Below you can find the list of the most notable changes coming in this update.

ADDITIONAL CONTENT

Apartments
Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V's Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash.
  • Northside, Watson (€$5,000)
  • Japantown, Westbrook (€$15,000)
  • The Glen, Heywood (€$40,000)
  • Corpo Plaza, City Center (€$55,000)

Additionally, you can now customize V’s starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.

Some interactions in the apartments provide a temporary buff:
  • Take shower - applies the “Refreshed” status for one hour.
  • Refreshed: Allows you to regenerate Health during combat. Health will regenerate on its own up to 60% of the maximum threshold.
  • If you possess the Regeneration perk, this increases in combat Health regen rate by 20% and your Health regen threshold by 20%.
  • Go to sleep - regenerates health and applies the ""Rested"" status for one hour.
  • Rested: Gain +20% Skill XP.
  • Brew coffee - applies the “Energized” status for one hour.
  • Energized: +25% Max Stamina, +30% Stamina Regen.
Appearance Customization
You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It’s free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who's the fairest of them all, now?

What's New at Wilson’s?
You can check out new items in Wilson’s 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
  • 2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)
  • 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
  • New type of weapon attachments - muzzle brakes!
  • 10 new muzzle brakes: 5 for handguns (RC-7 Ifrit, RC-7 Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); 5 for assault rifles & submachine guns (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 Yokai, RC-7 Strigoi).
New Poses in Photo Mode
We added a number of new poses in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny).

LIVING CITY
Combat AI
  • Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others.
  • Multiple improvements to dismemberment triggers, hit reactions and death animations, adding greater impact to ranged and melee combat.
  • Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading.
  • Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious.
  • Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.
  • Numerous fixes and balance changes to netrunner combat.
Crowd Improvements
  • Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Time skips affect the state of NPCs, as well as reset the state of the devices, environments and certain scenes.
  • Improved crowd reactions, pathfinding and despawning.
Drive Model
  • Introducing our all new Burn Out Mode! Hold Gas + Brake to engage, steer to rotate. The old system only allowed rotating on the spot, now try modulating the inputs to see what you can do! Try brake stands, donuts, drifts or heat up the tires to do a drag-race style launch with a High Grip boost. The system now works at higher speeds, so you can hit the brake with gas applied on corner entry to cause oversteer on most cars. Keyboard users can optionally use new Secondary bindings on arrow keys (some keyboards ignore the third key press when just using WASD), but gamepads allow the most control of the system (as gamepads in general provide the driving experience preferred by a vast majority of players).
  • New Braking system produces consistent performance, front to rear, across all speeds. ABS simulation added. All vehicles brakes have been tuned to the new model.
  • Engine simulation improved. Clutch simulation added. These changes improve resistance forces from the engine when shifting, helping to remove unwanted wheel spin events.
  • Gearbox simulation improved. Much improved downshifting behavior. Transmission now realistically downshifts and has smarter shift logic to keep the engine in its sweet spot. Forward <-> Reverse shifting has been totally redone, allowing for J-Turns / Rockfords.
  • Motorcycles improved. All of the above improvements help to make them more stable. Additionally, steering model improvements have been added, and they have been retuned.
  • Tune improvements to various cars. Quadra Type-66 (all models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (major pass) & base MaiMai all had steering improvements implemented and more.
  • Added adjustments to first-person perspective to all vehicles that needed it. In addition, Nomad vehicles with CrystalDome technology now digitally omit objects obscuring view.
Vehicle Traffic
  • Visual improvement to traffic movement: turning and suspension.
  • Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes.
  • Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.
GAMEPLAY
Balance
  • Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware.
  • Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items.
    As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules.
  • The "Easy" game difficulty is now moderately more challenging.
  • Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
  • Components that used to increase Evasion now affect Mitigation. For example: the Reflexes attribute, perks such as Mongoose, Vanishing Point, Human Shield, some clothing mods and cyberware, and more.
  • Rebalanced Damage Over Time effects, generally reducing primary damage effects such as Burning, Bleeding and Poison.
  • Reduced chance to disrupt trajectory of smart bullets by Tyger Claws' Glowing Tattoos ability.
  • Added a quieter way to escape the NCPD when the heat is on. Instead of fleeing a certain distance from the most recent crime scene, V can opt to hide within the search area, although it will take longer for the police to stop looking.
Cyberware
  • It's now possible to sell unused cyberware at a Ripperdoc.
  • Cooldown duration is now properly described in the tooltip of Blood Pump cyberware.
  • Made it possible to interrupt the Revealing Position hack by damaging the netrunner or by having immunity from Self-ICE cyberware.
  • Activating Berserk will now double Stamina instead of granting an infinite amount.
  • Tranquilizer Rounds in the Projectile Launch System no longer affect non-human NPCs.
  • Reduced the ricochet number of the Legendary Ballistic Coprocessor to 1, but grants a 50% bonus to ricochet damage.
  • Trajectory Generator (Kiroshi Optics mod) has been changed to Threat Analysis and now grants a 2% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by the percentage indicated by Mitigation Strength (50% by default).
  • Increased duration of Optical Camo cyberware for V from 5/10/15 to 10/15/15 per rarity level.
  • Added the Optical Camo ability for some NPCs.
  • Even with Optical Camo active, the player will now be visible while grappling an enemy.
  • Fixed an issue where it wasn't possible to equip some cyberware mods simultaneously.
Combat
  • Numerous optimizations to combat AI resulting in an overall improved combat experience.
  • Numerous fixes and improvements were made to reduce interruptions and smoothen NPC animations in combat, including attack, death, equip weapon, cover, hit reaction, reload, block and dodge animations. You can expect more consistent feeling of impact and crowd control from weapons as well as more spectacular visuals.
  • Enemies will now correctly reposition to more tactically advantageous positions.
  • Increased followers' shooting accuracy.
  • Reduced explosion damage dealt to the player.
  • Fixed cases where NPCs from the same group or faction didn't join combat when they witnessed their comrades fighting.
  • Fixed an issue whereby NPCs didn't display a proper hit reaction when hit with a grenade upon entering combat.
  • Enemy shotgunners will now attempt to keep a closer distance to the player during combat.
  • Added some visual effects to the combat stims used by enemies.
  • Enemies equipped with combat stims will use them only when their health is below 30%, reducing their overall stimulant usage.
  • Increased visual complexity of enemy combat behavior in low-framerate mode.
  • Fixed an issue when combat mode was triggered while roaming.
  • Fixed an issue where the player could be knocked down by a hammer attack despite the weapon not reaching them.
  • Significantly sped up switching between melee and ranged weapons for NPCs that can use both.
Quickhacking
  • It's no longer possible to apply the Cyberpsychosis quickhack on cyberpsychos.
  • Fixed an issue where deactivating a camera with a quickhack wouldn't interrupt enemy quickhack upload when the camera in question was used as a connection proxy.
  • Fixed cases where a "hacked" status effect could remain on V permanently, preventing netrunners from hacking V again.
  • Fixed an issue where, in some cases, the Whistle quickhack didn't cause NPCs to approach V's position.
Items & Devices
Bonus items found in stash (2 DLC Jackets + 4 Registration Reward items) have new functionality:
  • From now on, these items will increase their Rarity after performing a certain amount of upgrades.
  • Added a base crafting spec for each item (Rare quality). The player's list of available crafting specs on existing saves wil be properly updated to accomodate this change.
  • It's now possible to turn devices on and off while carrying a body.
  • Fixed an issue where elevator door animations did sometimes not display properly, causing the player to see beyond world boundaries.
NPCs
  • Lowered the health of the opponents in Beat on the Brat, except for the Twins - they can now block and/or evade attacks, so their difficulty is based more on skill.
  • Woodman now prefers using the same Ajax rifle that he drops as loot. He was also demoted from a boss to a standard enemy.
  • Fixed NPC behavior during Sasquatch, Oda, Adam Smasher, Royce and Beat on the Brat boss fights.
  • Fixed an issue where enemy NPCs couldn't break V's guard in melee fights.
  • Fixed clipping in V's and NPCs' aerial takedowns.
  • Spin and kick melee attacks are now allowed only on fast, agile enemy archetypes.
  • Cold Blood experience will no longer be awarded when dispatching enemies while having no Cold Blood effect active. The amount of Cold Blood experience granted for dispatching enemies increases with the amount of active Cold Blood stacks.
  • Fixed clipping when grappling enemies from the crouched position.
  • Enemy shotgunners now deal more damage.
  • Enemies are less likely to attack V while V is performing a finisher.
  • Increased damage dealt by sniper NPCs.
  • Snipers will now be able to shoot when backing away from their target.
  • Disabled tripping over bodies for V's companions.
  • Rebalanced NPC Stamina.
  • NPCs crushed by a vehicle that are unable to recover will die after some time.
  • Fixed V's death animations that play while grappling an NPC.
  • Fixed an issue where security, bouncers and police NPCs could have a bounty on them.
  • Fixed some instances of NPCs T-posing.
  • Fixed an issue where NPCs with the ability to apply status effects weren't able to do so.
  • Added a 15% health debuff for enemies that have the Kerenzikov ability to compensate for more successful dodging.
Perks
Rebalanced various perks and moved some of them in the skill tree.
As a result, all the Perk points you spent were reset. Go to the Perks screen to reassign your Perk points for free.

Redesigned the following perks:
  • Bloodswell
  • Human Shield
  • Epimorphosis
  • Cold Blood
  • Coldest Blood
  • Cutthroat

Added new perks replacing some older ones.
  • Stronger Together (Increases damage you deal while carrying a body.) -> changed to -> Tenacious V (Getting hit does not interrupt Health regeneration.)
  • Unbreakable (Increases max stack amount for Cold Blood by 1.) -> changed to -> Easy Out (While Cold Blood is active, increases ranged weapon damage by 10% (lvl 1) or 20% (lvl 2) to enemies within 5 m of V.)
  • Commando (You cannot be detected under water.) -> changed to -> Looking Sharp (Headshots with thrown Knives apply Blinding to the target.)
  • Silent Finisher (Enemies with less than 15% Health are defeated instantly when attacked with a Knife.) -> changed to -> Juggler (When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown.)
  • Lightning Bolt (Increases Crit Chance with Tech weapons by 3%) -> changed to -> Draw The Line (Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed.)
  • Due to the above-mentioned changes in perks, we renamed the Stealth skill tree to Ninjutsu in order to better reflect the perks it contains.
  • Made the bonuses dynamic for 200% Efficiency, Field Technician and Cutting Edge. They are now applied to already crafted weapons and clothes. Respecing perks removes the bonuses correctly.

Player Mechanics
  • V is now able to vault/climb/jump/sprint through glass that has been fractured.
  • Fixed an issue where disposing a body into a crate could move V into walls or out of bounds.

Vehicles
  • Fixed an issue when summoned vehicles could spawn within each other, resulting in either shattering to pieces or being launched in the air.
  • Fixed an issue where hijacking a car with a hostile NPC inside caused them to clip through the roof and remain inside the vehicle.
  • Fixed an issue where vehicles could be frozen in the air after loading a save file. Now they are just regular boring cars that fall down.

Weapons
  • Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown.
  • The Stinger Iconic knife now scales properly to V's level when obtained.
  • Sped up Smart Gun projectiles on different weapons to the same value as in the Kang Tao G-58 Dian for a better feeling of impact and speed.
  • Increased silenced gunshot sound range from 3m to 8m.
  • The "Stamina Cost Reduction While Attacking" stat on melee weapons works correctly now.
  • Crunch, Cold Shoulder and Pax weapon mods will increase weapon damage by a percentage value.
  • The level requirement of melee weapons will now increase with each upgrade.
  • Note: the level of upgraded melee weapons will be adjusted as a result of this change. The equipped items which exceed the level requirement can continue being used but, if unequipped, will have to wait until the required level is reached to be used again.
  • The DR5 Nova obtained during the Stadium Love quest has stats properly balanced to V's level.
  • The Crusher is no longer a viable weapon to use during the shooting competition in the Shoot to Thrill quest.
  • Added aim assist to the bottles in Cassidy's challenge in We Gotta Live Together to make it easier to beat with a gamepad.

UI

  • Various map usability improvements related to resizing icons, adding new tooltips and filters. This includes a dynamic filter based on zoom level as well as a custom filter which can be configured by the player.
  • Redesigned the "Skip Time" interface. It makes switching between different parts of a day easier and shows predicted time.
  • Updated graphics for various scopes, as well as increased clarity and new animations.
  • Improved readability, consistency and visuals in UI panels, notifications and popups.
  • Added a new notification with the song's name when it starts playing on the radio.
  • The name of the vehicle will now be shown on the HUD when getting in.
  • Items placed in your stash will now have stats properly displayed in their tooltips.
  • Adjusted the crosshair for knife-throwing.
  • Added a buff stack counter next to the health bar to show how many stacks of a certain status effect are active.
  • Improved D-pad navigation on various screens and panels.
  • Added missing description for Wakako's Database entry.
  • I Fought The Law - Improved the interface of the electrical box to give more feedback when interacting with it.
  • Fixed an issue when the mouse cursor didn't scale properly in different resolutions.
  • Fixed an issue where the Fast Travel destination area appeared before the loading screen. No more spoilers, Choomba!
  • Fixed an issue where brackets of tutorial windows could be visible in menus.
  • Fixed an issue where the game could freeze if a shard was read directly from the loot container and immediately closed afterwards.
  • Fixed an issue where the loading indicator could get stuck on the screen.

QUESTS

  • Added a few secrets in Night City to be discovered by players. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Extended romances with Panam, Kerry, River and Judy by adding new messages and interactions.
  • Added interactions in the homes of love interests, including sleeping in bed with a given partner.
  • It's now possible to mute the NCPD dispatcher and fixer brief/debrief holocalls. This automatically skips the call and sends you text messages instead. You can customize this feature in Settings > Gameplay > Holocalls. By default, the NCPD dispatcher is muted and fixers are unmuted.
  • Players are now able to reject non-essential holocalls. There will be a prompt on the screen allowing them to accept or reject a holocall. If they reject the call, they will receive a text message instead.
  • Improved the holocall system to prevent multiple holocalls from stacking if the first call loads too slowly.
  • Enhanced Night City nightlife by making music in clubs a bit louder.
  • Fixed an issue where the distorted visual effect could persist after coming back from the Cyberspace.
  • Fixed an issue where River would instantly hang up after calling him. How rude!
  • Automatic Love - Fixed cases where Lizzie's Bar was closed during the hours it should be open.
  • Beat on the Brat - Separate journal entries for each fight will now appear only after finding them.
  • Beat on the Brat - V will no longer be able to equip previously dropped weapons during fist fights
  • Beat on the Brat: The Glen - Fixed an issue where, despite letting El Cesar keep his car, he was messaging V asking if they took care of it.
  • Coin Operated Boy - Theo will no longer be despawned during the "Talk to Theo" objective.
  • Disasterpiece - Fixed an issue where V was unable to get in the van to talk to Judy after obtaining the XBD.
  • Dressed to Kill - Fixed an issue where the Thorton Colby car was missing.
  • Epistrophy - Separate journal entries for different Delamains will now appear only after finding them.
  • Epistrophy - Added new comments for the Delamain cab after finishing the quest and selecting the "liberate" or "merge" option.
  • Ex-Factor - Fixed a case of Judy never calling to start the quest.
  • Ex-Factor - Fixed an issue where Judy didn't spawn at the Clouds' balcony, blocking quest progression.
  • Ex-Factor - If the player didn't loot Maiko's Death and Taxes pistol during the quest, it can now be found somewhere else.
  • I Fought The Law - V can no longer wait inside River's car while an important scene with Detective Han plays.
  • Killing in the Name - When hacking the router, the minigame will be displayed properly even in cases where V doesn't have a Cyberdeck equipped.
  • Life During Wartime - Fixed an issue where the "Scan the tracks" objective could change location.
  • M'ap Tann Pèlen - Fixed an issue where the NPCs in the butcher shop didn't spawn, blocking further progression.
  • M'ap Tann Pelèn - Fixed a rare case of Placide being even more grumpy than usual and refusing to talk to V at Rolland's.
  • Off the Leash - Some fans at the Kerry & Us Cracks concert weren't happy to see other people copying their outfits, so they got changed.
  • Pisces - Fixed an issue that could prevent V from leaving Hiromi's apartment if they called someone during the elevator ride to the maintenance floor.
  • Riders on the Storm - Fixed an issue where, under specific circumstances, it wasn't possible to talk to Panam and Mitch.
  • Search and Destroy - Fixed an issue where further main quests didn't appear after completing this quest.
  • Sweet Dreams - Quest will no longer reappear in the journal with the "Talk to Stefan" objective if Stefan's braindance was refunded after V initially rejected the offer.
  • The Information - Added a choice to skip the braindance tutorial sequence.
  • These Boots Are Made for Walkin' - V's old car will no longer be missing.
  • With a Little Help from My Friends - Fixed an issue where Panam wouldn't call to start the quest after Riders on the Storm.

OPEN WORLD

  • V now has standing with fixers throughout Night City. New fixer gigs will appear gradually in sets as your standing increases, and a fixer will offer you another set of gigs only after the previous set is completed in a given district.
  • Completing all the gigs for a fixer will earn you a special reward (excluding Mr. Hands - sorry, he just doesn't like you, choom.) To see the progress of your standing with a fixer, hover over their icon on the map screen and check the completed gigs.
  • Crowds and communities of Night City are now more diverse during the day and at night. Increased occurrences and added more variety of conversations in all districts.
  • Assault in Progress in Charter Hill - Fixed an issue where it wasn't possible to pick up evidence.
  • Assault in Progress in Corpo Plaza - Fixed an issue where the quest could be blocked if the player collected evidence before visiting Heywood.
  • Assault in Progress in Kabuki - Fixed an issue when the activity would reappear on the map after completing The Prophet's Song.
  • Gig: Breaking News - Fixed an issue where the truck would fall underground blocking further progression. Note: the vehicle will now spawn after getting close to the garage, despite the marker pointing below the ground.
  • Gig: Family Heirloom - Fixed an issue where the gig didn't trigger when approaching the marker and was stuck on "Undiscovered".
  • Gig: Freedom of the Press - Quest will no longer fail upon entering the TV studio building.
  • Gig: Going-Away Party - Fixed an issue where the car spawned underground. If you encountered this issue, you may need to start escorting Flavio in order for the car to spawn.
  • Gig: Guinea Pigs - Fixed an issue where the elevator inside the hotel was closed, blocking further progression.
  • Gig: Life's Work - Fixed an issue where the car didn't spawn or spawned incorrectly.
  • Gig: The Lord Giveth and Taketh Away - The SUV will now spawn properly.
  • Reported Crime: Paranoia - It's now easier to climb the building and reach the stash.
  • Cyberpsycho Sighting: Smoke on the Water - Fixed an issue where "Search the van [Optional]" was the only objective left and couldn't be completed.

GRAPHICS, AUDIO, ANIMATION, CINEMATIC DESIGN

  • Improved water appearance and added water interactions. Ripples and splash effects will be produced during various events, like object collisions and from gunfire.
  • Improved rain visual effects on vehicle windows. Raindrops are no longer afraid of falling.
  • Added neon rims for bikes. You can switch them on and off with the E key (or by pressing Left Stick on a gamepad).
  • Improved visuals of the Optical Camo cyberware. If Johnny had this cyberware in 2023, he could've just quietly dropped the mini nuke.
  • Fixed an issue where various subtitles with Johnny's lines could get stuck on the screen.
  • Fixed a number of AVs flying through buildings.

ENVIRONMENT AND LEVELS

  • Improved the weather system so that its states change in a more logical order and when certain conditions are met.
  • Drastically reduced the amount of loot lying around as a part of an effort to allow players more breathing room to experience quest scenes and the world itself.

STABILITY AND PERFORMANCE

  • HDD Mode has now an auto-detection option. When enabled, it automatically detects which drive the game is installed on, and, if neccessary, boosts data loading and crowd activity at the expense of crowd variety, extra loading screens, and less detail in the streets when driving fast.
  • Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling. The option is not configurable on consoles.
  • Multiple fixes and improvements related to stability and optimization.

PC-SPECIFIC

  • Added a benchmark mode. You can find it in Settings > Run Benchmark.
  • Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.
  • Enabled transparent ray-traced reflections on glossy coating of some cars.
  • Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.
  • Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled.

Discontinued support for NVIDIA 700 Series graphics cards.
  • Due to the end of support for graphics drivers, we've decided to change the minimum system requirements of NVIDIA graphics cards to GTX 970.
  • The game won't necessarily stop functioning on said cards, however, we are no longer testing the game on NVIDIA 700 Series graphics cards.

Windows 7: future support
  • Due to technical limitations of non-native DirectX 12 implementation on Windows 7, and the end of, or limited, support for graphics drivers, game updates will not be supporting Windows 7 after June 15, 2022. If updated with patches published after that time, the game may stop working on this operating system.


Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
 
Last edited:

Huntn

macrumors Core
Original poster
May 5, 2008
23,539
26,654
The Misty Mountains
Cyberpunk 2077, PLAY ON YOUR MAC: yes? I have nor verified, but would be interested to know.


Warning! Apparently as per the link and, following post, this could be a scam.

 
Last edited:

mi7chy

macrumors G4
Oct 24, 2014
10,495
11,155
Looks scammy on the surface. Someone commented on reddit:

"AdmirableJob621
·5 mo. ago

Hi, it's SCAM, pure SCAM!! Once you are in the downloading page it tells you to pay 1 euro in order to login, once you do it, incredibly you have signed a new service, REGULARBUILDER.COM that has nothing to see with what you were about to do and if you do not cancel membership within 2 days, you will be billed 49 euro a month forever!! This is SCAM but a little bit borderline with illegal actions! Needless to say you will never download any games from MACGAMESWORLD.COM !!!!!"
 
  • Like
Reactions: Huntn

Huntn

macrumors Core
Original poster
May 5, 2008
23,539
26,654
The Misty Mountains
Looks scammy on the surface. Someone commented on reddit:

"AdmirableJob621
·5 mo. ago

Hi, it's SCAM, pure SCAM!! Once you are in the downloading page it tells you to pay 1 euro in order to login, once you do it, incredibly you have signed a new service, REGULARBUILDER.COM that has nothing to see with what you were about to do and if you do not cancel membership within 2 days, you will be billed 49 euro a month forever!! This is SCAM but a little bit borderline with illegal actions! Needless to say you will never download any games from MACGAMESWORLD.COM !!!!!"
I have updated my previous post. Even though I doubt you could be charged 49 euro a month forever, this description would turn me off from trying it, if I wanted to try to play this on MacOS. I clicked the link and regularbuilder.com claims to be a web site building service and then did a quick search. 🤔
 
Last edited:
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