Do ya’ll have lighter eyes (which tend to let in more light)? I always have to have sunglasses outside due to my lighter eyes, so maybe that’s why some of us experience more glare in AVP.
Do ya’ll have lighter eyes (which tend to let in more light)? I always have to have sunglasses outside due to my lighter eyes, so maybe that’s why some of us experience more glare in AVP.
I remember when I got my first PSVR and it was amazing. I then got the Quest and was SO disappointed as soon as I put it on by the Light leaks from the bottom PLUS the glare and god rays were terrible BUT I got used to it and then enjoyed it and now Quest 3 with pancake lenses are SO much better. Barely any glare and no god rays cos of the pancake lenses. But still the PSVR1 was so good in my opinion. Is the AVP gonna be exactly the same as the quest 3? I can go to big screen on quest 3 and watch a a massive screen movie in dark movie theatre and there is no real glare at all, only problem is it's not OLED so the blacks are grey. So I am guessing that the blacks are perfectly black on the AVP. So that combined with its pancake lenses should make it better than the quest3?the glare and fov issues are really immersion breaking.
I remember when I got my first PSVR and it was amazing. I then got the Quest and was SO disappointed as soon as I put it on by the Light leaks from the bottom PLUS the glare and god rays were terrible BUT I got used to it and then enjoyed it and now Quest 3 with pancake lenses are SO much better. Barely any glare and no god rays cos of the pancake lenses. But still the PSVR1 was so good in my opinion. Is the AVP gonna be exactly the same as the quest 3? I can go to big screen on quest 3 and watch a a massive screen movie in dark movie theatre and there is no real glare at all, only problem is it's not OLED so the blacks are grey. So I am guessing that the blacks are perfectly black on the AVP. So that combined with its pancake lenses should make it better than the quest3?
I get a ton of glare in movies/games on Quest 3. Most noticeable in high contrast content (e.g. bright logos on a black loading screen). Not quite as noticeable as AVP (probably because blacks are so grey on Quest 3) but in any case pancake lenses = glare.I remember when I got my first PSVR and it was amazing. I then got the Quest and was SO disappointed as soon as I put it on by the Light leaks from the bottom PLUS the glare and god rays were terrible BUT I got used to it and then enjoyed it and now Quest 3 with pancake lenses are SO much better. Barely any glare and no god rays cos of the pancake lenses. But still the PSVR1 was so good in my opinion. Is the AVP gonna be exactly the same as the quest 3? I can go to big screen on quest 3 and watch a a massive screen movie in dark movie theatre and there is no real glare at all, only problem is it's not OLED so the blacks are grey. So I am guessing that the blacks are perfectly black on the AVP. So that combined with its pancake lenses should make it better than the quest3?
It will make the glare more noticeable lol… but most people with quest 3 are complaining about the glare alreadyI remember when I got my first PSVR and it was amazing. I then got the Quest and was SO disappointed as soon as I put it on by the Light leaks from the bottom PLUS the glare and god rays were terrible BUT I got used to it and then enjoyed it and now Quest 3 with pancake lenses are SO much better. Barely any glare and no god rays cos of the pancake lenses. But still the PSVR1 was so good in my opinion. Is the AVP gonna be exactly the same as the quest 3? I can go to big screen on quest 3 and watch a a massive screen movie in dark movie theatre and there is no real glare at all, only problem is it's not OLED so the blacks are grey. So I am guessing that the blacks are perfectly black on the AVP. So that combined with its pancake lenses should make it better than the quest3?
There could be more to it than straight eye color. Eyes are unique.Mine are dark brown. But it's an interesting question. I hate having a top dash that isn't black in the car because the reflection up on the windshield is highly distracting glare. I suspect this is not the reason, but then again, you never know.
Not sure what is worse the FOV or glare? The glare is definitely a design flaw that seems to be inherent in most VR headsets due to the type of lenses used.Yeah I can't get over the glare thing, it really ruins the experience. The FOV would be a lot more forgivable if the glare was controlled. I keep wanting to take the headset off to see if I've somehow got grease on the lenses or something but nah they're completely clean. I imagine it's worse when using the zeiss inserts. Honestly my hot take is they never should have shipped this until they found a way to significantly reduce glare. Funny, we should have seen this coming given the generational issue of iPhone video glare.
Light seal can certainly matter, though if you are sensitive to the glare maybe not. I don't see glare on my 33W, but today I tried 23N, after reviews from reddit people of better FOV. The FOV is improved greatly, but now I see a bit of glare in dark environments. I get about 1 feet more FOV on each side with this light seal, but some glare as well.It has nothing to do with the light seal. Glare seems to be a problem with pancake lenses on all VR headsets.
I thought the second number was how far away it is from your face (farther = less FOV), and the first number is face shape.Light seal can certainly matter, though if you are sensitive to the glare maybe not. I don't see glare on my 33W, but today I tried 23N, after reviews from reddit people of better FOV. The FOV is improved greatly, but now I see a bit of glare in dark environments. I get about 1 feet more FOV on each side with this light seal, but some glare as well.
Farther does equal less FOV, here is a picture from reddit, not mine. 21W basically very hard to find currently. I do think you are right, but my 23 is not as deep as 33W. And big difference in FOV.I thought the second number was how far away it is from your face (farther = less FOV), and the first number is face shape.
The glare doesn’t have anything to do with the fitOne report of a glare from a device that probably wasn't fitted right and this is the conclusion?
The glare we are referring to does not come from outside, but from inside caused by the lens. It is not always visible, it depends on lighting, and sometimes it happens in very dark scenes, or very bright scenes, and sometimes it just doesn’t happen at all.I just did a 30 min demo at the Apple Store, in bright lights, before picking mine up. They ensured it was fitted correctly with the correct light seal. No glare.
What are some good environment suggestions for reducing glare? I wish the Cinema one didn't have so much.
White Sands in dark mode works really well for me for most movies.What are some good environment suggestions for reducing glare? I wish the Cinema one didn't have so much.
AgreedSadly I think this is going to be what pushes me over the edge to return. All the other little bugs are fine, will get fixed, etc, but this glare really bugs me lol.
Sadly I think this is going to be what pushes me over the edge to return. All the other little bugs are fine, will get fixed, etc, but this glare really bugs me lol.